bevy/crates/bevy_render/src/mesh/mesh/conversions.rs

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//! These implementations allow you to
//! convert `std::vec::Vec<T>` to `VertexAttributeValues::T` and back.
//!
//! # Examples
//!
//! ```
//! use bevy_render::mesh::VertexAttributeValues;
//!
//! // creating std::vec::Vec
//! let buffer = vec![[0_u32; 4]; 10];
//!
//! // converting std::vec::Vec to bevy_render::mesh::VertexAttributeValues
//! let values = VertexAttributeValues::from(buffer.clone());
//!
//! // converting bevy_render::mesh::VertexAttributeValues to std::vec::Vec with two ways
//! let result_into: Vec<[u32; 4]> = values.clone().try_into().unwrap();
//! let result_from: Vec<[u32; 4]> = Vec::try_from(values.clone()).unwrap();
//!
//! // getting an error when trying to convert incorrectly
//! let error: Result<Vec<u32>, _> = values.try_into();
//!
//! assert_eq!(buffer, result_into);
//! assert_eq!(buffer, result_from);
//! assert!(error.is_err());
//! ```
use crate::mesh::VertexAttributeValues;
use bevy_math::{IVec2, IVec3, IVec4, UVec2, UVec3, UVec4, Vec2, Vec3, Vec3A, Vec4};
use thiserror::Error;
#[derive(Debug, Clone, Error)]
#[error("cannot convert VertexAttributeValues::{variant} to {into}")]
pub struct FromVertexAttributeError {
from: VertexAttributeValues,
variant: &'static str,
into: &'static str,
}
impl FromVertexAttributeError {
fn new<T: 'static>(from: VertexAttributeValues) -> Self {
Self {
variant: from.enum_variant_name(),
Add `core` and `alloc` over `std` Lints (#15281) # Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-09-27 00:59:59 +00:00
into: core::any::type_name::<T>(),
from,
}
}
}
macro_rules! impl_from {
($from:ty, $variant:tt) => {
impl From<Vec<$from>> for VertexAttributeValues {
fn from(vec: Vec<$from>) -> Self {
VertexAttributeValues::$variant(vec)
}
}
};
}
macro_rules! impl_from_into {
($from:ty, $variant:tt) => {
impl From<Vec<$from>> for VertexAttributeValues {
fn from(vec: Vec<$from>) -> Self {
let vec: Vec<_> = vec.into_iter().map(|t| t.into()).collect();
VertexAttributeValues::$variant(vec)
}
}
};
}
impl_from!(f32, Float32);
impl_from!([f32; 2], Float32x2);
impl_from_into!(Vec2, Float32x2);
impl_from!([f32; 3], Float32x3);
impl_from_into!(Vec3, Float32x3);
impl_from_into!(Vec3A, Float32x3);
impl_from!([f32; 4], Float32x4);
impl_from_into!(Vec4, Float32x4);
impl_from!(i32, Sint32);
impl_from!([i32; 2], Sint32x2);
impl_from_into!(IVec2, Sint32x2);
impl_from!([i32; 3], Sint32x3);
impl_from_into!(IVec3, Sint32x3);
impl_from!([i32; 4], Sint32x4);
impl_from_into!(IVec4, Sint32x4);
impl_from!(u32, Uint32);
impl_from!([u32; 2], Uint32x2);
impl_from_into!(UVec2, Uint32x2);
impl_from!([u32; 3], Uint32x3);
impl_from_into!(UVec3, Uint32x3);
impl_from!([u32; 4], Uint32x4);
impl_from_into!(UVec4, Uint32x4);
macro_rules! impl_try_from {
($into:ty, $($variant:tt), +) => {
impl TryFrom<VertexAttributeValues> for Vec<$into> {
type Error = FromVertexAttributeError;
fn try_from(value: VertexAttributeValues) -> Result<Self, Self::Error> {
match value {
$(VertexAttributeValues::$variant(value)) |+ => Ok(value),
_ => Err(FromVertexAttributeError::new::<Self>(value)),
}
}
}
};
}
macro_rules! impl_try_from_into {
($into:ty, $($variant:tt), +) => {
impl TryFrom<VertexAttributeValues> for Vec<$into> {
type Error = FromVertexAttributeError;
fn try_from(value: VertexAttributeValues) -> Result<Self, Self::Error> {
match value {
$(VertexAttributeValues::$variant(value)) |+ => {
Ok(value.into_iter().map(|t| t.into()).collect())
}
_ => Err(FromVertexAttributeError::new::<Self>(value)),
}
}
}
};
}
impl_try_from!(f32, Float32);
impl_try_from!([f32; 2], Float32x2);
impl_try_from_into!(Vec2, Float32x2);
impl_try_from!([f32; 3], Float32x3);
impl_try_from_into!(Vec3, Float32x3);
impl_try_from_into!(Vec3A, Float32x3);
impl_try_from!([f32; 4], Float32x4);
impl_try_from_into!(Vec4, Float32x4);
impl_try_from!(i32, Sint32);
impl_try_from!([i32; 2], Sint32x2);
impl_try_from_into!(IVec2, Sint32x2);
impl_try_from!([i32; 3], Sint32x3);
impl_try_from_into!(IVec3, Sint32x3);
impl_try_from!([i32; 4], Sint32x4);
impl_try_from_into!(IVec4, Sint32x4);
