bevy/crates/bevy_pbr/src/render/mesh_view_bindings.wgsl

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2022-05-31 23:23:25 +00:00
#define_import_path bevy_pbr::mesh_view_bindings
#import bevy_pbr::mesh_view_types
[[group(0), binding(0)]]
var<uniform> view: View;
[[group(0), binding(1)]]
var<uniform> lights: Lights;
#ifdef NO_ARRAY_TEXTURES_SUPPORT
[[group(0), binding(2)]]
var point_shadow_textures: texture_depth_cube;
#else
[[group(0), binding(2)]]
var point_shadow_textures: texture_depth_cube_array;
#endif
[[group(0), binding(3)]]
var point_shadow_textures_sampler: sampler_comparison;
#ifdef NO_ARRAY_TEXTURES_SUPPORT
[[group(0), binding(4)]]
var directional_shadow_textures: texture_depth_2d;
#else
[[group(0), binding(4)]]
var directional_shadow_textures: texture_depth_2d_array;
#endif
[[group(0), binding(5)]]
var directional_shadow_textures_sampler: sampler_comparison;
#ifdef NO_STORAGE_BUFFERS_SUPPORT
[[group(0), binding(6)]]
var<uniform> point_lights: PointLights;
[[group(0), binding(7)]]
var<uniform> cluster_light_index_lists: ClusterLightIndexLists;
[[group(0), binding(8)]]
var<uniform> cluster_offsets_and_counts: ClusterOffsetsAndCounts;
#else
[[group(0), binding(6)]]
var<storage> point_lights: PointLights;
[[group(0), binding(7)]]
var<storage> cluster_light_index_lists: ClusterLightIndexLists;
[[group(0), binding(8)]]
var<storage> cluster_offsets_and_counts: ClusterOffsetsAndCounts;
#endif