mirror of
https://github.com/bevyengine/bevy
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80 lines
2.3 KiB
Rust
80 lines
2.3 KiB
Rust
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//! Showcases how fallible systems can be make use of rust's powerful result handling syntax.
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use bevy::math::sampling::UniformMeshSampler;
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use bevy::prelude::*;
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use rand::distributions::Distribution;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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/// An example of a system that calls several fallible functions with the questionmark operator.
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) -> Result {
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let mut rng = rand::thread_rng();
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// Make a plane for establishing space.
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commands.spawn((
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Mesh3d(meshes.add(Plane3d::default().mesh().size(12.0, 12.0))),
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MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
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Transform::from_xyz(0.0, -2.5, 0.0),
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));
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// Spawn a light:
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commands.spawn((
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PointLight {
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shadows_enabled: true,
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..default()
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},
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Transform::from_xyz(4.0, 8.0, 4.0),
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));
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// Spawn a camera:
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.0, 3.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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// Create a new sphere mesh:
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let mut sphere_mesh = Sphere::new(1.0).mesh().ico(7)?;
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sphere_mesh.generate_tangents()?;
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// Spawn the mesh into the scene:
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let mut sphere = commands.spawn((
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Mesh3d(meshes.add(sphere_mesh.clone())),
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MeshMaterial3d(materials.add(StandardMaterial::default())),
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Transform::from_xyz(-1.0, 1.0, 0.0),
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));
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// Generate random sample points:
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let triangles = sphere_mesh.triangles()?;
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let distribution = UniformMeshSampler::try_new(triangles)?;
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// Setup sample points:
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let point_mesh = meshes.add(Sphere::new(0.01).mesh().ico(3)?);
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let point_material = materials.add(StandardMaterial {
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base_color: Srgba::RED.into(),
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emissive: LinearRgba::rgb(1.0, 0.0, 0.0),
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..default()
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});
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// Add sample points as children of the sphere:
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for point in distribution.sample_iter(&mut rng).take(10000) {
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sphere.with_child((
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Mesh3d(point_mesh.clone()),
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MeshMaterial3d(point_material.clone()),
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Transform::from_translation(point),
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));
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}
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// Indicate the system completed successfully:
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Ok(())
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}
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