bevy/docs/linux_dependencies.md

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# Installing Linux dependencies
This page lists the required dependencies to build a Bevy project on your Linux machine.
If you don't see your distro present in the list, feel free to add the instructions in this document.
## Ubuntu 20.04
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```bash
sudo apt-get install g++ pkg-config libx11-dev libasound2-dev libudev-dev
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```
Cleanup of Markdown Files and add CI Checking (#1463) I have run the VSCode Extension [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) on all Markdown Files in the Repo. The provided Rules are documented here: https://github.com/DavidAnson/markdownlint/blob/v0.23.1/doc/Rules.md Rules I didn't follow/fix: * MD024/no-duplicate-heading * Changelog: Here Heading will always repeat. * Examples Readme: Platform-specific documentation should be symmetrical. * MD025/single-title * MD026/no-trailing-punctuation * Caused by the ! in "Hello, World!". * MD033/no-inline-html * The plugins_guidlines file does need HTML, so the shown badges aren't downscaled too much. * ~~MD036/no-emphasis-as-heading:~~ * ~~This Warning only Appears in the Github Issue Templates and can be ignored.~~ * ~~MD041/first-line-heading~~ * ~~Only appears in the Readme for the AlienCake example Assets, which is unimportant.~~ --- I also sorted the Examples in the Readme and Cargo.toml in this order/Priority: * Topic/Folder * Introductionary Examples * Alphabetical Order The explanation for each case, where it isn't Alphabetical : * Diagnostics * log_diagnostics: The usage of inbuild Diagnostics is more important than creating your own. * ECS (Entity Component System) * ecs_guide: The guide should be read, before diving into other Features. * Reflection * reflection: Basic Explanation should be read, before more advanced Topics. * WASM Examples * hello_wasm: It's "Hello, World!".
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Depending on your graphics card, you may have to install one of the following:
`vulkan-radeon`, `vulkan-intel`, or `mesa-vulkan-drivers`
Compiling with clang is also possible - replace the `g++` package with `clang`.
### Windows Subsystem for Linux (WSL 2)
Cleanup of Markdown Files and add CI Checking (#1463) I have run the VSCode Extension [markdownlint](https://marketplace.visualstudio.com/items?itemName=DavidAnson.vscode-markdownlint) on all Markdown Files in the Repo. The provided Rules are documented here: https://github.com/DavidAnson/markdownlint/blob/v0.23.1/doc/Rules.md Rules I didn't follow/fix: * MD024/no-duplicate-heading * Changelog: Here Heading will always repeat. * Examples Readme: Platform-specific documentation should be symmetrical. * MD025/single-title * MD026/no-trailing-punctuation * Caused by the ! in "Hello, World!". * MD033/no-inline-html * The plugins_guidlines file does need HTML, so the shown badges aren't downscaled too much. * ~~MD036/no-emphasis-as-heading:~~ * ~~This Warning only Appears in the Github Issue Templates and can be ignored.~~ * ~~MD041/first-line-heading~~ * ~~Only appears in the Readme for the AlienCake example Assets, which is unimportant.~~ --- I also sorted the Examples in the Readme and Cargo.toml in this order/Priority: * Topic/Folder * Introductionary Examples * Alphabetical Order The explanation for each case, where it isn't Alphabetical : * Diagnostics * log_diagnostics: The usage of inbuild Diagnostics is more important than creating your own. * ECS (Entity Component System) * ecs_guide: The guide should be read, before diving into other Features. * Reflection * reflection: Basic Explanation should be read, before more advanced Topics. * WASM Examples * hello_wasm: It's "Hello, World!".
2021-02-22 04:50:05 +00:00
Graphics and audio need to be configured for them to work with WSL 2 backend.
Please see the ubuntu [WSL documentation](https://wiki.ubuntu.com/WSL) on how to set up graphics and audio.
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## Fedora 33
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```bash
sudo dnf install gcc-c++ libX11-devel alsa-lib-devel systemd-devel
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```
## Arch / Manjaro
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```bash
sudo pacman -S libx11 pkgconf alsa-lib
```
## Solus
```bash
sudo eopkg install pkg-config libx11-devel g++ alsa-lib-devel
```
## Void
```bash
sudo xbps-install -S pkgconf alsa-lib-devel libX11-devel eudev-libudev-devel
```
## NixOS
Add a `build.rs` file to your project containing:
```rust
# build.rs
fn main() {
if cfg!(target_os = "linux") {
println!("cargo:rustc-link-lib=vulkan");
}
}
```
These packages provide the dependencies required to run a bevy project. They can be installed globally or via nix-shell.
Based on your global configuration it also might be necessary to allow unfree packages:
```bash
export NIXPKGS_ALLOW_UNFREE=1 # needed for lutris
nix-shell -p cargo pkgconfig udev lutris alsaLib x11 xorg.libXcursor xorg.libXrandr xorg.libXi vulkan-tools vulkan-headers vulkan-loader vulkan-validation-layers
```
Alternatively, you can define `shell.nix` containing:
```nix
# shell.nix
{ pkgs ? import <nixpkgs> { } }:
with pkgs;
mkShell {
buildInputs = [
cargo
pkgconfig udev alsaLib lutris
x11 xorg.libXcursor xorg.libXrandr xorg.libXi
vulkan-tools vulkan-headers vulkan-loader vulkan-validation-layers
];
}
```
And enter it by just running `nix-shell`.
You should be able compile bevy programms using `cargo` within this nix-shell.