bevy/crates/bevy_render/src/render_graph/graph.rs

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use super::{Edge, Node, NodeId, NodeLabel, NodeState, RenderGraphError, SlotLabel, SystemNode};
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use legion::prelude::{Executor, Schedulable};
use std::{borrow::Cow, collections::HashMap, fmt::Debug};
#[derive(Default)]
pub struct RenderGraph {
nodes: HashMap<NodeId, NodeState>,
node_names: HashMap<Cow<'static, str>, NodeId>,
new_node_systems: Vec<Box<dyn Schedulable>>,
node_system_executor: Option<Executor>,
}
impl RenderGraph {
pub fn add_node_nameless<T>(&mut self, node: T) -> NodeId
where
T: Node,
{
let id = NodeId::new();
self.nodes.insert(id, NodeState::new(id, node));
id
}
pub fn add_node<T>(&mut self, name: impl Into<Cow<'static, str>>, node: T) -> NodeId
where
T: Node,
{
let id = NodeId::new();
let name = name.into();
let mut node_state = NodeState::new(id, node);
node_state.name = Some(name.clone());
self.nodes.insert(id, node_state);
self.node_names.insert(name, id);
id
}
pub fn add_system_node_nameless<T>(&mut self, node: T) -> NodeId
where
T: SystemNode + 'static,
{
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self.new_node_systems.push(node.get_system());
self.add_node_nameless(node)
}
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pub fn add_system_node<T>(&mut self, name: impl Into<Cow<'static, str>>, node: T) -> NodeId
where
T: SystemNode + 'static,
{
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self.new_node_systems.push(node.get_system());
self.add_node(name, node)
}
pub fn get_node_state(
&self,
label: impl Into<NodeLabel>,
) -> Result<&NodeState, RenderGraphError> {
let label = label.into();
let node_id = self.get_node_id(&label)?;
self.nodes
.get(&node_id)
.ok_or_else(|| RenderGraphError::InvalidNode(label))
}
pub fn get_node_state_mut(
&mut self,
label: impl Into<NodeLabel>,
) -> Result<&mut NodeState, RenderGraphError> {
let label = label.into();
let node_id = self.get_node_id(&label)?;
self.nodes
.get_mut(&node_id)
.ok_or_else(|| RenderGraphError::InvalidNode(label))
}
pub fn get_node_id(&self, label: impl Into<NodeLabel>) -> Result<NodeId, RenderGraphError> {
let label = label.into();
match label {
NodeLabel::Id(id) => Ok(id),
NodeLabel::Name(ref name) => self
.node_names
.get(name)
.cloned()
.ok_or_else(|| RenderGraphError::InvalidNode(label)),
}
}
pub fn get_node<T>(&self, label: impl Into<NodeLabel>) -> Result<&T, RenderGraphError>
where
T: Node,
{
self.get_node_state(label).and_then(|n| n.node())
}
pub fn get_node_mut<T>(
&mut self,
label: impl Into<NodeLabel>,
) -> Result<&mut T, RenderGraphError>
where
T: Node,
{
self.get_node_state_mut(label).and_then(|n| n.node_mut())
}
pub fn add_slot_edge(
&mut self,
output_node: impl Into<NodeLabel>,
output_slot: impl Into<SlotLabel>,
input_node: impl Into<NodeLabel>,
input_slot: impl Into<SlotLabel>,
) -> Result<(), RenderGraphError> {
let output_node_id = self.get_node_id(output_node)?;
let input_node_id = self.get_node_id(input_node)?;
let output_index = self
.get_node_state(output_node_id)?
.output_slots
.get_slot_index(output_slot)?;
let input_index = self
.get_node_state(input_node_id)?
.input_slots
.get_slot_index(input_slot)?;
let edge = Edge::SlotEdge {
output_node: output_node_id,
output_index,
input_node: input_node_id,
input_index,
};
self.validate_edge(&edge)?;
{
let output_node = self.get_node_state_mut(output_node_id)?;
output_node.edges.add_output_edge(edge.clone())?;
}
let input_node = self.get_node_state_mut(input_node_id)?;
input_node.edges.add_input_edge(edge)?;
Ok(())
}
pub fn add_node_edge(
&mut self,
output_node: impl Into<NodeLabel>,
input_node: impl Into<NodeLabel>,
) -> Result<(), RenderGraphError> {
let output_node_id = self.get_node_id(output_node)?;
let input_node_id = self.get_node_id(input_node)?;
let edge = Edge::NodeEdge {
output_node: output_node_id,
input_node: input_node_id,
};
self.validate_edge(&edge)?;
{
let output_node = self.get_node_state_mut(output_node_id)?;
output_node.edges.add_output_edge(edge.clone())?;
}
let input_node = self.get_node_state_mut(input_node_id)?;
input_node.edges.add_input_edge(edge)?;
Ok(())
}
pub fn validate_edge(&mut self, edge: &Edge) -> Result<(), RenderGraphError> {
if self.has_edge(edge) {
return Err(RenderGraphError::EdgeAlreadyExists(edge.clone()));
}
match *edge {
Edge::SlotEdge {
output_node,
output_index,
input_node,
input_index,
} => {
let output_node_state = self.get_node_state(output_node)?;
let input_node_state = self.get_node_state(input_node)?;
let output_slot = output_node_state.output_slots.get_slot(output_index)?;
let input_slot = input_node_state.input_slots.get_slot(input_index)?;
if let Some(Edge::SlotEdge {
output_node: current_output_node,
..
