bevy/crates/bevy_ui/src/measurement.rs

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`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
use bevy_ecs::prelude::Component;
`MeasureFunc` improvements (#8402) # Objective fixes #8516 * Give `CalculatedSize` a more specific and intuitive name. * `MeasureFunc`s should only be updated when their `CalculatedSize` is modified by the systems managing their content. For example, suppose that you have a UI displaying an image using an `ImageNode`. When the window is resized, the node's `MeasureFunc` will be updated even though the dimensions of the texture contained by the node are unchanged. * Fix the `CalculatedSize` API so that it no longer requires the extra boxing and the `dyn_clone` method. ## Solution * Rename `CalculatedSize` to `ContentSize` * Only update `MeasureFunc`s on `CalculatedSize` changes. * Remove the `dyn_clone` method from `Measure` and move the `Measure` from the `ContentSize` component rather than cloning it. * Change the measure_func field of `ContentSize` to type `Option<taffy::node::MeasureFunc>`. Add a `set` method that wraps the given measure appropriately. --- ## Changelog * Renamed `CalculatedSize` to `ContentSize`. * Replaced `upsert_leaf` with a function `update_measure` that only updates the node's `MeasureFunc`. * `MeasureFunc`s are only updated when the `ContentSize` changes and not when the layout changes. * Scale factor is no longer applied to the size values passed to the `MeasureFunc`. * Remove the `ContentSize` scaling in `text_system`. * The `dyn_clone` method has been removed from the `Measure` trait. * `Measure`s are moved from the `ContentSize` component instead of cloning them. * Added `set` method to `ContentSize` that replaces the `new` function. ## Migration Guide * `CalculatedSize` has been renamed to `ContentSize`. * The `upsert_leaf` function has been removed from `UiSurface` and replaced with `update_measure` which updates the `MeasureFunc` without node insertion. * The `dyn_clone` method has been removed from the `Measure` trait. * The new function of `CalculatedSize` has been replaced with the method `set`.
2023-05-01 15:40:53 +00:00
use bevy_ecs::reflect::ReflectComponent;
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
use bevy_math::Vec2;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
use std::fmt::Formatter;
pub use taffy::style::AvailableSpace;
use crate::widget::ImageMeasure;
#[cfg(feature = "bevy_text")]
use crate::widget::TextMeasure;
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
`MeasureFunc` improvements (#8402) # Objective fixes #8516 * Give `CalculatedSize` a more specific and intuitive name. * `MeasureFunc`s should only be updated when their `CalculatedSize` is modified by the systems managing their content. For example, suppose that you have a UI displaying an image using an `ImageNode`. When the window is resized, the node's `MeasureFunc` will be updated even though the dimensions of the texture contained by the node are unchanged. * Fix the `CalculatedSize` API so that it no longer requires the extra boxing and the `dyn_clone` method. ## Solution * Rename `CalculatedSize` to `ContentSize` * Only update `MeasureFunc`s on `CalculatedSize` changes. * Remove the `dyn_clone` method from `Measure` and move the `Measure` from the `ContentSize` component rather than cloning it. * Change the measure_func field of `ContentSize` to type `Option<taffy::node::MeasureFunc>`. Add a `set` method that wraps the given measure appropriately. --- ## Changelog * Renamed `CalculatedSize` to `ContentSize`. * Replaced `upsert_leaf` with a function `update_measure` that only updates the node's `MeasureFunc`. * `MeasureFunc`s are only updated when the `ContentSize` changes and not when the layout changes. * Scale factor is no longer applied to the size values passed to the `MeasureFunc`. * Remove the `ContentSize` scaling in `text_system`. * The `dyn_clone` method has been removed from the `Measure` trait. * `Measure`s are moved from the `ContentSize` component instead of cloning them. * Added `set` method to `ContentSize` that replaces the `new` function. ## Migration Guide * `CalculatedSize` has been renamed to `ContentSize`. * The `upsert_leaf` function has been removed from `UiSurface` and replaced with `update_measure` which updates the `MeasureFunc` without node insertion. * The `dyn_clone` method has been removed from the `Measure` trait. * The new function of `CalculatedSize` has been replaced with the method `set`.
