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<!-- MD024 - The Headers from the Platform-Specific Examples should be identical -->
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# Examples
These examples demonstrate the main features of Bevy and how to use them.
To run an example, use the command `cargo run --example <Example>`, and add the option `--features x11` or `--features wayland` to force the example to run on a specific window compositor, e.g.
```sh
cargo run --features wayland --example hello_world
```
**⚠️ Note: for users of releases on crates.io!**
There are often large differences and incompatible API changes between the latest [crates.io](https://crates.io/crates/bevy) release and the development version of Bevy in the git main branch!
If you are using a released version of bevy, you need to make sure you are viewing the correct version of the examples!
- Latest release: [https://github.com/bevyengine/bevy/tree/latest/examples](https://github.com/bevyengine/bevy/tree/latest/examples)
- Specific version, such as `0.4`: [https://github.com/bevyengine/bevy/tree/v0.4.0/examples](https://github.com/bevyengine/bevy/tree/v0.4.0/examples)
When you clone the repo locally to run the examples, use `git checkout` to get the correct version:
```bash
# `latest` always points to the newest release
git checkout latest
# or use a specific version
git checkout v0.4.0
```
---
## Table of Contents
- [Examples](#examples)
- [Table of Contents](#table-of-contents)
- [The Bare Minimum](#the-bare-minimum)
- [Hello, World!](#hello-world)
- [Cross-Platform Examples](#cross-platform-examples)
{ % for category , _ in all_examples % } - [ { { category } } ](# { { category | slugify } } )
{ % endfor % }
- [Tests](#tests)
- [Platform-Specific Examples](#platform-specific-examples)
- [Android](#android)
- [Setup](#setup)
- [Build & Run](#build--run)
- [Old phones](#old-phones)
- [iOS](#ios)
- [Setup](#setup-1)
- [Build & Run](#build--run-1)
- [WASM](#wasm)
- [Setup](#setup-2)
- [Build & Run](#build--run-2)
- [Loading Assets](#loading-assets)
# The Bare Minimum
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## Hello, World!
Example | Description
--- | ---
[`hello_world.rs`](./hello_world.rs) | Runs a minimal example that outputs "hello world"
# Cross-Platform Examples
{ % for category , details in all_examples % }
## { { category } }
{ % if details . description is string % } { { details . description } }
{ % endif % } Example | Description
--- | ---
{ % for example in details . examples % } [ { { example . name } } ](../ { { example . path } } ) | { { example . description } }
{ % endfor % } { % endfor % }
# Tests
Example | Description
--- | ---
[How to Test Systems](../tests/how_to_test_systems.rs) | How to test systems with commands, queries or resources
# Platform-Specific Examples
## Android
### Setup
```sh
rustup target add aarch64-linux-android armv7-linux-androideabi
cargo install cargo-apk
```
The Android SDK must be installed, and the environment variable `ANDROID_SDK_ROOT` set to the root Android `sdk` folder.
When using `NDK (Side by side)`, the environment variable `ANDROID_NDK_ROOT` must also be set to one of the NDKs in `sdk\ndk\[NDK number]`.
### Build & Run
To run on a device setup for Android development, run:
```sh
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cargo apk run --example android_example
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```
When using Bevy as a library, the following fields must be added to `Cargo.toml`:
```toml
[package.metadata.android]
build_targets = ["aarch64-linux-android", "armv7-linux-androideabi"]
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[package.metadata.android.sdk]
target_sdk_version = 31
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```
Please reference `cargo-apk` [README](https://crates.io/crates/cargo-apk) for other Android Manifest fields.
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### Debugging
You can view the logs with the following command:
```sh
adb logcat | grep 'RustStdoutStderr\|bevy\|wgpu'
```
In case of an error getting a GPU or setting it up, you can try settings logs of `wgpu_hal` to `DEBUG` to get more informations.
Sometimes, running the app complains about an unknown activity. This may be fixed by uninstalling the application:
```sh
adb uninstall org.bevyengine.example
```
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### Old phones
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Bevy by default targets Android API level 31 in its examples which is the <!-- markdown-link-check-disable -->
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[Play Store's minimum API to upload or update apps](https://developer.android.com/distribute/best-practices/develop/target-sdk). <!-- markdown-link-check-enable -->
Users of older phones may want to use an older API when testing.
