bevy/typos.toml

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[files]
extend-exclude = [
"*.pbxproj", # metadata file
"*.patch", # Automatically generated files that should not be manually modified.
Implement percentage-closer soft shadows (PCSS). (#13497) [*Percentage-closer soft shadows*] are a technique from 2004 that allow shadows to become blurrier farther from the objects that cast them. It works by introducing a *blocker search* step that runs before the normal shadow map sampling. The blocker search step detects the difference between the depth of the fragment being rasterized and the depth of the nearby samples in the depth buffer. Larger depth differences result in a larger penumbra and therefore a blurrier shadow. To enable PCSS, fill in the `soft_shadow_size` value in `DirectionalLight`, `PointLight`, or `SpotLight`, as appropriate. This shadow size value represents the size of the light and should be tuned as appropriate for your scene. Higher values result in a wider penumbra (i.e. blurrier shadows). When using PCSS, temporal shadow maps (`ShadowFilteringMethod::Temporal`) are recommended. If you don't use `ShadowFilteringMethod::Temporal` and instead use `ShadowFilteringMethod::Gaussian`, Bevy will use the same technique as `Temporal`, but the result won't vary over time. This produces a rather noisy result. Doing better would likely require downsampling the shadow map, which would be complex and slower (and would require PR #13003 to land first). In addition to PCSS, this commit makes the near Z plane for the shadow map configurable on a per-light basis. Previously, it had been hardcoded to 0.1 meters. This change was necessary to make the point light shadow map in the example look reasonable, as otherwise the shadows appeared far too aliased. A new example, `pcss`, has been added. It demonstrates the percentage-closer soft shadow technique with directional lights, point lights, spot lights, non-temporal operation, and temporal operation. The assets are my original work. Both temporal and non-temporal shadows are rather noisy in the example, and, as mentioned before, this is unavoidable without downsampling the depth buffer, which we can't do yet. Note also that the shadows don't look particularly great for point lights; the example simply isn't an ideal scene for them. Nevertheless, I felt that the benefits of the ability to do a side-by-side comparison of directional and point lights outweighed the unsightliness of the point light shadows in that example, so I kept the point light feature in. Fixes #3631. [*Percentage-closer soft shadows*]: https://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf ## Changelog ### Added * Percentage-closer soft shadows (PCSS) are now supported, allowing shadows to become blurrier as they stretch away from objects. To use them, set the `soft_shadow_size` field in `DirectionalLight`, `PointLight`, or `SpotLight`, as applicable. * The near Z value for shadow maps is now customizable via the `shadow_map_near_z` field in `DirectionalLight`, `PointLight`, and `SpotLight`. ## Screenshots PCSS off: ![Screenshot 2024-05-24 120012](https://github.com/bevyengine/bevy/assets/157897/0d35fe98-245b-44fb-8a43-8d0272a73b86) PCSS on: ![Screenshot 2024-05-24 115959](https://github.com/bevyengine/bevy/assets/157897/83397ef8-1317-49dd-bfb3-f8286d7610cd) --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Torstein Grindvik <52322338+torsteingrindvik@users.noreply.github.com>
2024-09-18 18:07:17 +00:00
"*.bin", # Binary files
".git/", # Version control files
]
ignore-hidden = false
# Match Inside a Word - Case Insensitive
[default.extend-words]
LOD = "LOD" # Level of detail
TOI = "TOI" # Time of impact
[default]
locale = "en-us"
# Ignored typos regexes
extend-ignore-identifiers-re = [
Derivative access patterns for curves (#16503) # Objective - For curves that also include derivatives, make accessing derivative information via the `Curve` API ergonomic: that is, provide access to a curve that also samples derivative information. - Implement this functionality for cubic spline curves provided by `bevy_math`. Ultimately, this is to serve the purpose of doing more geometric operations on curves, like reparametrization by arclength and the construction of moving frames. ## Solution This has several parts, some of which may seem redundant. However, care has been put into this to satisfy the following constraints: - Accessing a `Curve` that samples derivative information should be not just possible but easy and non-error-prone. For example, given a differentiable `Curve<Vec2>`, one should be able to access something like a `Curve<(Vec2, Vec2)>` ergonomically, and not just sample the derivatives piecemeal from point to point. - Derivative access should not step on the toes of ordinary curve usage. In particular, in the above scenario, we want to avoid simply making the same curve both a `Curve<Vec2>` and a `Curve<(Vec2, Vec2)>` because this requires manual disambiguation when the API is used. - Derivative access must work gracefully in both owned and borrowed contexts. ### `HasTangent` We introduce a trait `HasTangent` that provides an associated `Tangent` type for types that have tangent spaces: ```rust pub trait HasTangent { /// The tangent type. type Tangent: VectorSpace; } ``` (Mathematically speaking, it would be more precise to say that these are types that represent spaces which are canonically [parallelized](https://en.wikipedia.org/wiki/Parallelizable_manifold). ) The idea here is that a point moving through a `HasTangent` type may have a derivative valued in the associated `Tangent` type at each time in its journey. We reify this with a `WithDerivative<T>` type that uses `HasTangent` to include derivative information: ```rust pub struct WithDerivative<T> where T: HasTangent, { /// The underlying value. pub value: T, /// The derivative at `value`. pub derivative: