2020-01-19 21:24:01 +00:00
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use bevy::prelude::*;
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2020-01-27 05:44:01 +00:00
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use bevy::render::render_graph_2::{StandardMaterial, ShaderUniforms, uniform_selector};
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2020-01-19 21:24:01 +00:00
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fn main() {
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2020-01-27 09:40:53 +00:00
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AppBuilder::new().add_defaults().add_system(build_move_system()).setup_world(setup).run();
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}
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fn build_move_system() -> Box<dyn Schedulable> {
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SystemBuilder::new("Move")
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.read_resource::<Time>()
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.with_query(<(Write<Translation>, Write<StandardMaterial>)>::query())
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.build(move |_, world, time, person_query| {
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for (mut translation, mut material) in person_query.iter_mut(world) {
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translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
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material.albedo = material.albedo + math::vec4(-time.delta_seconds, -time.delta_seconds, time.delta_seconds, 0.0);
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println!("{}", translation.0);
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}
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})
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2020-01-19 21:24:01 +00:00
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}
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fn setup(world: &mut World) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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2020-01-27 09:13:38 +00:00
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let mut indices = std::collections::HashMap::new();
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indices.insert("StandardMaterial".to_string(), 0);
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indices.insert("Object".to_string(), 0);
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let mut indices_2 = std::collections::HashMap::new();
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2020-01-27 09:40:53 +00:00
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indices_2.insert("StandardMaterial".to_string(), 256);
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indices_2.insert("Object".to_string(), 256);
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2020-01-27 09:13:38 +00:00
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2020-01-19 21:24:01 +00:00
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world.build()
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// plane
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2020-01-27 05:44:01 +00:00
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// .add_archetype(MeshEntity {
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2020-01-26 08:24:50 +00:00
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// mesh: plane_handle.clone(),
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// material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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// local_to_world: LocalToWorld::identity(),
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// translation: Translation::new(0.0, 0.0, 0.0),
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// })
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2020-01-19 21:24:01 +00:00
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// cube
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2020-01-27 05:44:01 +00:00
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.add_archetype(NewMeshEntity {
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mesh: cube_handle.clone(),
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2020-01-26 08:24:50 +00:00
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material: StandardMaterial {
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albedo: math::vec4(1.0, 0.0, 0.0, 1.0),
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},
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shader_uniforms: ShaderUniforms {
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2020-01-27 05:44:01 +00:00
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uniform_selectors: vec![
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uniform_selector::<StandardMaterial>,
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uniform_selector::<LocalToWorld>,
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2020-01-27 09:13:38 +00:00
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],
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dynamic_uniform_indices: indices,
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2020-01-26 08:24:50 +00:00
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},
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2020-01-19 21:24:01 +00:00
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(0.0, 0.0, 1.0),
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})
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2020-01-27 09:13:38 +00:00
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.add_archetype(NewMeshEntity {
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mesh: cube_handle.clone(),
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material: StandardMaterial {
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albedo: math::vec4(0.0, 1.0, 0.0, 1.0),
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},
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shader_uniforms: ShaderUniforms {
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uniform_selectors: vec![
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uniform_selector::<StandardMaterial>,
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uniform_selector::<LocalToWorld>,
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],
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dynamic_uniform_indices: indices_2,
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},
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(-2.0, 0.0, 1.0),
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})
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2020-01-19 21:24:01 +00:00
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// light
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2020-01-27 05:44:01 +00:00
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// .add_archetype(LightEntity {
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2020-01-26 08:24:50 +00:00
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// light: Light {
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// color: wgpu::Color {
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// r: 0.8,
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// g: 0.8,
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// b: 0.5,
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// a: 1.0,
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// },
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// fov: f32::to_radians(60.0),
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// depth: 0.1..50.0,
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// target_view: None,
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// },
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// local_to_world: LocalToWorld::identity(),
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// translation: Translation::new(4.0, -4.0, 5.0),
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// rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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// })
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2020-01-19 21:24:01 +00:00
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// camera
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2020-01-27 05:44:01 +00:00
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.add_archetype(CameraEntity {
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2020-01-19 21:24:01 +00:00
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camera: Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
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near: 1.0,
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far: 1000.0,
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aspect_ratio: 1.0,
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}),
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active_camera: ActiveCamera,
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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})
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.build();
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}
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