bevy/crates/glsl-to-spirv/glslang/Test/300link2.frag

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#version 300 es
precision mediump float;
in vec4 pos;
layout(location = 1) out vec4 c;
layout(location = 5) out vec4 p;
layout(location = 9) out vec4 q[2];
void main()
{
}