mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
79 lines
2.7 KiB
Rust
79 lines
2.7 KiB
Rust
|
//! Shows how to trigger force-feedback, making gamepads rumble when buttons are
|
||
|
//! pressed.
|
||
|
|
||
|
use bevy::{
|
||
|
input::gamepad::{GamepadRumbleIntensity, GamepadRumbleRequest},
|
||
|
prelude::*,
|
||
|
utils::Duration,
|
||
|
};
|
||
|
|
||
|
fn main() {
|
||
|
App::new()
|
||
|
.add_plugins(DefaultPlugins)
|
||
|
.add_systems(Update, gamepad_system)
|
||
|
.run();
|
||
|
}
|
||
|
|
||
|
fn gamepad_system(
|
||
|
gamepads: Res<Gamepads>,
|
||
|
button_inputs: Res<Input<GamepadButton>>,
|
||
|
mut rumble_requests: EventWriter<GamepadRumbleRequest>,
|
||
|
) {
|
||
|
for gamepad in gamepads.iter() {
|
||
|
let button_pressed = |button| {
|
||
|
button_inputs.just_pressed(GamepadButton {
|
||
|
gamepad,
|
||
|
button_type: button,
|
||
|
})
|
||
|
};
|
||
|
|
||
|
if button_pressed(GamepadButtonType::North) {
|
||
|
info!(
|
||
|
"North face button: strong (low-frequency) with low intensity for rumble for 5 seconds. Press multiple times to increase intensity."
|
||
|
);
|
||
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
||
|
gamepad,
|
||
|
intensity: GamepadRumbleIntensity::strong_motor(0.1),
|
||
|
duration: Duration::from_secs(5),
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if button_pressed(GamepadButtonType::East) {
|
||
|
info!("East face button: maximum rumble on both motors for 5 seconds");
|
||
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
||
|
gamepad,
|
||
|
duration: Duration::from_secs(5),
|
||
|
intensity: GamepadRumbleIntensity::MAX,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if button_pressed(GamepadButtonType::South) {
|
||
|
info!("South face button: low-intensity rumble on the weak motor for 0.5 seconds");
|
||
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
||
|
gamepad,
|
||
|
duration: Duration::from_secs_f32(0.5),
|
||
|
intensity: GamepadRumbleIntensity::weak_motor(0.25),
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if button_pressed(GamepadButtonType::West) {
|
||
|
info!("West face button: custom rumble intensity for 5 second");
|
||
|
rumble_requests.send(GamepadRumbleRequest::Add {
|
||
|
gamepad,
|
||
|
intensity: GamepadRumbleIntensity {
|
||
|
// intensity low-frequency motor, usually on the left-hand side
|
||
|
strong_motor: 0.5,
|
||
|
// intensity of high-frequency motor, usually on the right-hand side
|
||
|
weak_motor: 0.25,
|
||
|
},
|
||
|
duration: Duration::from_secs(5),
|
||
|
});
|
||
|
}
|
||
|
|
||
|
if button_pressed(GamepadButtonType::Start) {
|
||
|
info!("Start button: Interrupt the current rumble");
|
||
|
rumble_requests.send(GamepadRumbleRequest::Stop { gamepad });
|
||
|
}
|
||
|
}
|
||
|
}
|