2020-09-06 04:45:31 +00:00
# Changelog
## Unreleased
2020-09-25 01:52:32 +00:00
### Added
2020-10-21 22:57:03 +00:00
2020-10-18 19:24:01 +00:00
- [Touch Input][696]
2020-10-16 18:12:55 +00:00
- [Do not depend on spirv on wasm32 target][689]
2020-09-25 01:52:32 +00:00
- [Another fast compile flag for macOS][552]
2020-10-08 17:30:23 +00:00
### Changed
- Breaking Change: [sRGB awareness for `Color` ][616]
2020-10-16 18:12:55 +00:00
- Color is now assumed to be provided in the non-linear sRGB colorspace, and constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB under-the-hood.
2020-10-08 17:30:23 +00:00
- This allows drop-in use of colors from most applications.
- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
- Individual color-components must now be accessed through setters and getters: `.r` , `.g` , `.b` , `.a` , `.set_r` , `.set_g` , `.set_b` , `.set_a` , and the corresponding methods with the `*_linear` suffix.
2020-10-09 01:43:41 +00:00
- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic [649] [651]
2020-10-20 18:44:50 +00:00
- Breaking Change: Migrated to rodio 0.12, this means:
- Playing an mp3 no longer sometimes panics in debug mode
- New method of playing audio can be found in the audio example (an intermediary `Audio` struct is used instead of `AudioOutput` directly)
2020-10-09 01:43:41 +00:00
2020-10-18 19:24:01 +00:00
[696]: https://github.com/bevyengine/bevy/pull/696
2020-10-16 18:12:55 +00:00
[689]: https://github.com/bevyengine/bevy/pull/689
2020-09-25 01:52:32 +00:00
[552]: https://github.com/bevyengine/bevy/pull/552
2020-10-08 17:30:23 +00:00
[616]: https://github.com/bevyengine/bevy/pull/616
2020-10-08 23:58:19 +00:00
[649]: https://github.com/bevyengine/bevy/pull/649
2020-10-09 01:43:41 +00:00
[651]: https://github.com/bevyengine/bevy/pull/651
2020-09-20 22:58:32 +00:00
## Version 0.2.1 (2020-9-20)
### Fixed
- [Remove UI queue print][521]
- [Use async executor 1.3.0][526]
[521]: [https://github.com/bevyengine/bevy/pull/521]
[526]: [https://github.com/bevyengine/bevy/pull/526]
2020-09-19 22:29:08 +00:00
## Version 0.2.0 (2020-9-19)
2020-09-06 04:45:31 +00:00
### Added
- [Task System for Bevy][384]
- Replaces rayon with a custom designed task system that consists of several "TaskPools".
- Exports `IOTaskPool` , `ComputePool` , and `AsyncComputePool` in `bevy_tasks` crate.
2020-09-15 23:43:30 +00:00
- [Parallel queries for distributing work over with the `ParallelIterator` trait.][292]
- e.g. `query.iter().par_iter(batch_size).for_each(/* ... */)`
2020-09-19 09:34:37 +00:00
- [Added gamepad support using Gilrs][280]
- [Implement WASM support for bevy_winit][503]
2020-10-16 18:12:55 +00:00
- [Create winit canvas under WebAssembly][506]
2020-09-19 09:34:37 +00:00
- [Implement single threaded task scheduler for WebAssembly][496]
2020-09-15 23:43:30 +00:00
- [Support for binary glTF (.glb).][271]
- [Support for `Or` in ECS queries.][358]
- [Added methods `unload()` and `unload_sync()` on `SceneSpawner` for unloading scenes.][339].
- [Custom rodio source for audio.][145]
- `AudioOuput` is now able to play anything `Decodable` .
- [`Color::hex`][362] for creating `Color` from string hex values.
- Accepts the forms RGB, RGBA, RRGGBB, and RRGGBBAA.
- [`Color::rgb_u8` and `Color::rgba_u8` .][381]
2020-09-06 04:45:31 +00:00
- [Added `bevy_render::pass::ClearColor` to prelude.][396]
2020-09-15 23:43:30 +00:00
- [`SpriteResizeMode` may choose how `Sprite` resizing should be handled. `Automatic` by default.][430]
- [Added methods on `Input<T>` ][428] for iterator access to keys.
