2023-01-02 21:07:33 +00:00
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[package]
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Move compile fail tests (#13196)
# Objective
- Follow-up of #13184 :)
- We use `ui_test` to test compiler errors for our custom macros.
- There are four crates related to compile fail tests
- `bevy_ecs_compile_fail_tests`, `bevy_macros_compile_fail_tests`, and
`bevy_reflect_compile_fail_tests`, which actually test the macros.
-
[`bevy_compile_test_utils`](https://github.com/bevyengine/bevy/tree/64c1c65783938facc59d9b36cbaa6deba435d84e/crates/bevy_compile_test_utils),
which provides helpers and common patterns for these tests.
- All of these crates reside within the `crates` directory.
- This can be confusing, especially for newcomers. All of the other
folders in `crates` are actual published libraries, except for these 4.
## Solution
- Move all compile fail tests to a `compile_fail` folder under their
corresponding crate.
- E.g. `crates/bevy_ecs_compile_fail_tests` would be moved to
`crates/bevy_ecs/compile_fail`.
- Move `bevy_compile_test_utils` to `tools/compile_fail_utils`.
There are a few benefits to this approach:
1. An internal testing detail is less intrusive (and confusing) for
those who just want to browse the public Bevy interface.
2. Follows a pre-existing approach of organizing related crates inside a
larger crate's folder.
- See `bevy_gizmos/macros` for an example.
4. Makes consistent the terms `compile_test`, `compile_fail`, and
`compile_fail_test` in code. It's all just `compile_fail` now, because
we are specifically testing the error messages on compiler failures.
- To be clear it can still be referred to by these terms in comments and
speech, just the names of the crates and the CI command are now
consistent.
## Testing
Run the compile fail CI command:
```shell
cargo run -p ci -- compile-fail
```
If it still passes, then my refactor was successful.
2024-05-03 13:35:21 +00:00
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name = "bevy_reflect_compile_fail"
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2023-01-02 21:07:33 +00:00
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edition = "2021"
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description = "Compile fail tests for Bevy Engine's reflection system"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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publish = false
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2024-04-27 00:00:57 +00:00
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[dependencies]
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2024-07-14 15:55:31 +00:00
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bevy_reflect = { path = "../", features = ["functions"] }
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2024-04-27 00:00:57 +00:00
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2023-01-02 21:07:33 +00:00
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[dev-dependencies]
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Move compile fail tests (#13196)
# Objective
- Follow-up of #13184 :)
- We use `ui_test` to test compiler errors for our custom macros.
- There are four crates related to compile fail tests
- `bevy_ecs_compile_fail_tests`, `bevy_macros_compile_fail_tests`, and
`bevy_reflect_compile_fail_tests`, which actually test the macros.
-
[`bevy_compile_test_utils`](https://github.com/bevyengine/bevy/tree/64c1c65783938facc59d9b36cbaa6deba435d84e/crates/bevy_compile_test_utils),
which provides helpers and common patterns for these tests.
- All of these crates reside within the `crates` directory.
- This can be confusing, especially for newcomers. All of the other
folders in `crates` are actual published libraries, except for these 4.
## Solution
- Move all compile fail tests to a `compile_fail` folder under their
corresponding crate.
- E.g. `crates/bevy_ecs_compile_fail_tests` would be moved to
`crates/bevy_ecs/compile_fail`.
- Move `bevy_compile_test_utils` to `tools/compile_fail_utils`.
There are a few benefits to this approach:
1. An internal testing detail is less intrusive (and confusing) for
those who just want to browse the public Bevy interface.
2. Follows a pre-existing approach of organizing related crates inside a
larger crate's folder.
- See `bevy_gizmos/macros` for an example.
4. Makes consistent the terms `compile_test`, `compile_fail`, and
`compile_fail_test` in code. It's all just `compile_fail` now, because
we are specifically testing the error messages on compiler failures.
- To be clear it can still be referred to by these terms in comments and
speech, just the names of the crates and the CI command are now
consistent.
