2020-05-04 21:14:49 +00:00
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use bevy::{
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2020-12-24 19:28:31 +00:00
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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2020-05-04 21:14:49 +00:00
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prelude::*,
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};
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fn main() {
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2021-04-11 20:13:07 +00:00
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App::new()
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2020-11-03 03:01:17 +00:00
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.add_plugins(DefaultPlugins)
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2020-05-18 01:48:14 +00:00
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// Adds frame time diagnostics
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2020-05-04 21:14:49 +00:00
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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2020-05-18 01:48:14 +00:00
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// Adds a system that prints diagnostics to the console
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2020-12-24 19:28:31 +00:00
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.add_plugin(LogDiagnosticsPlugin::default())
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2020-05-18 01:48:14 +00:00
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// Any plugin can register diagnostics
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// Uncomment this to add some render resource diagnostics:
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// .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
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2020-12-24 19:28:31 +00:00
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// Uncomment this to add an entity count diagnostics:
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// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
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// Uncomment this to add an asset count diagnostics:
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// .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
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2020-05-04 21:14:49 +00:00
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.run();
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}
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