2022-12-25 00:23:13 +00:00
|
|
|
//! A freecam-style camera controller plugin.
|
|
|
|
//! To use in your own application:
|
|
|
|
//! - Copy the code for the `CameraControllerPlugin` and add the plugin to your App.
|
|
|
|
//! - Attach the `CameraController` component to an entity with a `Camera3dBundle`.
|
|
|
|
|
2022-12-27 00:34:06 +00:00
|
|
|
use bevy::window::CursorGrabMode;
|
2022-12-25 00:23:13 +00:00
|
|
|
use bevy::{input::mouse::MouseMotion, prelude::*};
|
|
|
|
|
|
|
|
use std::f32::consts::*;
|
|
|
|
use std::fmt;
|
|
|
|
|
2022-12-27 00:34:06 +00:00
|
|
|
/// Based on Valorant's default sensitivity, not entirely sure why it is exactly 1.0 / 180.0,
|
|
|
|
/// but I'm guessing it is a misunderstanding between degrees/radians and then sticking with
|
|
|
|
/// it because it felt nice.
|
|
|
|
pub const RADIANS_PER_DOT: f32 = 1.0 / 180.0;
|
|
|
|
|
2022-12-25 00:23:13 +00:00
|
|
|
#[derive(Component)]
|
|
|
|
pub struct CameraController {
|
|
|
|
pub enabled: bool,
|
|
|
|
pub initialized: bool,
|
|
|
|
pub sensitivity: f32,
|
|
|
|
pub key_forward: KeyCode,
|
|
|
|
pub key_back: KeyCode,
|
|
|
|
pub key_left: KeyCode,
|
|
|
|
pub key_right: KeyCode,
|
|
|
|
pub key_up: KeyCode,
|
|
|
|
pub key_down: KeyCode,
|
|
|
|
pub key_run: KeyCode,
|
|
|
|
pub mouse_key_enable_mouse: MouseButton,
|
|
|
|
pub keyboard_key_enable_mouse: KeyCode,
|
|
|
|
pub walk_speed: f32,
|
|
|
|
pub run_speed: f32,
|
|
|
|
pub friction: f32,
|
|
|
|
pub pitch: f32,
|
|
|
|
pub yaw: f32,
|
|
|
|
pub velocity: Vec3,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for CameraController {
|
|
|
|
fn default() -> Self {
|
|
|
|
Self {
|
|
|
|
enabled: true,
|
|
|
|
initialized: false,
|
2022-12-27 00:34:06 +00:00
|
|
|
sensitivity: 1.0,
|
2022-12-25 00:23:13 +00:00
|
|
|
key_forward: KeyCode::W,
|
|
|
|
key_back: KeyCode::S,
|
|
|
|
key_left: KeyCode::A,
|
|
|
|
key_right: KeyCode::D,
|
|
|
|
key_up: KeyCode::E,
|
|
|
|
key_down: KeyCode::Q,
|
|
|
|
key_run: KeyCode::LShift,
|
|
|
|
mouse_key_enable_mouse: MouseButton::Left,
|
|
|
|
keyboard_key_enable_mouse: KeyCode::M,
|
|
|
|
walk_speed: 5.0,
|
|
|
|
run_speed: 15.0,
|
|
|
|
friction: 0.5,
|
|
|
|
pitch: 0.0,
|
|
|
|
yaw: 0.0,
|
|
|
|
velocity: Vec3::ZERO,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl fmt::Display for CameraController {
|
|
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
|
|
write!(
|
|
|
|
f,
|
|
|
|
"
|
|
|
|
Freecam Controls:
|
|
|
|
MOUSE\t- Move camera orientation
|
|
|
|
{:?}/{:?}\t- Enable mouse movement
|
|
|
|
{:?}{:?}\t- forward/backward
|
|
|
|
{:?}{:?}\t- strafe left/right
|
|
|
|
{:?}\t- 'run'
|
|
|
|
{:?}\t- up
|
|
|
|
{:?}\t- down",
|
|
|
|
self.mouse_key_enable_mouse,
|
|
|
|
self.keyboard_key_enable_mouse,
|
|
|
|
self.key_forward,
|
|
|
|
self.key_back,
|
|
|
|
self.key_left,
|
|
|
|
self.key_right,
|
|
|
|
self.key_run,
|
|
|
|
self.key_up,
|
|
|
|
self.key_down
|
|
|
|
)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct CameraControllerPlugin;
|
|
|
|
|
|
|
|
impl Plugin for CameraControllerPlugin {
|
|
|
|
fn build(&self, app: &mut App) {
|
2023-03-18 01:45:34 +00:00
|
|
|
app.add_systems(Update, camera_controller);
|
2022-12-25 00:23:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn camera_controller(
|
|
|
|
time: Res<Time>,
|
2023-01-19 00:38:28 +00:00
|
|
|
mut windows: Query<&mut Window>,
|
2022-12-25 00:23:13 +00:00
|
|
|
mut mouse_events: EventReader<MouseMotion>,
|
|
|
|
mouse_button_input: Res<Input<MouseButton>>,
|
|
|
|
key_input: Res<Input<KeyCode>>,
|
