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https://github.com/bevyengine/bevy
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39 lines
1.1 KiB
WebGPU Shading Language
39 lines
1.1 KiB
WebGPU Shading Language
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#import bevy_pbr::forward_io::VertexOutput
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#import bevy_pbr::mesh_bindings::mesh
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struct Color {
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base_color: vec4<f32>,
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}
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#ifdef BINDLESS
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@group(2) @binding(0) var<storage> material_color: binding_array<Color, 4>;
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@group(2) @binding(1) var material_color_texture: binding_array<texture_2d<f32>, 4>;
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@group(2) @binding(2) var material_color_sampler: binding_array<sampler, 4>;
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#else // BINDLESS
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@group(2) @binding(0) var<uniform> material_color: Color;
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@group(2) @binding(1) var material_color_texture: texture_2d<f32>;
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@group(2) @binding(2) var material_color_sampler: sampler;
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#endif // BINDLESS
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@fragment
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fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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#ifdef BINDLESS
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let slot = mesh[in.instance_index].material_bind_group_slot;
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let base_color = material_color[slot].base_color;
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#else // BINDLESS
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let base_color = material_color.base_color;
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#endif // BINDLESS
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return base_color * textureSampleLevel(
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#ifdef BINDLESS
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material_color_texture[slot],
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material_color_sampler[slot],
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#else // BINDLESS
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material_color_texture,
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material_color_sampler,
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#endif // BINDLESS
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in.uv,
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0.0
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);
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}
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