mirror of
https://github.com/bevyengine/bevy
synced 2024-12-04 18:39:13 +00:00
133 lines
4.1 KiB
Rust
133 lines
4.1 KiB
Rust
|
//! Demonstrates simple integration testing of Bevy applications.
|
||
|
//!
|
||
|
//! By substituting [`DefaultPlugins`] with [`MinimalPlugins`], Bevy can run completely headless.
|
||
|
//!
|
||
|
//! The list of minimal plugins does not include things like window or input handling. The downside
|
||
|
//! of this is that resources or entities associated with those systems (for example:
|
||
|
//! `ButtonInput::<KeyCode>`) need to be manually added, either directly or via e.g.
|
||
|
//! [`InputPlugin`]. The upside, however, is that the test has complete control over these
|
||
|
//! resources, meaning we can fake user input, fake the window being moved around, and more.
|
||
|
use bevy::prelude::*;
|
||
|
|
||
|
#[derive(Component)]
|
||
|
struct Player {
|
||
|
mana: u32,
|
||
|
}
|
||
|
|
||
|
impl Default for Player {
|
||
|
fn default() -> Self {
|
||
|
Self { mana: 10 }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// Splitting a Bevy project into multiple smaller plugins can make it more testable. We can
|
||
|
/// write tests for individual plugins in isolation, as well as for the entire project.
|
||
|
fn game_plugin(app: &mut App) {
|
||
|
app.add_systems(Startup, (spawn_player, window_title_system).chain());
|
||
|
app.add_systems(Update, spell_casting);
|
||
|
}
|
||
|
|
||
|
fn window_title_system(mut windows: Query<&mut Window>) {
|
||
|
for (index, mut window) in windows.iter_mut().enumerate() {
|
||
|
window.title = format!("This is window {index}!");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn spawn_player(mut commands: Commands) {
|
||
|
commands.spawn(Player::default());
|
||
|
}
|
||
|
|
||
|
fn spell_casting(mut player: Query<&mut Player>, keyboard_input: Res<ButtonInput<KeyCode>>) {
|
||
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
||
|
let Ok(mut player) = player.get_single_mut() else {
|
||
|
return;
|
||
|
};
|
||
|
|
||
|
if player.mana > 0 {
|
||
|
player.mana -= 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn create_test_app() -> App {
|
||
|
let mut app = App::new();
|
||
|
|
||
|
// Note the use of `MinimalPlugins` instead of `DefaultPlugins`, as described above.
|
||
|
app.add_plugins(MinimalPlugins);
|
||
|
// Inserting a `KeyCode` input resource allows us to inject keyboard inputs, as if the user had
|
||
|
// pressed them.
|
||
|
app.insert_resource(ButtonInput::<KeyCode>::default());
|
||
|
|
||
|
// Spawning a fake window allows testing systems that require a window.
|
||
|
app.world_mut().spawn(Window::default());
|
||
|
|
||
|
app
|
||
|
}
|
||
|
|
||
|
#[test]
|
||
|
fn test_player_spawn() {
|
||
|
let mut app = create_test_app();
|
||
|
app.add_plugins(game_plugin);
|
||
|
|
||
|
// The `update` function needs to be called at least once for the startup
|
||
|
// systems to run.
|
||
|
app.update();
|
||
|
|
||
|
// Now that the startup systems have run, we can check if the player has
|
||
|
// spawned as expected.
|
||
|
let expected = Player::default();
|
||
|
let actual = app.world_mut().query::<&Player>().get_single(app.world());
|
||
|
assert!(actual.is_ok(), "There should be exactly 1 player.");
|
||
|
assert_eq!(
|
||
|
expected.mana,
|
||
|
actual.unwrap().mana,
|
||
|
"Player does not have expected starting mana."
|
||
|
);
|
||
|
}
|
||
|
|
||
|
#[test]
|
||
|
fn test_spell_casting() {
|
||
|
let mut app = create_test_app();
|
||
|
app.add_plugins(game_plugin);
|
||
|
|
||
|
// Simulate pressing space to trigger the spell casting system.
|
||
|
app.world_mut()
|
||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||
|
.press(KeyCode::Space);
|
||
|
// Allow the systems to recognize the input event.
|
||
|
app.update();
|
||
|
|
||
|
let expected = Player::default();
|
||
|
let actual = app.world_mut().query::<&Player>().single(app.world());
|
||
|
assert_eq!(
|
||
|
expected.mana - 1,
|
||
|
actual.mana,
|
||
|
"A single mana point should have been used."
|
||
|
);
|
||
|
|
||
|
// Clear the `just_pressed` status for all `KeyCode`s
|
||
|
app.world_mut()
|
||
|
.resource_mut::<ButtonInput<KeyCode>>()
|
||
|
.clear();
|
||
|
app.update();
|
||
|
|
||
|
// No extra spells have been cast, so no mana should have been used.
|
||
|
let after_keypress_event = app.world_mut().query::<&Player>().single(app.world());
|
||
|
assert_eq!(
|
||
|
expected.mana - 1,
|
||
|
after_keypress_event.mana,
|
||
|
"No further mana should have been used."
|
||
|
);
|
||
|
}
|
||
|
|
||
|
#[test]
|
||
|
fn test_window_title() {
|
||
|
let mut app = create_test_app();
|
||
|
app.add_plugins(game_plugin);
|
||
|
|
||
|
app.update();
|
||
|
|
||
|
let window = app.world_mut().query::<&Window>().single(app.world());
|
||
|
assert_eq!(window.title, "This is window 0!");
|
||
|
}
|