bevy/crates/bevy_ecs/src/reflect/resource.rs

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//! Definitions for [`Resource`] reflection.
//!
//! # Architecture
//!
//! See the module doc for [`crate::reflect::component`].
use crate::{
change_detection::Mut,
system::Resource,
world::{unsafe_world_cell::UnsafeWorldCell, World},
};
use bevy_reflect::{FromReflect, FromType, Reflect, TypeRegistry};
use super::from_reflect_with_fallback;
/// A struct used to operate on reflected [`Resource`] of a type.
///
/// A [`ReflectResource`] for type `T` can be obtained via
/// [`bevy_reflect::TypeRegistration::data`].
#[derive(Clone)]
pub struct ReflectResource(ReflectResourceFns);
/// The raw function pointers needed to make up a [`ReflectResource`].
///
/// This is used when creating custom implementations of [`ReflectResource`] with
/// [`ReflectResource::new()`].
///
/// > **Note:**
/// > Creating custom implementations of [`ReflectResource`] is an advanced feature that most users
/// > will not need.
/// > Usually a [`ReflectResource`] is created for a type by deriving [`Reflect`]
/// > and adding the `#[reflect(Resource)]` attribute.
/// > After adding the component to the [`TypeRegistry`],
/// > its [`ReflectResource`] can then be retrieved when needed.
///
/// Creating a custom [`ReflectResource`] may be useful if you need to create new resource types at
/// runtime, for example, for scripting implementations.
///
/// By creating a custom [`ReflectResource`] and inserting it into a type's
/// [`TypeRegistration`][bevy_reflect::TypeRegistration],
/// you can modify the way that reflected resources of that type will be inserted into the bevy
/// world.
#[derive(Clone)]
pub struct ReflectResourceFns {
/// Function pointer implementing [`ReflectResource::insert()`].
pub insert: fn(&mut World, &dyn Reflect, &TypeRegistry),
/// Function pointer implementing [`ReflectResource::apply()`].
pub apply: fn(&mut World, &dyn Reflect),
/// Function pointer implementing [`ReflectResource::apply_or_insert()`].
pub apply_or_insert: fn(&mut World, &dyn Reflect, &TypeRegistry),
/// Function pointer implementing [`ReflectResource::remove()`].
pub remove: fn(&mut World),
/// Function pointer implementing [`ReflectResource::reflect()`].
pub reflect: fn(&World) -> Option<&dyn Reflect>,
/// Function pointer implementing [`ReflectResource::reflect_unchecked_mut()`].
///
/// # Safety
/// The function may only be called with an [`UnsafeWorldCell`] that can be used to mutably access the relevant resource.
pub reflect_unchecked_mut: unsafe fn(UnsafeWorldCell<'_>) -> Option<Mut<'_, dyn Reflect>>,
/// Function pointer implementing [`ReflectResource::copy()`].
pub copy: fn(&World, &mut World, &TypeRegistry),
}
impl ReflectResourceFns {
/// Get the default set of [`ReflectResourceFns`] for a specific resource type using its
/// [`FromType`] implementation.
///
/// This is useful if you want to start with the default implementation before overriding some
/// of the functions to create a custom implementation.
pub fn new<T: Resource + FromReflect>() -> Self {
<ReflectResource as FromType<T>>::from_type().0
}
}
impl ReflectResource {
/// Insert a reflected [`Resource`] into the world like [`insert()`](World::insert_resource).
pub fn insert(&self, world: &mut World, resource: &dyn Reflect, registry: &TypeRegistry) {
(self.0.insert)(world, resource, registry);
}
/// Uses reflection to set the value of this [`Resource`] type in the world to the given value.
///
/// # Panics
///
/// Panics if there is no [`Resource`] of the given type.
pub fn apply(&self, world: &mut World, resource: &dyn Reflect) {
(self.0.apply)(world, resource);
}
/// Uses reflection to set the value of this [`Resource`] type in the world to the given value or insert a new one if it does not exist.
pub fn apply_or_insert(
&self,
world: &mut World,
resource: &dyn Reflect,
registry: &TypeRegistry,
) {
(self.0.apply_or_insert)(world, resource, registry);
}
/// Removes this [`Resource`] type from the world. Does nothing if it doesn't exist.
pub fn remove(&self, world: &mut World) {
(self.0.remove)(world);
}
/// Gets the value of this [`Resource`] type from the world as a reflected reference.
pub fn reflect<'a>(&self, world: &'a World) -> Option<&'a dyn Reflect> {
(self.0.reflect)(world)
}
/// Gets the value of this [`Resource`] type from the world as a mutable reflected reference.
pub fn reflect_mut<'a>(&self, world: &'a mut World) -> Option<Mut<'a, dyn Reflect>> {
// SAFETY: unique world access
unsafe { (self.0.reflect_unchecked_mut)(world.as_unsafe_world_cell()) }
}
/// # Safety
/// This method does not prevent you from having two mutable pointers to the same data,
/// violating Rust's aliasing rules. To avoid this:
/// * Only call this method with an [`UnsafeWorldCell`] which can be used to mutably access the resource.