## Testing
Run the compile fail CI command:
```shell
cargo run -p ci -- compile-fail
```
If it still passes, then my refactor was successful.
2024-05-03 13:35:21 +00:00
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compile_fail_utils = { path = "../../../tools/compile_fail_utils" }
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2024-04-27 00:00:57 +00:00
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[[test]]
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name = "derive"
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harness = false
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bevy_reflect: Function reflection (#13152)
# Objective
We're able to reflect types sooooooo... why not functions?
The goal of this PR is to make functions callable within a dynamic
context, where type information is not readily available at compile
time.
For example, if we have a function:
```rust
fn add(left: i32, right: i32) -> i32 {
left + right
}
```
And two `Reflect` values we've already validated are `i32` types:
```rust
let left: Box<dyn Reflect> = Box::new(2_i32);
let right: Box<dyn Reflect> = Box::new(2_i32);
```
We should be able to call `add` with these values:
```rust
// ?????
let result: Box<dyn Reflect> = add.call_dynamic(left, right);
```
And ideally this wouldn't just work for functions, but methods and
closures too!
Right now, users have two options:
1. Manually parse the reflected data and call the function themselves
2. Rely on registered type data to handle the conversions for them
For a small function like `add`, this isn't too bad. But what about for
more complex functions? What about for many functions?
At worst, this process is error-prone. At best, it's simply tedious.
And this is assuming we know the function at compile time. What if we
want to accept a function dynamically and call it with our own
arguments?
It would be much nicer if `bevy_reflect` could alleviate some of the
problems here.
## Solution
Added function reflection!
This adds a `DynamicFunction` type to wrap a function dynamically. This
can be called with an `ArgList`, which is a dynamic list of
`Reflect`-containing `Arg` arguments. It returns a `FunctionResult`
which indicates whether or not the function call succeeded, returning a
`Reflect`-containing `Return` type if it did succeed.
Many functions can be converted into this `DynamicFunction` type thanks
to the `IntoFunction` trait.
Taking our previous `add` example, this might look something like
(explicit types added for readability):
```rust
fn add(left: i32, right: i32) -> i32 {
left + right
}
let mut function: DynamicFunction = add.into_function();
let args: ArgList = ArgList::new().push_owned(2_i32).push_owned(2_i32);
let result: Return = function.call(args).unwrap();
let value: Box<dyn Reflect> = result.unwrap_owned();
assert_eq!(value.take::<i32>().unwrap(), 4);
```
And it also works on closures:
```rust
let add = |left: i32, right: i32| left + right;
let mut function: DynamicFunction = add.into_function();
let args: ArgList = ArgList::new().push_owned(2_i32).push_owned(2_i32);
let result: Return = function.call(args).unwrap();
let value: Box<dyn Reflect> = result.unwrap_owned();
assert_eq!(value.take::<i32>().unwrap(), 4);
```
As well as methods:
```rust
#[derive(Reflect)]
struct Foo(i32);
impl Foo {
fn add(&mut self, value: i32) {
self.0 += value;
}
}
let mut foo = Foo(2);
let mut function: DynamicFunction = Foo::add.into_function();
let args: ArgList = ArgList::new().push_mut(&mut foo).push_owned(2_i32);
function.call(args).unwrap();
assert_eq!(foo.0, 4);
```
### Limitations
While this does cover many functions, it is far from a perfect system
and has quite a few limitations. Here are a few of the limitations when
using `IntoFunction`:
1. The lifetime of the return value is only tied to the lifetime of the
first argument (useful for methods). This means you can't have a
function like `(a: i32, b: &i32) -> &i32` without creating the
`DynamicFunction` manually.
2. Only 15 arguments are currently supported. If the first argument is a
(mutable) reference, this number increases to 16.
3. Manual implementations of `Reflect` will need to implement the new
`FromArg`, `GetOwnership`, and `IntoReturn` traits in order to be used
as arguments/return types.
