mirror of
https://github.com/bevyengine/bevy
synced 2025-01-09 11:48:56 +00:00
125 lines
3.7 KiB
Rust
125 lines
3.7 KiB
Rust
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use event_listener::Event;
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use std::sync::{
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atomic::{AtomicIsize, Ordering},
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Arc,
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};
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#[derive(Debug)]
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struct CountdownEventInner {
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/// Async primitive that can be awaited and signalled. We fire it when counter hits 0.
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event: Event,
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/// The number of decrements remaining
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counter: AtomicIsize,
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}
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/// A counter that starts with an initial count `n`. Once it is decremented `n` times, it will be
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/// "ready". Call `listen` to get a future that can be awaited.
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#[derive(Clone, Debug)]
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pub struct CountdownEvent {
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inner: Arc<CountdownEventInner>,
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}
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impl CountdownEvent {
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/// Creates a CountdownEvent that must be decremented `n` times for listeners to be
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/// signalled
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pub fn new(n: isize) -> Self {
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let inner = CountdownEventInner {
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event: Event::new(),
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counter: AtomicIsize::new(n),
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};
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CountdownEvent {
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inner: Arc::new(inner),
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}
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}
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/// Decrement the counter by one. If this is the Nth call, trigger all listeners
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pub fn decrement(&self) {
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// If we are the last decrementer, notify listeners
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let value = self.inner.counter.fetch_sub(1, Ordering::AcqRel);
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if value <= 1 {
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self.inner.event.notify(std::usize::MAX);
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// Reset to 0 - wrapping an isize negative seems unlikely but should probably do it
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// anyways.
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self.inner.counter.store(0, Ordering::Release);
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}
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}
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/// Resets the counter. Any listens following this point will not be notified until decrement
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/// is called N times
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pub fn reset(&self, n: isize) {
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self.inner.counter.store(n, Ordering::Release);
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}
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/// Awaits decrement being called N times
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pub async fn listen(&self) {
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let mut listener = None;
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// The complexity here is due to Event not necessarily signalling awaits that are placed
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// after the await is called. So we must check the counter AFTER taking a listener.
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loop {
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// We're done, break
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if self.inner.counter.load(Ordering::Acquire) <= 0 {
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break;
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}
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match listener.take() {
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None => {
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listener = Some(self.inner.event.listen());
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}
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Some(l) => {
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l.await;
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}
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}
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}
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}
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}
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#[test]
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pub fn countdown_event_ready_after() {
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let countdown_event = CountdownEvent::new(2);
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countdown_event.decrement();
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countdown_event.decrement();
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pollster::block_on(countdown_event.listen());
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}
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#[test]
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pub fn countdown_event_ready() {
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let countdown_event = CountdownEvent::new(2);
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countdown_event.decrement();
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let countdown_event_clone = countdown_event.clone();
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let handle = std::thread::spawn(move || pollster::block_on(countdown_event_clone.listen()));
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// Pause to give the new thread time to start blocking (ugly hack)
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std::thread::sleep(std::time::Duration::from_millis(100));
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countdown_event.decrement();
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handle.join().unwrap();
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}
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#[test]
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pub fn event_resets_if_listeners_are_cleared() {
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let event = Event::new();
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// notify all listeners
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let listener1 = event.listen();
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event.notify(std::usize::MAX);
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pollster::block_on(listener1);
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// If all listeners are notified, the structure should now be cleared. We're free to listen again
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let listener2 = event.listen();
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let listener3 = event.listen();
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// Verify that we are still blocked
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assert_eq!(
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false,
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listener2.wait_timeout(std::time::Duration::from_millis(10))
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);
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// Notify all and verify the remaining listener is notified
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event.notify(std::usize::MAX);
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pollster::block_on(listener3);
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}
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