mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
173 lines
5.1 KiB
Rust
173 lines
5.1 KiB
Rust
|
//! 2d testbed
|
||
|
//!
|
||
|
//! You can switch scene by pressing the spacebar
|
||
|
|
||
|
#[cfg(feature = "bevy_ci_testing")]
|
||
|
use bevy::dev_tools::ci_testing::CiTestingCustomEvent;
|
||
|
use bevy::prelude::*;
|
||
|
|
||
|
fn main() {
|
||
|
let mut app = App::new();
|
||
|
app.add_plugins((DefaultPlugins,))
|
||
|
.init_state::<Scene>()
|
||
|
.enable_state_scoped_entities::<Scene>()
|
||
|
.add_systems(OnEnter(Scene::Shapes), shapes::setup)
|
||
|
.add_systems(OnEnter(Scene::Bloom), bloom::setup)
|
||
|
.add_systems(OnEnter(Scene::Text), text::setup)
|
||
|
.add_systems(OnEnter(Scene::Sprite), sprite::setup)
|
||
|
.add_systems(Update, switch_scene);
|
||
|
app.run();
|
||
|
}
|
||
|
|
||
|
#[derive(Debug, Clone, Eq, PartialEq, Hash, States, Default)]
|
||
|
enum Scene {
|
||
|
#[default]
|
||
|
Shapes,
|
||
|
Bloom,
|
||
|
Text,
|
||
|
Sprite,
|
||
|
}
|
||
|
|
||
|
fn switch_scene(
|
||
|
keyboard: Res<ButtonInput<KeyCode>>,
|
||
|
#[cfg(feature = "bevy_ci_testing")] mut ci_events: EventReader<CiTestingCustomEvent>,
|
||
|
scene: Res<State<Scene>>,
|
||
|
mut next_scene: ResMut<NextState<Scene>>,
|
||
|
) {
|
||
|
let mut should_switch = false;
|
||
|
should_switch |= keyboard.just_pressed(KeyCode::Space);
|
||
|
#[cfg(feature = "bevy_ci_testing")]
|
||
|
{
|
||
|
should_switch |= ci_events.read().any(|event| match event {
|
||
|
CiTestingCustomEvent(event) => event == "switch_scene",
|
||
|
});
|
||
|
}
|
||
|
if should_switch {
|
||
|
info!("Switching scene");
|
||
|
next_scene.set(match scene.get() {
|
||
|
Scene::Shapes => Scene::Bloom,
|
||
|
Scene::Bloom => Scene::Text,
|
||
|
Scene::Text => Scene::Sprite,
|
||
|
Scene::Sprite => Scene::Shapes,
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mod shapes {
|
||
|
use bevy::prelude::*;
|
||
|
|
||
|
const X_EXTENT: f32 = 900.;
|
||
|
|
||
|
pub fn setup(
|
||
|
mut commands: Commands,
|
||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
||
|
) {
|
||
|
commands.spawn((Camera2d, StateScoped(super::Scene::Shapes)));
|
||
|
|
||
|
let shapes = [
|
||
|
meshes.add(Circle::new(50.0)),
|
||
|
meshes.add(CircularSector::new(50.0, 1.0)),
|
||
|
meshes.add(CircularSegment::new(50.0, 1.25)),
|
||
|
meshes.add(Ellipse::new(25.0, 50.0)),
|
||
|
meshes.add(Annulus::new(25.0, 50.0)),
|
||
|
meshes.add(Capsule2d::new(25.0, 50.0)),
|
||
|
meshes.add(Rhombus::new(75.0, 100.0)),
|
||
|
meshes.add(Rectangle::new(50.0, 100.0)),
|
||
|
meshes.add(RegularPolygon::new(50.0, 6)),
|
||
|
meshes.add(Triangle2d::new(
|
||
|
Vec2::Y * 50.0,
|
||
|
Vec2::new(-50.0, -50.0),
|
||
|
Vec2::new(50.0, -50.0),
|
||
|
)),
|
||
|
];
|
||
|
let num_shapes = shapes.len();
|
||
|
|
||
|
for (i, shape) in shapes.into_iter().enumerate() {
|
||
|
// Distribute colors evenly across the rainbow.
|
||
|
let color = Color::hsl(360. * i as f32 / num_shapes as f32, 0.95, 0.7);
|
||
|
|
||
|
commands.spawn((
|
||
|
Mesh2d(shape),
|
||
|
MeshMaterial2d(materials.add(color)),
|
||
|
Transform::from_xyz(
|
||
|
// Distribute shapes from -X_EXTENT/2 to +X_EXTENT/2.
|
||
|
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
|
||
|
0.0,
|
||
|
0.0,
|
||
|
),
|
||
|
StateScoped(super::Scene::Shapes),
|
||
|
));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mod bloom {
|
||
|
use bevy::{
|
||
|
core_pipeline::{bloom::Bloom, tonemapping::Tonemapping},
|
||
|
prelude::*,
|
||
|
};
|
||
|
|
||
|
pub fn setup(
|
||
|
mut commands: Commands,
|
||
|
mut meshes: ResMut<Assets<Mesh>>,
|
||
|
mut materials: ResMut<Assets<ColorMaterial>>,
|
||
|
) {
|
||
|
commands.spawn((
|
||
|
Camera2d,
|
||
|
Camera {
|
||
|
hdr: true,
|
||
|
..default()
|
||
|
},
|
||
|
Tonemapping::TonyMcMapface,
|
||
|
Bloom::default(),
|
||
|
StateScoped(super::Scene::Bloom),
|
||
|
));
|
||
|
|
||
|
commands.spawn((
|
||
|
Mesh2d(meshes.add(Circle::new(100.))),
|
||
|
MeshMaterial2d(materials.add(Color::srgb(7.5, 0.0, 7.5))),
|
||
|
Transform::from_translation(Vec3::new(-200., 0., 0.)),
|
||
|
StateScoped(super::Scene::Bloom),
|
||
|
));
|
||
|
|
||
|
commands.spawn((
|
||
|
Mesh2d(meshes.add(RegularPolygon::new(100., 6))),
|
||
|
MeshMaterial2d(materials.add(Color::srgb(6.25, 9.4, 9.1))),
|
||
|
Transform::from_translation(Vec3::new(200., 0., 0.)),
|
||
|
StateScoped(super::Scene::Bloom),
|
||
|
));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mod text {
|
||
|
use bevy::prelude::*;
|
||
|
|
||
|
pub fn setup(mut commands: Commands) {
|
||
|
let text_font = TextFont {
|
||
|
font_size: 50.0,
|
||
|
..default()
|
||
|
};
|
||
|
let text_justification = JustifyText::Center;
|
||
|
commands.spawn((Camera2d, StateScoped(super::Scene::Text)));
|
||
|
commands.spawn((
|
||
|
Text2d::new("Hello World"),
|
||
|
text_font,
|
||
|
TextLayout::new_with_justify(text_justification),
|
||
|
StateScoped(super::Scene::Text),
|
||
|
));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mod sprite {
|
||
|
use bevy::prelude::*;
|
||
|
|
||
|
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
||
|
commands.spawn((Camera2d, StateScoped(super::Scene::Sprite)));
|
||
|
commands.spawn((
|
||
|
Sprite::from_image(asset_server.load("branding/bevy_bird_dark.png")),
|
||
|
StateScoped(super::Scene::Sprite),
|
||
|
));
|
||
|
}
|
||
|
}
|