bevy/examples/2d/text2d.rs

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use bevy::prelude::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(animate.system())
.run();
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
// 2d camera
.spawn(Camera2dBundle::default())
.spawn(Text2dBundle {
text: Text::with_section(
"This text is in the 2D scene.",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 60.0,
color: Color::WHITE,
},
TextAlignment {
vertical: VerticalAlign::Center,
horizontal: HorizontalAlign::Center,
},
),
..Default::default()
});
}
fn animate(time: Res<Time>, mut query: Query<&mut Transform, With<Text>>) {
// `Transform.translation` will determine the location of the text.
// `Transform.scale` and `Transform.rotation` do not yet affect text (though you can set the
// size of the text via `Text.style.font_size`)
for mut transform in query.iter_mut() {
transform.translation.x = 100.0 * time.seconds_since_startup().sin() as f32;
transform.translation.y = 100.0 * time.seconds_since_startup().cos() as f32;
}
}