bevy/examples/window/transparent_window.rs

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/// An example of how to display a window in transparent mode
/// [Documentation & Platform support.](https://docs.rs/bevy/latest/bevy/prelude/struct.WindowDescriptor.html#structfield.transparent)
use bevy::{prelude::*, window::WindowDescriptor};
fn main() {
App::new()
// ClearColor must have 0 alpha, otherwise some color will bleed through
.insert_resource(ClearColor(Color::NONE))
.insert_resource(WindowDescriptor {
// Setting `transparent` allows the `ClearColor`'s alpha value to take effect
transparent: true,
// Disabling window decorations to make it feel more like a widget than a window
decorations: false,
..default()
})
.add_startup_system(setup)
.add_plugins(DefaultPlugins)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
commands.spawn_bundle(SpriteBundle {
texture: asset_server.load("branding/icon.png"),
..default()
});
}