}) = input_node_state.edges.input_edges.iter().find(|e| {
if let Edge::SlotEdge {
input_index: current_input_index,
..
} = e
{
input_index == *current_input_index
} else {
false
}
}) {
return Err(RenderGraphError::NodeInputSlotAlreadyOccupied {
node: input_node,
input_slot: input_index,
occupied_by_node: *current_output_node,
});
}
if output_slot.info.resource_type != input_slot.info.resource_type {
return Err(RenderGraphError::MismatchedNodeSlots {
output_node,
output_slot: output_index,
input_node,
input_slot: input_index,
});
}
}
Edge::NodeEdge { .. } => { /* nothing to validate here */ }
}
Ok(())
}
pub fn has_edge(&self, edge: &Edge) -> bool {
let output_node_state = self.get_node_state(edge.get_output_node());
let input_node_state = self.get_node_state(edge.get_input_node());
if let Ok(output_node_state) = output_node_state {
if output_node_state.edges.output_edges.contains(edge) {
if let Ok(input_node_state) = input_node_state {
if input_node_state.edges.input_edges.contains(edge) {
return true;
}
}
}
}
false
}
pub fn take_executor(&mut self) -> Option<Executor> {
// rebuild executor if there are new systems
if self.new_node_systems.len() > 0 {
let mut systems = self
.node_system_executor
.take()
.map(|executor| executor.into_vec())
.unwrap_or_else(|| Vec::new());
for system in self.new_node_systems.drain(..) {
systems.push(system);
}
self.node_system_executor = Some(Executor::new(systems));
}
self.node_system_executor.take()
}
pub fn set_executor(&mut self, executor: Executor) {
self.node_system_executor = Some(executor);
}
pub fn iter_nodes(&self) -> impl Iterator<Item = &NodeState> {
self.nodes.values()
}
pub fn iter_nodes_mut(&mut self) -> impl Iterator<Item = &mut NodeState> {
self.nodes.values_mut()
}
pub fn iter_node_inputs(
&self,
label: impl Into<NodeLabel>,
) -> Result<impl Iterator<Item = (&Edge, &NodeState)>, RenderGraphError> {
let node = self.get_node_state(label)?;
Ok(node
.edges
.input_edges
.iter()
.map(|edge| (edge, edge.get_output_node()))
.map(move |(edge, output_node_id)| {
(edge, self.get_node_state(output_node_id).unwrap())
}))
}
pub fn iter_node_outputs(
&self,
label: impl Into<NodeLabel>,
) -> Result<impl Iterator<Item = (&Edge, &NodeState)>, RenderGraphError> {
let node = self.get_node_state(label)?;
Ok(node
.edges
.output_edges
.iter()
.map(|edge| (edge, edge.get_input_node()))
.map(move |(edge, input_node_id)| (edge, self.get_node_state(input_node_id).unwrap())))
}
}
impl Debug for RenderGraph {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
for node in self.iter_nodes() {
writeln!(f, "{:?}", node.id)?;
writeln!(f, " in: {:?}", node.input_slots)?;
writeln!(f, " out: {:?}", node.output_slots)?;
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::RenderGraph;
use crate::{
render_graph::{Edge, Node, NodeId, RenderGraphError, ResourceSlotInfo, ResourceSlots},
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renderer::RenderContext,
shader::FieldBindType,
};
use legion::prelude::{Resources, World};
use std::{collections::HashSet, iter::FromIterator};
#[derive(Debug)]
struct TestNode {
inputs: Vec<ResourceSlotInfo>,
outputs: Vec<ResourceSlotInfo>,
}
impl TestNode {
pub fn new(inputs: usize, outputs: usize) -> Self {
TestNode {
inputs: (0..inputs)
.map(|i| ResourceSlotInfo {
name: format!("in_{}", i).into(),
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resource_type: FieldBindType::Texture,
})
.collect(),
outputs: (0..outputs)
.map(|i| ResourceSlotInfo {
name: format!("out_{}", i).into(),