impl_try_from!(u32, Uint32);
impl_try_from!([u32; 2], Uint32x2);
impl_try_from_into!(UVec2, Uint32x2);
impl_try_from!([u32; 3], Uint32x3);
impl_try_from_into!(UVec3, Uint32x3);
impl_try_from!([u32; 4], Uint32x4);
impl_try_from_into!(UVec4, Uint32x4);
impl_try_from!([i8; 2], Sint8x2, Snorm8x2);
impl_try_from!([i8; 4], Sint8x4, Snorm8x4);
impl_try_from!([u8; 2], Uint8x2, Unorm8x2);
impl_try_from!([u8; 4], Uint8x4, Unorm8x4);
impl_try_from!([i16; 2], Sint16x2, Snorm16x2);
impl_try_from!([i16; 4], Sint16x4, Snorm16x4);
impl_try_from!([u16; 2], Uint16x2, Unorm16x2);
impl_try_from!([u16; 4], Uint16x4, Unorm16x4);
#[cfg(test)]
mod tests {
use bevy_math::{IVec2, IVec3, IVec4, UVec2, UVec3, UVec4, Vec2, Vec3, Vec3A, Vec4};
use super::VertexAttributeValues;
#[test]
fn f32() {
let buffer = vec![0.0; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<f32> = values.clone().try_into().unwrap();
let result_from: Vec<f32> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn i32() {
let buffer = vec![0; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<i32> = values.clone().try_into().unwrap();
let result_from: Vec<i32> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn u32() {
let buffer = vec![0_u32; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<u32> = values.clone().try_into().unwrap();
let result_from: Vec<u32> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<f32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn f32_2() {
let buffer = vec![[0.0; 2]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[f32; 2]> = values.clone().try_into().unwrap();
let result_from: Vec<[f32; 2]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn vec2() {
let buffer = vec![Vec2::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Float32x2(_)));
let result_into: Vec<Vec2> = values.clone().try_into().unwrap();
let result_from: Vec<Vec2> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn i32_2() {
let buffer = vec![[0; 2]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[i32; 2]> = values.clone().try_into().unwrap();
let result_from: Vec<[i32; 2]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn ivec2() {
let buffer = vec![IVec2::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Sint32x2(_)));
let result_into: Vec<IVec2> = values.clone().try_into().unwrap();
let result_from: Vec<IVec2> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn u32_2() {
let buffer = vec![[0_u32; 2]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[u32; 2]> = values.clone().try_into().unwrap();
let result_from: Vec<[u32; 2]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn uvec2() {
let buffer = vec![UVec2::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Uint32x2(_)));
let result_into: Vec<UVec2> = values.clone().try_into().unwrap();
let result_from: Vec<UVec2> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn f32_3() {
let buffer = vec![[0.0; 3]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[f32; 3]> = values.clone().try_into().unwrap();
let result_from: Vec<[f32; 3]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn vec3() {
let buffer = vec![Vec3::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Float32x3(_)));
let result_into: Vec<Vec3> = values.clone().try_into().unwrap();
let result_from: Vec<Vec3> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn vec3a() {
let buffer = vec![Vec3A::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Float32x3(_)));
let result_into: Vec<Vec3A> = values.clone().try_into().unwrap();
let result_from: Vec<Vec3A> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn i32_3() {
let buffer = vec![[0; 3]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[i32; 3]> = values.clone().try_into().unwrap();
let result_from: Vec<[i32; 3]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn ivec3() {
let buffer = vec![IVec3::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Sint32x3(_)));
let result_into: Vec<IVec3> = values.clone().try_into().unwrap();
let result_from: Vec<IVec3> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn u32_3() {
let buffer = vec![[0_u32; 3]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[u32; 3]> = values.clone().try_into().unwrap();