T::Tangent, } ``` And we can play the same game with second derivatives as well, since every `VectorSpace` type is `HasTangent` where `Tangent` is itself (we may want to be more restrictive with this in practice, but this holds mathematically). ```rust pub struct WithTwoDerivatives<T> where T: HasTangent, { /// The underlying value. pub value: T, /// The derivative at `value`. pub derivative: T::Tangent, /// The second derivative at `value`. pub second_derivative: <T::Tangent as HasTangent>::Tangent, } ``` In this PR, `HasTangent` is only implemented for `VectorSpace` types, but it would be valuable to have this implementation for types like `Rot2` and `Quat` as well. We could also do it for the isometry types and, potentially, transforms as well. (This is in decreasing order of value in my opinion.) ### `CurveWithDerivative` This is a trait for a `Curve<T>` which allows the construction of a `Curve<WithDerivative<T>>` when derivative information is known intrinsically. It looks like this: ```rust /// Trait for curves that have a well-defined notion of derivative, allowing for /// derivatives to be extracted along with values. pub trait CurveWithDerivative<T> where T: HasTangent, { /// This curve, but with its first derivative included in sampling. fn with_derivative(self) -> impl Curve<WithDerivative<T>>; } ``` The idea here is to provide patterns like this: ```rust let value_and_derivative = my_curve.with_derivative().sample_clamped(t); ``` One of the main points here is that `Curve<WithDerivative<T>>` is useful as an output because it can be used durably. For example, in a dynamic context, something that needs curves with derivatives can store something like a `Box<dyn Curve<WithDerivative<T>>>`. Note that `CurveWithDerivative` is not dyn-compatible. ### `SampleDerivative` Many curves "know" how to sample their derivatives instrinsically, but implementing `CurveWithDerivative` as given would be onerous or require an annoying amount of boilerplate. There are also hurdles to overcome that involve references to curves: for the `Curve` API, the expectation is that curve transformations like `with_derivative` take things by value, with the contract that they can still be used by reference through deref-magic by including `by_ref` in a method chain. These problems are solved simultaneously by a trait `SampleDerivative` which, when implemented, automatically derives `CurveWithDerivative` for a type and all types that dereference to it. It just looks like this: ```rust pub trait SampleDerivative<T>: Curve<T> where T: HasTangent, { fn sample_with_derivative_unchecked(&self, t: f32) -> WithDerivative<T>; // ... other sampling variants as default methods } ``` The point is that the output of `with_derivative` is a `Curve<WithDerivative<T>>` that uses the `SampleDerivative` implementation. On a `SampleDerivative` type, you can also just call `my_curve.sample_with_derivative(t)` instead of something like `my_curve.by_ref().with_derivative().sample(t)`, which is more verbose and less accessible. In practice, `CurveWithDerivative<T>` is actually a "sealed" extension trait of `SampleDerivative<T>`. ## Adaptors `SampleDerivative` has automatic implementations on all curve adaptors except for `FunctionCurve`, `MapCurve`, and `ReparamCurve` (because we do not have a notion of differentiable Rust functions). For example, `CurveReparamCurve` (the reparametrization of a curve by another curve) can compute derivatives using the chain rule in the case both its constituents have them. ## Testing Tests for derivatives on the curve adaptors are included. --- ## Showcase This development allows derivative information to be included with and extracted from curves using the `Curve` API. ```rust let points = [ vec2(-1.0, -20.0), vec2(3.0, 2.0), vec2(5.0, 3.0), vec2(9.0, 8.0), ]; // A cubic spline curve that goes through `points`. let curve = CubicCardinalSpline::new(0.3, points).to_curve().unwrap(); // Calling `with_derivative` causes derivative output to be included in the output of the curve API. let curve_with_derivative = curve.with_derivative(); // A `Curve<f32>` that outputs the speed of the original. let speed_curve = curve_with_derivative.map(|x| x.derivative.norm()); ``` --- ## Questions - ~~Maybe we should seal `WithDerivative` or make it require `SampleDerivative` (i.e. make it unimplementable except through `SampleDerivative`).~~ I decided this is a good idea. - ~~Unclear whether `VectorSpace: HasTangent` blanket implementation is really appropriate. For colors, for example, I'm not sure that the derivative values can really be interpreted as a color. In any case, it should still remain the case that `VectorSpace` types are `HasTangent` and that `HasTangent::Tangent: HasTangent`.~~ I think this is fine. - Infinity bikeshed on names of traits and things. ## Future - Faster implementations of `SampleDerivative` for cubic spline curves. - Improve ergonomics for accessing only derivatives (and other kinds of transformations on derivative curves). - Implement `HasTangent` for: - `Rot2`/`Quat` - `Isometry` types - `Transform`, maybe - Implement derivatives for easing curves. - Marker traits for continuous/differentiable curves. (It's actually unclear to me how much value this has in practice, but we have discussed it in the past.) --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-12-10 20:27:37 +00:00
"Ba", # Bitangent for Anisotropy
"ba", # Part of an accessor in WGSL - color.ba
"ser", # ron::ser - Serializer
"SME", # Subject Matter Expert
"Sur", # macOS Big Sur - South
"NDK", # NDK - Native Development Kit
"PNG", # PNG - Portable Network Graphics file format
"Masia", # The surname of one of the authors of SMAA
"metalness", # Rendering term (metallicity)
"inventario", # Inventory in Portuguese
"[Rr]eparametrize", # Mathematical term in curve context (reparameterize)
"[Rr]eparametrization",
# Used in bevy_mikktspace
"iFO",
"vOt",
"fLenOt",
]