bevy/crates/bevy_picking/Cargo.toml

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[package]
name = "bevy_picking"
version = "0.15.0-dev"
edition = "2021"
description = "Provides screen picking functionality for Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
[dependencies]
bevy_app = { path = "../bevy_app", version = "0.15.0-dev" }
Picking event ordering (#14862) # Objective Correctly order picking events. Resolves https://github.com/bevyengine/bevy/issues/5984. ## Solution Event ordering [very long standing problem](https://github.com/aevyrie/bevy_mod_picking/issues/294) with mod picking, stemming from two related issues. The first problem was that `Pointer<T>` events of different types couldn't be ordered, but we have already gotten around that in the upstream by switching to observers. Since observers run in the order they are triggered, this isn't an issue. The second problem was that the underlying event streams that picking uses to create it's pointer interaction events *also* lacked ordering, and the systems that generated the points couldn't interleave events. This PR fixes that by unifying the event streams and integrating the various interaction systems. The concrete changes are as follows: + `bevy_winit::WinitEvent` has been moved to `bevy_window::WindowEvent`. This provides a unified (and more importantly, *ordered*) input stream for both `bevy_window` and `bevy_input` events. + Replaces `InputMove` and `InputPress` with `PointerInput`, a new unified input event which drives picking and interaction. This event is built to have drop-in forward compatibility with [winit's upcoming pointer abstraction](https://github.com/rust-windowing/winit/pull/3876). I have added code to emulate it using the current winit input abstractions, but this entire thing will be much more robust when it lands. + Rolls `pointer_events` `send_click_and_drag_events` and `send_drag_over_events` into a single system, which operates directly on `PointerEvent` and triggers observers as output. The PR also improves docs and takes the opportunity to refactor/streamline the pointer event dispatch logic. ## Status & Testing This PR is now feature complete and documented. While it is theoretically possible to add unit tests for the ordering, building the picking mocking for that will take a little while. Feedback on the chosen ordering of events is within-scope. ## Migration Guide For users switching from `bevy_mod_picking` to `bevy_picking`: + Instead of adding an `On<T>` component, use `.observe(|trigger: Trigger<T>|)`. You may now apply multiple handlers to the same entity using this command. + Pointer interaction events now have semi-deterministic ordering which (more or less) aligns with the order of the raw input stream. Consult the docs on `bevy_picking::event::pointer_events` for current information. You may need to adjust your event handling logic accordingly. + `PointerCancel` has been replaced with `Pointer<Cancled>`, which now has the semantics of an OS touch pointer cancel event. + `InputMove` and `InputPress` have been merged into `PointerInput`. The use remains exactly the same. + Picking interaction events are now only accessible through observers, and no `EventReader`. This functionality may be re-implemented later. For users of `bevy_winit`: + The event `bevy_winit::WinitEvent` has moved to `bevy_window::WindowEvent`. If this was the only thing you depended on `bevy_winit` for, you should switch your dependency to `bevy_window`. + `bevy_window` now depends on `bevy_input`. The dependencies of `bevy_input` are a subset of the existing dependencies for `bevy_window` so this should be non-breaking.
2024-09-04 19:41:06 +00:00
bevy_asset = { path = "../bevy_asset", version = "0.15.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.15.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.15.0-dev" }
bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.15.0-dev" }
bevy_input = { path = "../bevy_input", version = "0.15.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.15.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.15.0-dev" }
bevy_render = { path = "../bevy_render", version = "0.15.0-dev" }
Picking event ordering (#14862) # Objective Correctly order picking events. Resolves https://github.com/bevyengine/bevy/issues/5984. ## Solution Event ordering [very long standing problem](https://github.com/aevyrie/bevy_mod_picking/issues/294) with mod picking, stemming from two related issues. The first problem was that `Pointer<T>` events of different types couldn't be ordered, but we have already gotten around that in the upstream by switching to observers. Since observers run in the order they are triggered, this isn't an issue. The second problem was that the underlying event streams that picking uses to create it's pointer interaction events *also* lacked ordering, and the systems that generated the points couldn't interleave events. This PR fixes that by unifying the event streams and integrating the various interaction systems. The concrete changes are as follows: + `bevy_winit::WinitEvent` has been moved to `bevy_window::WindowEvent`. This provides a unified (and more importantly, *ordered*) input stream for both `bevy_window` and `bevy_input` events. + Replaces `InputMove` and `InputPress` with `PointerInput`, a new unified input event which drives picking and interaction. This event is built to have drop-in forward compatibility with [winit's upcoming pointer abstraction](https://github.com/rust-windowing/winit/pull/3876). I have added code to emulate it using the current winit input abstractions, but this entire thing will be much more robust when it lands. + Rolls `pointer_events` `send_click_and_drag_events` and `send_drag_over_events` into a single system, which operates directly on `PointerEvent` and triggers observers as output. The PR also improves docs and takes the opportunity to refactor/streamline the pointer event dispatch logic. ## Status & Testing This PR is now feature complete and documented. While it is theoretically possible to add unit tests for the ordering, building the picking mocking for that will take a little while. Feedback on the chosen ordering of events is within-scope. ## Migration Guide For users switching from `bevy_mod_picking` to `bevy_picking`: + Instead of adding an `On<T>` component, use `.observe(|trigger: Trigger<T>|)`. You may now apply multiple handlers to the same entity using this command. + Pointer interaction events now have semi-deterministic ordering which (more or less) aligns with the order of the raw input stream. Consult the docs on `bevy_picking::event::pointer_events` for current information. You may need to adjust your event handling logic accordingly. + `PointerCancel` has been replaced with `Pointer<Cancled>`, which now has the semantics of an OS touch pointer cancel event. + `InputMove` and `InputPress` have been merged into `PointerInput`. The use remains exactly the same. + Picking interaction events are now only accessible through observers, and no `EventReader`. This functionality may be re-implemented later. For users of `bevy_winit`: + The event `bevy_winit::WinitEvent` has moved to `bevy_window::WindowEvent`. If this was the only thing you depended on `bevy_winit` for, you should switch your dependency to `bevy_window`. + `bevy_window` now depends on `bevy_input`. The dependencies of `bevy_input` are a subset of the existing dependencies for `bevy_window` so this should be non-breaking.
2024-09-04 19:41:06 +00:00
bevy_time = { path = "../bevy_time", version = "0.15.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.15.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.15.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.15.0-dev" }
uuid = { version = "1.1", features = ["v4"] }
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options"]
all-features = true