let result_from: Vec<[u32; 3]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn uvec3() {
let buffer = vec![UVec3::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Uint32x3(_)));
let result_into: Vec<UVec3> = values.clone().try_into().unwrap();
let result_from: Vec<UVec3> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn f32_4() {
let buffer = vec![[0.0; 4]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[f32; 4]> = values.clone().try_into().unwrap();
let result_from: Vec<[f32; 4]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn vec4() {
let buffer = vec![Vec4::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Float32x4(_)));
let result_into: Vec<Vec4> = values.clone().try_into().unwrap();
let result_from: Vec<Vec4> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn i32_4() {
let buffer = vec![[0; 4]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[i32; 4]> = values.clone().try_into().unwrap();
let result_from: Vec<[i32; 4]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn ivec4() {
let buffer = vec![IVec4::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Sint32x4(_)));
let result_into: Vec<IVec4> = values.clone().try_into().unwrap();
let result_from: Vec<IVec4> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn u32_4() {
let buffer = vec![[0_u32; 4]; 10];
let values = VertexAttributeValues::from(buffer.clone());
let result_into: Vec<[u32; 4]> = values.clone().try_into().unwrap();
let result_from: Vec<[u32; 4]> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn uvec4() {
let buffer = vec![UVec4::ZERO; 10];
let values = VertexAttributeValues::from(buffer.clone());
assert!(matches!(values, VertexAttributeValues::Uint32x4(_)));
let result_into: Vec<UVec4> = values.clone().try_into().unwrap();
let result_from: Vec<UVec4> = Vec::try_from(values.clone()).unwrap();
let error: Result<Vec<u32>, _> = values.try_into();
assert_eq!(buffer, result_into);
assert_eq!(buffer, result_from);
assert!(error.is_err());
}
#[test]
fn correct_message() {
let buffer = vec![[0_u32; 4]; 3];
let values = VertexAttributeValues::from(buffer);
let error_result: Result<Vec<u32>, _> = values.try_into();
let error = match error_result {
Ok(..) => unreachable!(),
Err(error) => error,
};
assert_eq!(
Improve ergonomics and reduce boilerplate around creating text elements. (#5343) # Objective Creating UI elements is very boilerplate-y with lots of indentation. This PR aims to reduce boilerplate around creating text elements. ## Changelog * Renamed `Text::with_section` to `from_section`. It no longer takes a `TextAlignment` as argument, as the vast majority of cases left it `Default::default()`. * Added `Text::from_sections` which creates a `Text` from a list of `TextSections`. Reduces line-count and reduces indentation by one level. * Added `Text::with_alignment`. A builder style method for setting the `TextAlignment` of a `Text`. * Added `TextSection::new`. Does not reduce line count, but reduces character count and made it easier to read. No more `.to_string()` calls! * Added `TextSection::from_style` which creates an empty `TextSection` with a style. No more empty strings! Reduces indentation. * Added `TextAlignment::CENTER` and friends. * Added methods to `TextBundle`. `from_section`, `from_sections`, `with_text_alignment` and `with_style`. ## Note for reviewers. Because of the nature of these changes I recommend setting diff view to 'split'. ~~Look for the book icon~~ cog in the top-left of the Files changed tab. Have fun reviewing :heart: <sup> >:D </sup> ## Migration Guide `Text::with_section` was renamed to `from_section` and no longer takes a `TextAlignment` as argument. Use `with_alignment` to set the alignment instead. Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-20 14:14:29 +00:00
error.to_string(),
"cannot convert VertexAttributeValues::Uint32x4 to alloc::vec::Vec<u32>"
);
assert_eq!(format!("{error:?}"),
"FromVertexAttributeError { from: Uint32x4([[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]), variant: \"Uint32x4\", into: \"alloc::vec::Vec<u32>\" }");
}
}