mirror of
https://github.com/bevyengine/bevy
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59 lines
2.7 KiB
Text
59 lines
2.7 KiB
Text
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spv.conditionalDiscard.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 36
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 17 34
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 400
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Name 4 "main"
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Name 9 "v"
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Name 13 "tex"
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Name 17 "coord"
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Name 34 "gl_FragColor"
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Decorate 13(tex) DescriptorSet 0
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Decorate 34(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypeSampledImage 10
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12: TypePointer UniformConstant 11
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13(tex): 12(ptr) Variable UniformConstant
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15: TypeVector 6(float) 2
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16: TypePointer Input 15(fvec2)
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17(coord): 16(ptr) Variable Input
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 6(float) Constant 1050253722
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24: 6(float) Constant 1053609165
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25: 7(fvec4) ConstantComposite 21 22 23 24
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26: TypeBool
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27: TypeVector 26(bool) 4
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33: TypePointer Output 7(fvec4)
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34(gl_FragColor): 33(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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9(v): 8(ptr) Variable Function
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14: 11 Load 13(tex)
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18: 15(fvec2) Load 17(coord)
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19: 7(fvec4) ImageSampleImplicitLod 14 18
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Store 9(v) 19
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20: 7(fvec4) Load 9(v)
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28: 27(bvec4) FOrdEqual 20 25
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29: 26(bool) All 28
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SelectionMerge 31 None
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BranchConditional 29 30 31
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30: Label
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Kill
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31: Label
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35: 7(fvec4) Load 9(v)
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Store 34(gl_FragColor) 35
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Return
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FunctionEnd
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