bevy/src/render/mesh.rs

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3.1 KiB
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use crate::{vertex::Vertex, asset::Asset};
use wgpu::{Buffer, Device};
use zerocopy::{AsBytes, FromBytes};
pub enum MeshType {
Cube,
Plane {
size: i8
}
}
pub struct Mesh {
pub vertices: Vec<Vertex>,
pub indices: Vec<u16>,
pub vertex_buffer: Option<Buffer>,
pub index_buffer: Option<Buffer>,
}
impl Mesh {
pub fn setup_buffers(&mut self, device: &Device) {
if let None = self.vertex_buffer {
self.vertex_buffer = Some(device.create_buffer_with_data(self.vertices.as_bytes(), wgpu::BufferUsage::VERTEX));
}
if let None = self.index_buffer {
self.index_buffer = Some(device.create_buffer_with_data(self.indices.as_bytes(), wgpu::BufferUsage::INDEX));
}
}
}
impl Asset<MeshType> for Mesh {
fn load(descriptor: MeshType) -> Self {
let (vertices, indices) = match descriptor {
MeshType::Cube => create_cube(),
MeshType::Plane { size } => create_plane(size),
};
Mesh {
vertices,
indices,
vertex_buffer: None,
index_buffer: None,
}
}
}
pub fn vertex(pos: [i8; 3], nor: [i8; 3]) -> Vertex {
Vertex {
pos: [pos[0], pos[1], pos[2], 1],
normal: [nor[0], nor[1], nor[2], 0],
}
}
pub fn create_cube() -> (Vec<Vertex>, Vec<u16>) {
let vertex_data = [
// top (0, 0, 1)
vertex([-1, -1, 1], [0, 0, 1]),
vertex([1, -1, 1], [0, 0, 1]),
vertex([1, 1, 1], [0, 0, 1]),
vertex([-1, 1, 1], [0, 0, 1]),
// bottom (0, 0, -1)
vertex([-1, 1, -1], [0, 0, -1]),
vertex([1, 1, -1], [0, 0, -1]),
vertex([1, -1, -1], [0, 0, -1]),
vertex([-1, -1, -1], [0, 0, -1]),
// right (1, 0, 0)
vertex([1, -1, -1], [1, 0, 0]),
vertex([1, 1, -1], [1, 0, 0]),
vertex([1, 1, 1], [1, 0, 0]),
vertex([1, -1, 1], [1, 0, 0]),
// left (-1, 0, 0)
vertex([-1, -1, 1], [-1, 0, 0]),
vertex([-1, 1, 1], [-1, 0, 0]),
vertex([-1, 1, -1], [-1, 0, 0]),
vertex([-1, -1, -1], [-1, 0, 0]),
// front (0, 1, 0)
vertex([1, 1, -1], [0, 1, 0]),
vertex([-1, 1, -1], [0, 1, 0]),
vertex([-1, 1, 1], [0, 1, 0]),
vertex([1, 1, 1], [0, 1, 0]),
// back (0, -1, 0)
vertex([1, -1, 1], [0, -1, 0]),
vertex([-1, -1, 1], [0, -1, 0]),
vertex([-1, -1, -1], [0, -1, 0]),
vertex([1, -1, -1], [0, -1, 0]),
];
let index_data: &[u16] = &[
0, 1, 2, 2, 3, 0, // top
4, 5, 6, 6, 7, 4, // bottom
8, 9, 10, 10, 11, 8, // right
12, 13, 14, 14, 15, 12, // left
16, 17, 18, 18, 19, 16, // front
20, 21, 22, 22, 23, 20, // back
];
(vertex_data.to_vec(), index_data.to_vec())
}
pub fn create_plane(size: i8) -> (Vec<Vertex>, Vec<u16>) {
let vertex_data = [
vertex([size, -size, 0], [0, 0, 1]),
vertex([size, size, 0], [0, 0, 1]),
vertex([-size, -size, 0], [0, 0, 1]),
vertex([-size, size, 0], [0, 0, 1]),
];
let index_data: &[u16] = &[0, 1, 2, 2, 1, 3];
(vertex_data.to_vec(), index_data.to_vec())
}