2023-05-01 15:40:53 +00:00
impl std::fmt::Debug for ContentSize {
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
`MeasureFunc` improvements (#8402) # Objective fixes #8516 * Give `CalculatedSize` a more specific and intuitive name. * `MeasureFunc`s should only be updated when their `CalculatedSize` is modified by the systems managing their content. For example, suppose that you have a UI displaying an image using an `ImageNode`. When the window is resized, the node's `MeasureFunc` will be updated even though the dimensions of the texture contained by the node are unchanged. * Fix the `CalculatedSize` API so that it no longer requires the extra boxing and the `dyn_clone` method. ## Solution * Rename `CalculatedSize` to `ContentSize` * Only update `MeasureFunc`s on `CalculatedSize` changes. * Remove the `dyn_clone` method from `Measure` and move the `Measure` from the `ContentSize` component rather than cloning it. * Change the measure_func field of `ContentSize` to type `Option<taffy::node::MeasureFunc>`. Add a `set` method that wraps the given measure appropriately. --- ## Changelog * Renamed `CalculatedSize` to `ContentSize`. * Replaced `upsert_leaf` with a function `update_measure` that only updates the node's `MeasureFunc`. * `MeasureFunc`s are only updated when the `ContentSize` changes and not when the layout changes. * Scale factor is no longer applied to the size values passed to the `MeasureFunc`. * Remove the `ContentSize` scaling in `text_system`. * The `dyn_clone` method has been removed from the `Measure` trait. * `Measure`s are moved from the `ContentSize` component instead of cloning them. * Added `set` method to `ContentSize` that replaces the `new` function. ## Migration Guide * `CalculatedSize` has been renamed to `ContentSize`. * The `upsert_leaf` function has been removed from `UiSurface` and replaced with `update_measure` which updates the `MeasureFunc` without node insertion. * The `dyn_clone` method has been removed from the `Measure` trait. * The new function of `CalculatedSize` has been replaced with the method `set`.
2023-05-01 15:40:53 +00:00
f.debug_struct("ContentSize").finish()
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
}
}
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
pub struct MeasureArgs<'a> {
pub width: Option<f32>,
pub height: Option<f32>,
pub available_width: AvailableSpace,
pub available_height: AvailableSpace,
#[cfg(feature = "bevy_text")]
pub font_system: &'a mut bevy_text::cosmic_text::FontSystem,
// When `bevy_text` is disabled, use `PhantomData` in order to keep lifetime in type signature.
#[cfg(not(feature = "bevy_text"))]
pub font_system: std::marker::PhantomData<&'a mut ()>,
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
}
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
/// A `Measure` is used to compute the size of a ui node
/// when the size of that node is based on its content.
pub trait Measure: Send + Sync + 'static {
/// Calculate the size of the node given the constraints.
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
fn measure(&mut self, measure_args: MeasureArgs<'_>, style: &taffy::Style) -> Vec2;
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
}
/// A type to serve as Taffy's node context (which allows the content size of leaf nodes to be computed)
///
/// It has specific variants for common built-in types to avoid making them opaque and needing to box them
/// by wrapping them in a closure and a Custom variant that allows arbitrary measurement closures if required.
pub enum NodeMeasure {
Fixed(FixedMeasure),
#[cfg(feature = "bevy_text")]
Text(TextMeasure),
Image(ImageMeasure),
Custom(Box<dyn Measure>),
}
impl Measure for NodeMeasure {
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
fn measure(&mut self, measure_args: MeasureArgs, style: &taffy::Style) -> Vec2 {
match self {
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
NodeMeasure::Fixed(fixed) => fixed.measure(measure_args, style),
#[cfg(feature = "bevy_text")]
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
NodeMeasure::Text(text) => text.measure(measure_args, style),
NodeMeasure::Image(image) => image.measure(measure_args, style),
NodeMeasure::Custom(custom) => custom.measure(measure_args, style),
}
}
}
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
/// A `FixedMeasure` is a `Measure` that ignores all constraints and
/// always returns the same size.
