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https://github.com/bevyengine/bevy
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43 lines
1.3 KiB
WebGPU Shading Language
43 lines
1.3 KiB
WebGPU Shading Language
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#define_import_path bevy_pbr::mesh_view_bindings
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#import bevy_pbr::mesh_view_types
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[[group(0), binding(0)]]
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var<uniform> view: View;
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[[group(0), binding(1)]]
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var<uniform> lights: Lights;
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#ifdef NO_ARRAY_TEXTURES_SUPPORT
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[[group(0), binding(2)]]
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var point_shadow_textures: texture_depth_cube;
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#else
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[[group(0), binding(2)]]
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var point_shadow_textures: texture_depth_cube_array;
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#endif
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[[group(0), binding(3)]]
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var point_shadow_textures_sampler: sampler_comparison;
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#ifdef NO_ARRAY_TEXTURES_SUPPORT
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[[group(0), binding(4)]]
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var directional_shadow_textures: texture_depth_2d;
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#else
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[[group(0), binding(4)]]
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var directional_shadow_textures: texture_depth_2d_array;
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#endif
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[[group(0), binding(5)]]
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var directional_shadow_textures_sampler: sampler_comparison;
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#ifdef NO_STORAGE_BUFFERS_SUPPORT
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[[group(0), binding(6)]]
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var<uniform> point_lights: PointLights;
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[[group(0), binding(7)]]
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var<uniform> cluster_light_index_lists: ClusterLightIndexLists;
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[[group(0), binding(8)]]
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var<uniform> cluster_offsets_and_counts: ClusterOffsetsAndCounts;
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#else
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[[group(0), binding(6)]]
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var<storage> point_lights: PointLights;
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[[group(0), binding(7)]]
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var<storage> cluster_light_index_lists: ClusterLightIndexLists;
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[[group(0), binding(8)]]
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var<storage> cluster_offsets_and_counts: ClusterOffsetsAndCounts;
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#endif
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