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https://github.com/bevyengine/bevy
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12 lines
167 B
GLSL
12 lines
167 B
GLSL
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#version 450
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layout(location = 0) out vec4 o_Target;
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layout(set = 1, binding = 0) uniform CustomMaterial {
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vec4 Color;
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};
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void main() {
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o_Target = Color;
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}
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