|
|
|
mut move_toggled: Local<bool>,
|
|
|
|
mut query: Query<(&mut Transform, &mut CameraController), With<Camera>>,
|
|
|
|
) {
|
|
|
|
let dt = time.delta_seconds();
|
|
|
|
|
|
|
|
if let Ok((mut transform, mut options)) = query.get_single_mut() {
|
|
|
|
if !options.initialized {
|
|
|
|
let (yaw, pitch, _roll) = transform.rotation.to_euler(EulerRot::YXZ);
|
|
|
|
options.yaw = yaw;
|
|
|
|
options.pitch = pitch;
|
|
|
|
options.initialized = true;
|
|
|
|
}
|
|
|
|
if !options.enabled {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Handle key input
|
|
|
|
let mut axis_input = Vec3::ZERO;
|
|
|
|
if key_input.pressed(options.key_forward) {
|
|
|
|
axis_input.z += 1.0;
|
|
|
|
}
|
|
|
|
if key_input.pressed(options.key_back) {
|
|
|
|
axis_input.z -= 1.0;
|
|
|
|
}
|
|
|
|
if key_input.pressed(options.key_right) {
|
|
|
|
axis_input.x += 1.0;
|
|
|
|
}
|
|
|
|
if key_input.pressed(options.key_left) {
|
|
|
|
axis_input.x -= 1.0;
|
|
|
|
}
|
|
|
|
if key_input.pressed(options.key_up) {
|
|
|
|
axis_input.y += 1.0;
|
|
|
|
}
|
|
|
|
if key_input.pressed(options.key_down) {
|
|
|
|
axis_input.y -= 1.0;
|
|
|
|
}
|
|
|
|
if key_input.just_pressed(options.keyboard_key_enable_mouse) {
|
|
|
|
*move_toggled = !*move_toggled;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Apply movement update
|
|
|
|
if axis_input != Vec3::ZERO {
|
|
|
|
let max_speed = if key_input.pressed(options.key_run) {
|
|
|
|
options.run_speed
|
|
|
|
} else {
|
|
|
|
options.walk_speed
|
|
|
|
};
|
|
|
|
options.velocity = axis_input.normalize() * max_speed;
|
|
|
|
} else {
|
|
|
|
let friction = options.friction.clamp(0.0, 1.0);
|
|
|
|
options.velocity *= 1.0 - friction;
|
|
|
|
if options.velocity.length_squared() < 1e-6 {
|
|
|
|
options.velocity = Vec3::ZERO;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
let forward = transform.forward();
|
|
|
|
let right = transform.right();
|
|
|
|
transform.translation += options.velocity.x * dt * right
|
|
|
|
+ options.velocity.y * dt * Vec3::Y
|
|
|
|
+ options.velocity.z * dt * forward;
|
|
|
|
|
|
|
|
// Handle mouse input
|
|
|
|
let mut mouse_delta = Vec2::ZERO;
|
|
|
|
if mouse_button_input.pressed(options.mouse_key_enable_mouse) || *move_toggled {
|
2023-01-19 00:38:28 +00:00
|
|
|
for mut window in &mut windows {
|
|
|
|
if !window.focused {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
window.cursor.grab_mode = CursorGrabMode::Locked;
|
|
|
|
window.cursor.visible = false;
|
|
|
|
}
|
2022-12-27 00:34:06 +00:00
|
|
|
|
2022-12-25 00:23:13 +00:00
|
|
|
for mouse_event in mouse_events.iter() {
|
|
|
|
mouse_delta += mouse_event.delta;
|
|
|
|
}
|
2023-01-21 00:01:28 +00:00
|
|
|
}
|
|
|
|
if mouse_button_input.just_released(options.mouse_key_enable_mouse) {
|
2023-01-19 00:38:28 +00:00
|
|
|
for mut window in &mut windows {
|
|
|
|
window.cursor.grab_mode = CursorGrabMode::None;
|
|
|
|
window.cursor.visible = true;
|
|
|
|
}
|
2022-12-25 00:23:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if mouse_delta != Vec2::ZERO {
|
|
|
|
// Apply look update
|
2022-12-27 00:34:06 +00:00
|
|
|
options.pitch = (options.pitch - mouse_delta.y * RADIANS_PER_DOT * options.sensitivity)
|
2022-12-25 00:23:13 +00:00
|
|
|
.clamp(-PI / 2., PI / 2.);
|
2022-12-27 00:34:06 +00:00
|
|
|
options.yaw -= mouse_delta.x * RADIANS_PER_DOT * options.sensitivity;
|
2022-12-25 00:23:13 +00:00
|
|
|
transform.rotation = Quat::from_euler(EulerRot::ZYX, 0.0, options.yaw, options.pitch);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|