2023-03-20 20:57:54 +00:00
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//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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use std::f32::consts::PI;
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, (system, rotate_camera, update_config))
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Plane::from_size(5.0))),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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2023-04-26 19:52:31 +00:00
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// example instructions
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commands.spawn(
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TextBundle::from_section(
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"Press 't' to toggle drawing gizmos on top of everything else in the scene",
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TextStyle {
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font_size: 20.,
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..default()
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},
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(12.0),
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left: Val::Px(12.0),
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2023-04-21 22:30:18 +00:00
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..default()
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2023-04-26 19:52:31 +00:00
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}),
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);
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2023-03-20 20:57:54 +00:00
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}
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fn system(mut gizmos: Gizmos, time: Res<Time>) {
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gizmos.cuboid(
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2023-04-24 15:23:06 +00:00
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Transform::from_translation(Vec3::Y * -0.5).with_scale(Vec3::new(5., 1., 2.)),
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2023-03-20 20:57:54 +00:00
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Color::BLACK,
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);
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gizmos.rect(
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Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
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Quat::from_rotation_y(PI / 2.),
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Vec2::splat(2.),
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Color::GREEN,
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);
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gizmos.sphere(
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Vec3::new(1., 0.5, 0.),
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Quat::IDENTITY,
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0.5,
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Color::RED.with_a(0.5),
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);
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for y in [0., 0.5, 1.] {
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gizmos.ray(
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Vec3::new(1., y, 0.),
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Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
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Color::BLUE,
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);
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}
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// Circles have 32 line-segments by default.
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gizmos.circle(Vec3::ZERO, Vec3::Y, 3., Color::BLACK);
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// You may want to increase this for larger circles or spheres.
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gizmos
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.circle(Vec3::ZERO, Vec3::Y, 3.1, Color::NAVY)
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.segments(64);
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gizmos
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.sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, Color::BLACK)
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.circle_segments(64);
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}
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fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
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let mut transform = query.single_mut();
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transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
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}
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fn update_config(mut gizmo_config: ResMut<GizmoConfig>, keyboard: Res<Input<KeyCode>>) {
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if keyboard.just_pressed(KeyCode::T) {
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gizmo_config.on_top = !gizmo_config.on_top;
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}
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}
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