mirror of
https://github.com/bevyengine/bevy
synced 2024-09-20 22:42:08 +00:00
37 lines
1,014 B
Rust
37 lines
1,014 B
Rust
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use bevy::prelude::*;
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use bevy::input::system::exit_on_esc_system;
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use bevy_sprite::{Rect, SpriteSheet};
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fn main() {
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App::build()
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.add_default_plugins()
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.add_startup_system(setup.system())
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.init_system(exit_on_esc_system)
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.run();
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}
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fn setup(
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command_buffer: &mut CommandBuffer,
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asset_server: Res<AssetServer>,
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mut sprite_sheets: ResMut<Assets<SpriteSheet>>,
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) {
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let texture_handle = asset_server.load("assets/branding/icon.png").unwrap();
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let sprite_sheet = SpriteSheet {
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texture: texture_handle,
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sprites: vec![
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Rect {
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min: Vec2::new(0.0, 0.0),
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max: Vec2::new(1.0, 1.0),
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}
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]
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};
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let sprite_sheet_handle = sprite_sheets.add(sprite_sheet);
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command_buffer
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.build()
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.add_entity(OrthographicCameraEntity::default())
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.add_entity(SpriteSheetEntity {
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sprite_sheet: sprite_sheet_handle,
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..Default::default()
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});
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}
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