#[derive(Default, Clone)]
pub struct FixedMeasure {
2023-06-26 16:23:00 +00:00
pub size: Vec2,
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
}
impl Measure for FixedMeasure {
Cosmic text (#10193) # Replace ab_glyph with the more capable cosmic-text Fixes #7616. Cosmic-text is a more mature text-rendering library that handles scripts and ligatures better than ab_glyph, it can also handle system fonts which can be implemented in bevy in the future Rebase of https://github.com/bevyengine/bevy/pull/8808 ## Changelog Replaces text renderer ab_glyph with cosmic-text The definition of the font size has changed with the migration to cosmic text. The behavior is now consistent with other platforms (e.g. the web), where the font size in pixels measures the height of the font (the distance between the top of the highest ascender and the bottom of the lowest descender). Font sizes in your app need to be rescaled to approximately 1.2x smaller; for example, if you were using a font size of 60.0, you should now use a font size of 50.0. ## Migration guide - `Text2dBounds` has been replaced with `TextBounds`, and it now accepts `Option`s to the bounds, instead of using `f32::INFINITY` to inidicate lack of bounds - Textsizes should be changed, dividing the current size with 1.2 will result in the same size as before. - `TextSettings` struct is removed - Feature `subpixel_alignment` has been removed since cosmic-text already does this automatically - TextBundles and things rendering texts requires the `CosmicBuffer` Component on them as well ## Suggested followups: - TextPipeline: reconstruct byte indices for keeping track of eventual cursors in text input - TextPipeline: (future work) split text entities into section entities - TextPipeline: (future work) text editing - Support line height as an option. Unitless `1.2` is the default used in browsers (1.2x font size). - Support System Fonts and font families - Example showing of animated text styles. Eg. throbbing hyperlinks --------- Co-authored-by: tigregalis <anak.harimau@gmail.com> Co-authored-by: Nico Burns <nico@nicoburns.com> Co-authored-by: sam edelsten <samedelsten1@gmail.com> Co-authored-by: Dimchikkk <velo.app1@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
2024-07-04 20:41:08 +00:00
fn measure(&mut self, _: MeasureArgs, _: &taffy::Style) -> Vec2 {
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
self.size
}
}
`MeasureFunc` improvements (#8402) # Objective fixes #8516 * Give `CalculatedSize` a more specific and intuitive name. * `MeasureFunc`s should only be updated when their `CalculatedSize` is modified by the systems managing their content. For example, suppose that you have a UI displaying an image using an `ImageNode`. When the window is resized, the node's `MeasureFunc` will be updated even though the dimensions of the texture contained by the node are unchanged. * Fix the `CalculatedSize` API so that it no longer requires the extra boxing and the `dyn_clone` method. ## Solution * Rename `CalculatedSize` to `ContentSize` * Only update `MeasureFunc`s on `CalculatedSize` changes. * Remove the `dyn_clone` method from `Measure` and move the `Measure` from the `ContentSize` component rather than cloning it. * Change the measure_func field of `ContentSize` to type `Option<taffy::node::MeasureFunc>`. Add a `set` method that wraps the given measure appropriately. --- ## Changelog * Renamed `CalculatedSize` to `ContentSize`. * Replaced `upsert_leaf` with a function `update_measure` that only updates the node's `MeasureFunc`. * `MeasureFunc`s are only updated when the `ContentSize` changes and not when the layout changes. * Scale factor is no longer applied to the size values passed to the `MeasureFunc`. * Remove the `ContentSize` scaling in `text_system`. * The `dyn_clone` method has been removed from the `Measure` trait. * `Measure`s are moved from the `ContentSize` component instead of cloning them. * Added `set` method to `ContentSize` that replaces the `new` function. ## Migration Guide * `CalculatedSize` has been renamed to `ContentSize`. * The `upsert_leaf` function has been removed from `UiSurface` and replaced with `update_measure` which updates the `MeasureFunc` without node insertion. * The `dyn_clone` method has been removed from the `Measure` trait. * The new function of `CalculatedSize` has been replaced with the method `set`.