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resource_type: FieldBindType::Texture,
})
.collect(),
}
}
}
impl Node for TestNode {
fn input(&self) -> &[ResourceSlotInfo] {
&self.inputs
}
fn output(&self) -> &[ResourceSlotInfo] {
&self.outputs
}
fn update(
&mut self,
_: &World,
_: &Resources,
_: &mut dyn RenderContext,
_: &ResourceSlots,
_: &mut ResourceSlots,
) {
}
}
#[test]
pub fn test_graph_edges() {
let mut graph = RenderGraph::default();
let a_id = graph.add_node("A", TestNode::new(0, 1));
let b_id = graph.add_node("B", TestNode::new(0, 1));
let c_id = graph.add_node("C", TestNode::new(1, 1));
let d_id = graph.add_node("D", TestNode::new(1, 0));
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graph.add_slot_edge("A", "out_0", "C", "in_0").unwrap();
graph.add_node_edge("B", "C").unwrap();
graph.add_slot_edge("C", 0, "D", 0).unwrap();
fn input_nodes(name: &'static str, graph: &RenderGraph) -> HashSet<NodeId> {
graph
.iter_node_inputs(name)
.unwrap()
.map(|(_edge, node)| node.id)
.collect::<HashSet<NodeId>>()
}
fn output_nodes(name: &'static str, graph: &RenderGraph) -> HashSet<NodeId> {
graph
.iter_node_outputs(name)
.unwrap()
.map(|(_edge, node)| node.id)
.collect::<HashSet<NodeId>>()
}
assert!(input_nodes("A", &graph).is_empty(), "A has no inputs");
assert!(
output_nodes("A", &graph) == HashSet::from_iter(vec![c_id]),
"A outputs to C"
);
assert!(input_nodes("B", &graph).is_empty(), "B has no inputs");
assert!(
output_nodes("B", &graph) == HashSet::from_iter(vec![c_id]),
"B outputs to C"
);
assert!(
input_nodes("C", &graph) == HashSet::from_iter(vec![a_id, b_id]),
"A and B input to C"
);
assert!(
output_nodes("C", &graph) == HashSet::from_iter(vec![d_id]),
"C outputs to D"
);
assert!(
input_nodes("D", &graph) == HashSet::from_iter(vec![c_id]),
"C inputs to D"
);
assert!(output_nodes("D", &graph).is_empty(), "D has no outputs");
}
#[test]
pub fn test_get_node_typed() {
struct MyNode {
value: usize,
}
impl Node for MyNode {
fn update(
&mut self,
_: &World,
_: &Resources,
_: &mut dyn RenderContext,
_: &ResourceSlots,
_: &mut ResourceSlots,
) {
}
}
let mut graph = RenderGraph::default();
graph.add_node("A", MyNode { value: 42 });
let node: &MyNode = graph.get_node("A").unwrap();
assert_eq!(node.value, 42, "node value matches");
let result: Result<&TestNode, RenderGraphError> = graph.get_node("A");
assert_eq!(
result.unwrap_err(),
RenderGraphError::WrongNodeType,
"expect a wrong node type error"
);
}
#[test]
pub fn test_slot_already_occupied() {
let mut graph = RenderGraph::default();
graph.add_node("A", TestNode::new(0, 1));
graph.add_node("B", TestNode::new(0, 1));
graph.add_node("C", TestNode::new(1, 1));
graph.add_slot_edge("A", 0, "C", 0).unwrap();
assert_eq!(
graph.add_slot_edge("B", 0, "C", 0),
Err(RenderGraphError::NodeInputSlotAlreadyOccupied {
node: graph.get_node_id("C").unwrap(),
input_slot: 0,
occupied_by_node: graph.get_node_id("A").unwrap(),
}),
"Adding to a slot that is already occupied should return an error"
);
}
#[test]
pub fn test_edge_already_exists() {
let mut graph = RenderGraph::default();
graph.add_node("A", TestNode::new(0, 1));
graph.add_node("B", TestNode::new(1, 0));
graph.add_slot_edge("A", 0, "B", 0).unwrap();
assert_eq!(
graph.add_slot_edge("A", 0, "B", 0),
Err(RenderGraphError::EdgeAlreadyExists(Edge::SlotEdge {
output_node: graph.get_node_id("A").unwrap(),
output_index: 0,
input_node: graph.get_node_id("B").unwrap(),
input_index: 0,
})),
"Adding to a duplicate edge should return an error"
);
}
}