- `get_pressed()` , `get_just_pressed()` , `get_just_released()`
- [Derived `Copy` for `MouseScrollUnit` .][270]
2020-09-06 04:45:31 +00:00
- [Derived `Clone` for UI component bundles.][390]
2020-09-15 23:43:30 +00:00
- [Some examples of documentation][338]
- [Update docs for Updated, Changed and Mutated][451]
- Tips for faster builds on macOS: [#312][312], [#314][314], [#433][433]
2020-09-06 04:45:31 +00:00
- Added and documented cargo features
- [Created document `docs/cargo_features.md` .][249]
- [Added features for x11 and wayland display servers.][249]
- [and added a feature to disable libloading.][363] (helpful for WASM support)
2020-09-15 23:43:30 +00:00
- Added more instructions for Linux dependencies
- [Arch / Manjaro][275], [NixOS][290], [Ubuntu][463] and [Solus][331]
- [Provide shell.nix for easier compiling with nix-shell][491]
2020-09-19 09:34:37 +00:00
- [Add `AppBuilder::add_startup_stage_|before/after` ][505]
2020-09-06 04:45:31 +00:00
### Changed
2020-10-16 18:12:55 +00:00
2020-09-15 23:43:30 +00:00
- [Transform rewrite][374]
2020-09-19 09:34:37 +00:00
- [Use generational entity ids and other optimizations][504]
2020-09-15 23:43:30 +00:00
- [Optimize transform systems to only run on changes.][417]
2020-09-06 04:45:31 +00:00
- [Send an AssetEvent when modifying using `get_id_mut` ][323]
- [Rename `Assets::get_id_mut` -> `Assets::get_with_id_mut` ][332]
- [Support multiline text in `DrawableText` ][183]
- [iOS: use shaderc-rs for glsl to spirv compilation][324]
- [Changed the default node size to Auto instead of Undefined to match the Stretch implementation.][304]
2020-09-11 23:22:42 +00:00
- [Load assets from root path when loading directly][478]
2020-09-15 23:43:30 +00:00
- [Add `render` feature][485], which makes the entire render pipeline optional.
2020-09-06 04:45:31 +00:00
### Fixed
- [Properly track added and removed RenderResources in RenderResourcesNode.][361]
- Fixes issues where entities vanished or changed color when new entities were spawned/despawned.
2020-09-15 23:43:30 +00:00
- [Fixed sprite clipping at same depth][385]
- Transparent sprites should no longer clip.
2020-09-06 04:45:31 +00:00
- [Check asset path existence][345]
- [Fixed deadlock in hot asset reloading][376]
- [Fixed hot asset reloading on Windows][394]
- [Allow glTFs to be loaded that don't have uvs and normals][406]
- [Fixed archetypes_generation being incorrectly updated for systems][383]
- [Remove child from parent when it is despawned][386]
2020-09-15 23:43:30 +00:00
- [Initialize App.schedule systems when running the app][444]
- [Fix missing asset info path for synchronous loading][486]
2020-09-19 09:34:37 +00:00
- [fix font atlas overflow][495]
2020-09-19 22:29:08 +00:00
- [do not assume font handle is present in assets][490]
2020-09-06 04:45:31 +00:00
2020-09-15 23:43:30 +00:00
### Internal Improvements
2020-10-21 22:57:03 +00:00
2020-09-15 23:43:30 +00:00
- Many improvements to Bevy's CI [#325][325], [#349][349], [#357][357], [#373][373], [#423][423]
2020-09-06 04:45:31 +00:00
2020-09-15 23:43:30 +00:00
[145]: https://github.com/bevyengine/bevy/pull/145
2020-09-06 04:45:31 +00:00
[183]: https://github.com/bevyengine/bevy/pull/183
[249]: https://github.com/bevyengine/bevy/pull/249
2020-09-15 23:43:30 +00:00
[270]: https://github.com/bevyengine/bevy/pull/270
2020-09-06 04:45:31 +00:00