2023-05-01 15:40:53 +00:00
/// A node with a `ContentSize` component is a node where its size
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
/// is based on its content.
#[derive(Component, Reflect, Default)]
#[reflect(Component, Default)]
`MeasureFunc` improvements (#8402) # Objective fixes #8516 * Give `CalculatedSize` a more specific and intuitive name. * `MeasureFunc`s should only be updated when their `CalculatedSize` is modified by the systems managing their content. For example, suppose that you have a UI displaying an image using an `ImageNode`. When the window is resized, the node's `MeasureFunc` will be updated even though the dimensions of the texture contained by the node are unchanged. * Fix the `CalculatedSize` API so that it no longer requires the extra boxing and the `dyn_clone` method. ## Solution * Rename `CalculatedSize` to `ContentSize` * Only update `MeasureFunc`s on `CalculatedSize` changes. * Remove the `dyn_clone` method from `Measure` and move the `Measure` from the `ContentSize` component rather than cloning it. * Change the measure_func field of `ContentSize` to type `Option<taffy::node::MeasureFunc>`. Add a `set` method that wraps the given measure appropriately. --- ## Changelog * Renamed `CalculatedSize` to `ContentSize`. * Replaced `upsert_leaf` with a function `update_measure` that only updates the node's `MeasureFunc`. * `MeasureFunc`s are only updated when the `ContentSize` changes and not when the layout changes. * Scale factor is no longer applied to the size values passed to the `MeasureFunc`. * Remove the `ContentSize` scaling in `text_system`. * The `dyn_clone` method has been removed from the `Measure` trait. * `Measure`s are moved from the `ContentSize` component instead of cloning them. * Added `set` method to `ContentSize` that replaces the `new` function. ## Migration Guide * `CalculatedSize` has been renamed to `ContentSize`. * The `upsert_leaf` function has been removed from `UiSurface` and replaced with `update_measure` which updates the `MeasureFunc` without node insertion. * The `dyn_clone` method has been removed from the `Measure` trait. * The new function of `CalculatedSize` has been replaced with the method `set`.
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pub struct ContentSize {
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
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/// The `Measure` used to compute the intrinsic size
#[reflect(ignore)]
pub(crate) measure: Option<NodeMeasure>,
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
2023-04-17 15:23:21 +00:00
}
`MeasureFunc` improvements (#8402) # Objective fixes #8516 * Give `CalculatedSize` a more specific and intuitive name. * `MeasureFunc`s should only be updated when their `CalculatedSize` is modified by the systems managing their content. For example, suppose that you have a UI displaying an image using an `ImageNode`. When the window is resized, the node's `MeasureFunc` will be updated even though the dimensions of the texture contained by the node are unchanged. * Fix the `CalculatedSize` API so that it no longer requires the extra boxing and the `dyn_clone` method. ## Solution * Rename `CalculatedSize` to `ContentSize` * Only update `MeasureFunc`s on `CalculatedSize` changes. * Remove the `dyn_clone` method from `Measure` and move the `Measure` from the `ContentSize` component rather than cloning it. * Change the measure_func field of `ContentSize` to type `Option<taffy::node::MeasureFunc>`. Add a `set` method that wraps the given measure appropriately. --- ## Changelog * Renamed `CalculatedSize` to `ContentSize`. * Replaced `upsert_leaf` with a function `update_measure` that only updates the node's `MeasureFunc`. * `MeasureFunc`s are only updated when the `ContentSize` changes and not when the layout changes. * Scale factor is no longer applied to the size values passed to the `MeasureFunc`. * Remove the `ContentSize` scaling in `text_system`. * The `dyn_clone` method has been removed from the `Measure` trait. * `Measure`s are moved from the `ContentSize` component instead of cloning them. * Added `set` method to `ContentSize` that replaces the `new` function. ## Migration Guide * `CalculatedSize` has been renamed to `ContentSize`. * The `upsert_leaf` function has been removed from `UiSurface` and replaced with `update_measure` which updates the `MeasureFunc` without node insertion. * The `dyn_clone` method has been removed from the `Measure` trait. * The new function of `CalculatedSize` has been replaced with the method `set`.
