2023-09-11 18:52:11 +00:00
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//! This example demonstrates how to use the `Camera::viewport_to_world_2d` method.
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2024-08-28 01:37:19 +00:00
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use bevy::{color::palettes::basic::WHITE, math::Isometry2d, prelude::*};
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2023-09-11 18:52:11 +00:00
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, draw_cursor)
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.run();
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}
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fn draw_cursor(
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camera_query: Query<(&Camera, &GlobalTransform)>,
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windows: Query<&Window>,
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mut gizmos: Gizmos,
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) {
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let (camera, camera_transform) = camera_query.single();
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2024-08-19 21:48:32 +00:00
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let Ok(window) = windows.get_single() else {
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return;
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};
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let Some(cursor_position) = window.cursor_position() else {
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2023-09-11 18:52:11 +00:00
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return;
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};
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// Calculate a world position based on the cursor's position.
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2024-09-03 19:45:15 +00:00
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let Ok(point) = camera.viewport_to_world_2d(camera_transform, cursor_position) else {
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2023-09-11 18:52:11 +00:00
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return;
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};
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2024-08-28 01:37:19 +00:00
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gizmos.circle_2d(Isometry2d::from_translation(point), 10., WHITE);
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2023-09-11 18:52:11 +00:00
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}
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fn setup(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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}
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