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run some examples on CI using swiftshader (#1826) From suggestion from Godot workflows: https://github.com/bevyengine/bevy/issues/1730#issuecomment-810321110 * Add a feature `bevy_debug` that will make Bevy read a debug config file to setup some debug systems * Currently, only one that will exit after x frames * Could add option to dump screen to image file once that's possible * Add a job in CI workflow that will run a few examples using [`swiftshader`](https://github.com/google/swiftshader) * This job takes around 13 minutes, so doesn't add to global CI duration |example|number of frames|duration| |-|-|-| |`alien_cake_addict`|300|1:50| |`breakout`|1800|0:44| |`contributors`|1800|0:43| |`load_gltf`|300|2:37| |`scene`|1800|0:44|
2021-04-14 21:40:36 +00:00
(
new format for ci config file (#13154) # Objective - Current config file is hard to extend ## Solution - Instead of an hard coded list of field, the file now has a list of `(frame, event)`, and will deal with know events (exiting or taking a screenshot), or send an event for others that can be dealt by third party plugins
2024-05-02 22:51:47 +00:00
events: [
(100, AppExit),
]
run some examples on CI using swiftshader (#1826) From suggestion from Godot workflows: https://github.com/bevyengine/bevy/issues/1730#issuecomment-810321110 * Add a feature `bevy_debug` that will make Bevy read a debug config file to setup some debug systems * Currently, only one that will exit after x frames * Could add option to dump screen to image file once that's possible * Add a job in CI workflow that will run a few examples using [`swiftshader`](https://github.com/google/swiftshader) * This job takes around 13 minutes, so doesn't add to global CI duration |example|number of frames|duration| |-|-|-| |`alien_cake_addict`|300|1:50| |`breakout`|1800|0:44| |`contributors`|1800|0:43| |`load_gltf`|300|2:37| |`scene`|1800|0:44|
2021-04-14 21:40:36 +00:00
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