2023-05-01 15:40:53 +00:00
impl ContentSize {
/// Set a `Measure` for the UI node entity with this component
pub fn set(&mut self, measure: NodeMeasure) {
self.measure = Some(measure);
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
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}
/// Creates a `ContentSize` with a `Measure` that always returns given `size` argument, regardless of the UI layout's constraints.
pub fn fixed_size(size: Vec2) -> ContentSize {
let mut content_size = Self::default();
content_size.set(NodeMeasure::Fixed(FixedMeasure { size }));
content_size
`text_system` split (#7779) # Objective `text_system` runs before the UI layout is calculated and the size of the text node is determined, so it cannot correctly shape the text to fit the layout, and has no way of determining if the text needs to be wrapped. The function `text_constraint` attempts to determine the size of the node from the local size constraints in the `Style` component. It can't be made to work, you have to compute the whole layout to get the correct size. A simple example of where this fails completely is a text node set to stretch to fill the empty space adjacent to a node with size constraints set to `Val::Percent(50.)`. The text node will take up half the space, even though its size constraints are `Val::Auto` Also because the `text_system` queries for changes to the `Style` component, when a style value is changed that doesn't affect the node's geometry the text is recomputed unnecessarily. Querying on changes to `Node` is not much better. The UI layout is changed to fit the `CalculatedSize` of the text, so the size of the node is changed and so the text and UI layout get recalculated multiple times from a single change to a `Text`. Also, the `MeasureFunc` doesn't work at all, it doesn't have enough information to fit the text correctly and makes no attempt. Fixes #7663, #6717, #5834, #1490, ## Solution Split the `text_system` into two functions: * `measure_text_system` which calculates the size constraints for the text node and runs before `UiSystem::Flex` * `text_system` which runs after `UiSystem::Flex` and generates the actual text. * Fix the `MeasureFunc` calculations. --- Text wrapping in main: <img width="961" alt="Capturemain" src="https://user-images.githubusercontent.com/27962798/220425740-4fe4bf46-24fb-4685-a1cf-bc01e139e72d.PNG"> With this PR: <img width="961" alt="captured_wrap" src="https://user-images.githubusercontent.com/27962798/220425807-949996b0-f127-4637-9f33-56a6da944fb0.PNG"> ## Changelog * Removed the previous fields from `CalculatedSize`. `CalculatedSize` now contains a boxed `Measure`. * Added `measurement` module to `bevy_ui`. * Added the method `create_text_measure` to `TextPipeline`. * Added a new system `measure_text_system` that runs before `UiSystem::Flex` that creates a `MeasureFunc` for the text. * Rescheduled `text_system` to run after `UiSystem::Flex`. * Added a trait `Measure`. A `Measure` is used to compute the size of a UI node when the size of that node is based on its content. * Added `ImageMeasure` and `TextMeasure` which implement `Measure`. * Added a new component `UiImageSize` which is used by `update_image_calculated_size_system` to track image size changes. * Added a `UiImageSize` component to `ImageBundle`. ## Migration Guide `ImageBundle` has a new component `UiImageSize` which contains the size of the image bundle's texture and is updated automatically by `update_image_calculated_size_system` --------- Co-authored-by: François <mockersf@gmail.com>
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}
}