2020-06-14 01:53:31 +00:00
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use bevy_asset::{Assets, Handle};
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2020-07-17 00:23:50 +00:00
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use bevy_math::Vec2;
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2020-06-14 01:53:31 +00:00
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use bevy_render::texture::Texture;
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use bevy_sprite::{DynamicTextureAtlasBuilder, TextureAtlas};
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use std::collections::HashMap;
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pub struct FontAtlas {
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pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
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pub glyph_to_index: HashMap<char, u32>,
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pub texture_atlas: Handle<TextureAtlas>,
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}
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impl FontAtlas {
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pub fn new(
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textures: &mut Assets<Texture>,
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texture_atlases: &mut Assets<TextureAtlas>,
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size: Vec2,
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) -> FontAtlas {
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let atlas_texture = textures.add(Texture::new_fill(size, &[0, 0, 0, 0]));
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let texture_atlas = TextureAtlas::new_empty(atlas_texture, size);
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Self {
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texture_atlas: texture_atlases.add(texture_atlas),
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glyph_to_index: HashMap::new(),
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dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder::new(size),
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}
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}
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pub fn get_char_index(&self, character: char) -> Option<u32> {
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self.glyph_to_index.get(&character).cloned()
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}
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pub fn add_char(
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&mut self,
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textures: &mut Assets<Texture>,
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texture_atlases: &mut Assets<TextureAtlas>,
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character: char,
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texture: &Texture,
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) {
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let texture_atlas = texture_atlases.get_mut(&self.texture_atlas).unwrap();
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if let Some(index) =
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self.dynamic_texture_atlas_builder
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.add_texture(texture_atlas, textures, texture)
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{
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self.glyph_to_index.insert(character, index);
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} else {
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panic!("ran out of space in font atlas");
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}
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}
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}
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