bevy/examples/2d/2d_viewport_to_world.rs

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//! This example demonstrates how to use the `Camera::viewport_to_world_2d` method.
use bevy::{color::palettes::basic::WHITE, math::Isometry2d, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, draw_cursor)
.run();
}
fn draw_cursor(
camera_query: Query<(&Camera, &GlobalTransform)>,
windows: Query<&Window>,
mut gizmos: Gizmos,
) {
let (camera, camera_transform) = camera_query.single();
let Ok(window) = windows.get_single() else {
return;
};
let Some(cursor_position) = window.cursor_position() else {
return;
};
// Calculate a world position based on the cursor's position.
let Ok(point) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
return;
};
gizmos.circle_2d(Isometry2d::from_translation(point), 10., WHITE);
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
}