mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
91 lines
3 KiB
Rust
91 lines
3 KiB
Rust
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use bevy::prelude::*;
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struct Rotator;
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fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(setup.system())
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.add_system(rotator_system.system())
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.add_system(camera_order_color_system.system())
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.run();
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}
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/// rotates the parent, which will result in the child also rotating
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fn rotator_system(time: Res<Time>, _rotator: ComMut<Rotator>, mut rotation: ComMut<Rotation>) {
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rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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}
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fn camera_order_color_system(
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world: &mut SubWorld,
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camera_query: &mut Query<(Read<Camera>, Read<VisibleEntities>)>,
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_material_query: &mut Query<Write<StandardMaterial>>,
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) {
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for (_camera, visible_entities) in camera_query.iter(world) {
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for visible_entity in visible_entities.value.iter() {
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println!("visible_entity: {:?}", visible_entity.order);
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// let mut material = world.get_component_mut::<StandardMaterial>(visible_entity.entity).unwrap();
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// println!("entity {:?}", visible_entity.order);
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}
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}
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}
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/// set up a simple scene with a "parent" cube and a "child" cube
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fn setup(
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command_buffer: &mut CommandBuffer,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
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command_buffer
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.build()
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// parent cube
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.add_entity(MeshEntity {
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mesh: cube_handle,
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material: materials.add(StandardMaterial {
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shaded: false,
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..Default::default()
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}),
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translation: Translation::new(0.0, 0.0, 1.0),
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..Default::default()
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})
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.add(Rotator)
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.add_children(|builder| {
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// child cubes
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builder
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.add_entity(MeshEntity {
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mesh: cube_handle,
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material: materials.add(StandardMaterial {
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shaded: false,
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..Default::default()
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}),
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translation: Translation::new(0.0, 0.0, 3.0),
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..Default::default()
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})
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.add_entity(MeshEntity {
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mesh: cube_handle,
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material: materials.add(StandardMaterial {
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shaded: false,
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..Default::default()
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}),
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translation: Translation::new(0.0, 0.0, -3.0),
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..Default::default()
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})
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})
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// light
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.add_entity(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
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// camera
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.add_entity(PerspectiveCameraEntity {
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transform: Transform::new_sync_disabled(Mat4::look_at_rh(
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Vec3::new(5.0, 10.0, 10.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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..Default::default()
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});
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}
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