To use a different API, the following fields must be updated in Cargo.toml:
```toml
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[package.metadata.android.sdk]
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target_sdk_version = >>API<<
min_sdk_version = >>API or less<<
```
Example | File | Description
--- | --- | ---
`android` | [`android/android.rs`](./android/android.rs) | The `3d/3d_scene.rs` example for Android
## iOS
### Setup
You need to install the correct rust targets:
- `aarch64-apple-ios`: iOS devices
- `x86_64-apple-ios`: iOS simulator on x86 processors
- `aarch64-apple-ios-sim`: iOS simulator on Apple processors
```sh
rustup target add aarch64-apple-ios x86_64-apple-ios aarch64-apple-ios-sim
```
### Build & Run
Using bash:
```sh
cd examples/ios
make run
```
In an ideal world, this will boot up, install and run the app for the first
iOS simulator in your `xcrun simctl devices list`. If this fails, you can
specify the simulator device UUID via:
```sh
DEVICE_ID=$ { YOUR_DEVICE_ID } make run
```
If you'd like to see xcode do stuff, you can run
```sh
open bevy_ios_example.xcodeproj/
```
which will open xcode. You then must push the zoom zoom play button and wait
for the magic.
Example | File | Description
--- | --- | ---
`ios` | [`ios/src/lib.rs`](./ios/src/lib.rs) | The `3d/3d_scene.rs` example for iOS
## WASM
### Setup
```sh
rustup target add wasm32-unknown-unknown
cargo install wasm-bindgen-cli
```
### Build & Run
Following is an example for `lighting`. For other examples, change the `lighting` in the
following commands.
```sh
cargo build --release --example lighting --target wasm32-unknown-unknown
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wasm-bindgen --out-name wasm_example \
--out-dir examples/wasm/target \
--target web target/wasm32-unknown-unknown/release/examples/lighting.wasm
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```
The first command will build the example for the wasm target, creating a binary. Then,
[wasm-bindgen-cli](https://rustwasm.github.io/wasm-bindgen/reference/cli.html) is used to create
javascript bindings to this wasm file, which can be loaded using this
[example HTML file](./wasm/index.html).
Then serve `examples/wasm` directory to browser. i.e.
```sh
# cargo install basic-http-server
basic-http-server examples/wasm
# with python
python3 -m http.server --directory examples/wasm
# with ruby
ruby -run -ehttpd examples/wasm
```
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### Optimizing
On the web, it's useful to reduce the size of the files that are distributed.
With rust, there are many ways to improve your executable sizes.
Here are some.
#### 1. Tweak your `Cargo.toml`
Add a new [profile](https://doc.rust-lang.org/cargo/reference/profiles.html)
to your `Cargo.toml`:
```toml
[profile.wasm-release]
# Use release profile as default values
inherits = "release"
# Optimize with size in mind, also try "s", sometimes it is better.
# This doesn't increase compilation times compared to -O3, great improvements
opt-level = "z"
# Do a second optimization pass removing duplicate or unused code from dependencies.
# Slows compile times, marginal improvements
lto = "fat"
# When building crates, optimize larger chunks at a time
# Slows compile times, marginal improvements
codegen-units = 1
```
Now, when building the final executable, use the `wasm-release` profile
by replacing `--release` by `--profile wasm-release` in the cargo command.
```sh
cargo build --profile wasm-release --example lighting --target wasm32-unknown-unknown
```
Make sure your final executable size is smaller, some of those optimizations
may not be worth keeping, due to compilation time increases.
#### 2. Use `wasm-opt` from the binaryen package
Binaryen is a set of tools for working with wasm. It has a `wasm-opt` CLI tool.
First download the `binaryen` package,
then locate the `.wasm` file generated by `wasm-bindgen`.
It should be in the `--out-dir` you specified in the command line,
the file name should end in `_bg.wasm`.
Then run `wasm-opt` with the `-Oz` flag. Note that `wasm-opt` is _very slow_.
Note that `wasm-opt` optimizations might not be as effective if you
didn't apply the optimizations from the previous section.
```sh
wasm-opt -Oz --output optimized.wasm examples/wasm/target/lighting_bg.wasm
mv optimized.wasm examples/wasm/target/lighting_bg.wasm
```
For a small project with a basic 3d model and two lights,
the generated file sizes are, as of Jully 2022 as following:
|profile | wasm-opt | no wasm-opt |
|----------------------------------|----------|-------------|
|Default | 8.5M | 13.0M |
|opt-level = "z" | 6.1M | 12.7M |
|"z" + lto = "thin" | 5.9M | 12M |
|"z" + lto = "fat" | 5.1M | 9.4M |
|"z" + "thin" + codegen-units = 1 | 5.3M | 11M |
|"z" + "fat" + codegen-units = 1 | 4.8M | 8.5M |
There are more advanced optimization options available,
check the following pages for more info:
- <https://rustwasm.github.io/book/reference/code-size.html>
- <https://rustwasm.github.io/docs/wasm-bindgen/reference/optimize-size.html>
- <https://rustwasm.github.io/book/game-of-life/code-size.html>
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### Loading Assets
To load assets, they need to be available in the folder examples/wasm/assets. Cloning this
repository will set it up as a symlink on Linux and macOS, but you will need to manually move
the assets on Windows.