[271]: https://github.com/bevyengine/bevy/pull/271
[275]: https://github.com/bevyengine/bevy/pull/275
2020-09-19 09:34:37 +00:00
[280]: https://github.com/bevyengine/bevy/pull/280
2020-09-06 04:45:31 +00:00
[290]: https://github.com/bevyengine/bevy/pull/290
2020-09-15 23:43:30 +00:00
[292]: https://github.com/bevyengine/bevy/pull/292
2020-09-06 04:45:31 +00:00
[304]: https://github.com/bevyengine/bevy/pull/304
[312]: https://github.com/bevyengine/bevy/pull/312
[314]: https://github.com/bevyengine/bevy/pull/314
[323]: https://github.com/bevyengine/bevy/pull/323
[324]: https://github.com/bevyengine/bevy/pull/324
[325]: https://github.com/bevyengine/bevy/pull/325
[331]: https://github.com/bevyengine/bevy/pull/331
[332]: https://github.com/bevyengine/bevy/pull/332
[338]: https://github.com/bevyengine/bevy/pull/332
[345]: https://github.com/bevyengine/bevy/pull/345
[349]: https://github.com/bevyengine/bevy/pull/349
[357]: https://github.com/bevyengine/bevy/pull/357
[358]: https://github.com/bevyengine/bevy/pull/358
[361]: https://github.com/bevyengine/bevy/pull/361
[362]: https://github.com/bevyengine/bevy/pull/362
[363]: https://github.com/bevyengine/bevy/pull/363
[373]: https://github.com/bevyengine/bevy/pull/373
2020-09-15 23:43:30 +00:00
[374]: https://github.com/bevyengine/bevy/pull/374
2020-09-06 04:45:31 +00:00
[376]: https://github.com/bevyengine/bevy/pull/376
[381]: https://github.com/bevyengine/bevy/pull/381
[383]: https://github.com/bevyengine/bevy/pull/383
[384]: https://github.com/bevyengine/bevy/pull/384
[385]: https://github.com/bevyengine/bevy/pull/385
[386]: https://github.com/bevyengine/bevy/pull/386
[390]: https://github.com/bevyengine/bevy/pull/390
[394]: https://github.com/bevyengine/bevy/pull/394
[396]: https://github.com/bevyengine/bevy/pull/396
2020-09-15 23:43:30 +00:00
[339]: https://github.com/bevyengine/bevy/pull/339
2020-09-06 04:45:31 +00:00
[406]: https://github.com/bevyengine/bevy/pull/406
2020-09-15 23:43:30 +00:00
[417]: https://github.com/bevyengine/bevy/pull/417
2020-09-06 04:45:31 +00:00
[423]: https://github.com/bevyengine/bevy/pull/423
[428]: https://github.com/bevyengine/bevy/pull/428
2020-09-15 23:43:30 +00:00
[430]: https://github.com/bevyengine/bevy/pull/430
2020-09-06 04:45:31 +00:00
[433]: https://github.com/bevyengine/bevy/pull/433
2020-09-15 23:43:30 +00:00
[444]: https://github.com/bevyengine/bevy/pull/444
[451]: https://github.com/bevyengine/bevy/pull/451
[463]: https://github.com/bevyengine/bevy/pull/463
2020-09-11 23:22:42 +00:00
[478]: https://github.com/bevyengine/bevy/pull/478
2020-09-15 23:43:30 +00:00
[485]: https://github.com/bevyengine/bevy/pull/485
[486]: https://github.com/bevyengine/bevy/pull/486
2020-09-19 22:29:08 +00:00
[490]: https://github.com/bevyengine/bevy/pull/490
2020-09-15 23:43:30 +00:00
[491]: https://github.com/bevyengine/bevy/pull/491
2020-09-19 09:34:37 +00:00
[495]: https://github.com/bevyengine/bevy/pull/495
[496]: https://github.com/bevyengine/bevy/pull/496
[503]: https://github.com/bevyengine/bevy/pull/503
[504]: https://github.com/bevyengine/bevy/pull/504
[505]: https://github.com/bevyengine/bevy/pull/505
[506]: https://github.com/bevyengine/bevy/pull/506
2020-09-06 04:45:31 +00:00
## Version 0.1.3 (2020-8-22)
## Version 0.1.2 (2020-8-10)
## Version 0.1.1 (2020-8-10)
## Version 0.1.0 (2020-8-10)