/// * Don't call this method more than once in the same scope for a given [`Resource`].
pub unsafe fn reflect_unchecked_mut<'w>(
&self,
world: UnsafeWorldCell<'w>,
) -> Option<Mut<'w, dyn Reflect>> {
// SAFETY: caller promises to uphold uniqueness guarantees
unsafe { (self.0.reflect_unchecked_mut)(world) }
}
/// Gets the value of this [`Resource`] type from `source_world` and [applies](Self::apply()) it to the value of this [`Resource`] type in `destination_world`.
///
/// # Panics
///
/// Panics if there is no [`Resource`] of the given type.
pub fn copy(
&self,
source_world: &World,
destination_world: &mut World,
registry: &TypeRegistry,
) {
(self.0.copy)(source_world, destination_world, registry);
}
/// Create a custom implementation of [`ReflectResource`].
///
/// This is an advanced feature,
/// useful for scripting implementations,
/// that should not be used by most users
/// unless you know what you are doing.
///
/// Usually you should derive [`Reflect`] and add the `#[reflect(Resource)]` component
/// to generate a [`ReflectResource`] implementation automatically.
///
/// See [`ReflectResourceFns`] for more information.
pub fn new(&self, fns: ReflectResourceFns) -> Self {
Self(fns)
}
/// The underlying function pointers implementing methods on `ReflectResource`.
///
/// This is useful when you want to keep track locally of an individual
/// function pointer.
///
/// Calling [`TypeRegistry::get`] followed by
/// [`TypeRegistration::data::<ReflectResource>`] can be costly if done several
/// times per frame. Consider cloning [`ReflectResource`] and keeping it
/// between frames, cloning a `ReflectResource` is very cheap.
///
/// If you only need a subset of the methods on `ReflectResource`,
/// use `fn_pointers` to get the underlying [`ReflectResourceFns`]
/// and copy the subset of function pointers you care about.
///
/// [`TypeRegistration::data::<ReflectResource>`]: bevy_reflect::TypeRegistration::data
/// [`TypeRegistry::get`]: bevy_reflect::TypeRegistry::get
pub fn fn_pointers(&self) -> &ReflectResourceFns {
&self.0
}
}
impl<R: Resource + Reflect> FromType<R> for ReflectResource {
fn from_type() -> Self {
ReflectResource(ReflectResourceFns {
insert: |world, reflected_resource, registry| {
let resource = from_reflect_with_fallback::<R>(reflected_resource, world, registry);
world.insert_resource(resource);
},
apply: |world, reflected_resource| {
let mut resource = world.resource_mut::<R>();
resource.apply(reflected_resource);
},
apply_or_insert: |world, reflected_resource, registry| {
if let Some(mut resource) = world.get_resource_mut::<R>() {
resource.apply(reflected_resource);
} else {
let resource =
from_reflect_with_fallback::<R>(reflected_resource, world, registry);
world.insert_resource(resource);
}
},
remove: |world| {
world.remove_resource::<R>();
},
reflect: |world| world.get_resource::<R>().map(|res| res as &dyn Reflect),
reflect_unchecked_mut: |world| {
// SAFETY: all usages of `reflect_unchecked_mut` guarantee that there is either a single mutable
// reference or multiple immutable ones alive at any given point
unsafe {
world.get_resource_mut::<R>().map(|res| Mut {
value: res.value as &mut dyn Reflect,
ticks: res.ticks,
Track source location in change detection (#14034) # Objective - Make it possible to know *what* changed your component or resource. - Common need when debugging, when you want to know the last code location that mutated a value in the ECS. - This feature would be very useful for the editor alongside system stepping. ## Solution - Adds the caller location to column data. - Mutations now `track_caller` all the way up to the public API. - Commands that invoke these functions immediately call `Location::caller`, and pass this into the functions, instead of the functions themselves attempting to get the caller. This would not work for commands which are deferred, as the commands are executed by the scheduler, not the user's code. ## Testing - The `component_change_detection` example now shows where the component was mutated: ``` 2024-07-28T06:57:48.946022Z INFO component_change_detection: Entity { index: 1, generation: 1 }: New value: MyComponent(0.0) 2024-07-28T06:57:49.004371Z INFO component_change_detection: Entity { index: 1, generation: 1 }: New value: MyComponent(1.0) 2024-07-28T06:57:49.012738Z WARN component_change_detection: Change detected! -> value: Ref(MyComponent(1.0)) -> added: false -> changed: true -> changed by: examples/ecs/component_change_detection.rs:36:23 ``` - It's also possible to inspect change location from a debugger: <img width="608" alt="image" src="https://github.com/user-attachments/assets/c90ecc7a-0462-457a-80ae-42e7f5d346b4"> --- ## Changelog - Added source locations to ECS change detection behind the `track_change_detection` flag. ## Migration Guide - Added `changed_by` field to many internal ECS functions used with change detection when the `track_change_detection` feature flag is enabled. Use Location::caller() to provide the source of the function call. --------- Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-07-30 12:02:38 +00:00
#[cfg(feature = "track_change_detection")]
changed_by: res.changed_by,
})
}
},
copy: |source_world, destination_world, registry| {
let source_resource = source_world.resource::<R>();
let destination_resource =
from_reflect_with_fallback::<R>(source_resource, destination_world, registry);
destination_world.insert_resource(destination_resource);
},
})
}
}