And some limitations of `DynamicFunction` itself:
1. All arguments share the same lifetime, or rather, they will shrink to
the shortest lifetime.
2. Closures that capture their environment may need to have their
`DynamicFunction` dropped before accessing those variables again (there
is a `DynamicFunction::call_once` to make this a bit easier)
3. All arguments and return types must implement `Reflect`. While not a
big surprise coming from `bevy_reflect`, this implementation could
actually still work by swapping `Reflect` out with `Any`. Of course,
that makes working with the arguments and return values a bit harder.
4. Generic functions are not supported (unless they have been manually
monomorphized)
And general, reflection gotchas:
1. `&str` does not implement `Reflect`. Rather, `&'static str`
implements `Reflect` (the same is true for `&Path` and similar types).
This means that `&'static str` is considered an "owned" value for the
sake of generating arguments. Additionally, arguments and return types
containing `&str` will assume it's `&'static str`, which is almost never
the desired behavior. In these cases, the only solution (I believe) is
to use `&String` instead.
### Followup Work
This PR is the first of two PRs I intend to work on. The second PR will
aim to integrate this new function reflection system into the existing
reflection traits and `TypeInfo`. The goal would be to register and call
a reflected type's methods dynamically.
I chose not to do that in this PR since the diff is already quite large.
I also want the discussion for both PRs to be focused on their own
implementation.
Another followup I'd like to do is investigate allowing common container
types as a return type, such as `Option<&[mut] T>` and `Result<&[mut] T,
E>`. This would allow even more functions to opt into this system. I
chose to not include it in this one, though, for the same reasoning as
previously mentioned.
### Alternatives
One alternative I had considered was adding a macro to convert any
function into a reflection-based counterpart. The idea would be that a
struct that wraps the function would be created and users could specify
which arguments and return values should be `Reflect`. It could then be
called via a new `Function` trait.
I think that could still work, but it will be a fair bit more involved,
requiring some slightly more complex parsing. And it of course is a bit
more work for the user, since they need to create the type via macro
invocation.
It also makes registering these functions onto a type a bit more
complicated (depending on how it's implemented).
For now, I think this is a fairly simple, yet powerful solution that
provides the least amount of friction for users.
---
## Showcase
Bevy now adds support for storing and calling functions dynamically
using reflection!
```rust
// 1. Take a standard Rust function
fn add(left: i32, right: i32) -> i32 {
left + right
}
// 2. Convert it into a type-erased `DynamicFunction` using the `IntoFunction` trait
let mut function: DynamicFunction = add.into_function();
// 3. Define your arguments from reflected values
let args: ArgList = ArgList::new().push_owned(2_i32).push_owned(2_i32);
// 4. Call the function with your arguments
let result: Return = function.call(args).unwrap();
// 5. Extract the return value
let value: Box<dyn Reflect> = result.unwrap_owned();
assert_eq!(value.take::<i32>().unwrap(), 4);
```
## Changelog
#### TL;DR
- Added support for function reflection
- Added a new `Function Reflection` example:
https://github.com/bevyengine/bevy/blob/ba727898f2adff817838fc4cdb49871bbce37356/examples/reflection/function_reflection.rs#L1-L157
#### Details
Added the following items:
- `ArgError` enum
- `ArgId` enum
- `ArgInfo` struct
- `ArgList` struct
- `Arg` enum
- `DynamicFunction` struct
- `FromArg` trait (derived with `derive(Reflect)`)
- `FunctionError` enum
- `FunctionInfo` struct
- `FunctionResult` alias
- `GetOwnership` trait (derived with `derive(Reflect)`)
- `IntoFunction` trait (with blanket implementation)
- `IntoReturn` trait (derived with `derive(Reflect)`)
- `Ownership` enum
- `ReturnInfo` struct
- `Return` enum
---------
Co-authored-by: Periwink <charlesbour@gmail.com>
2024-07-01 13:49:08 +00:00
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[[test]]
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name = "func"
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harness = false
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