bevy/crates/bevy_render/src/texture/exr_texture_loader.rs

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use crate::texture::{Image, TextureFormatPixelInfo};
use anyhow::Result;
use bevy_asset::{AssetLoader, LoadContext, LoadedAsset};
use bevy_utils::BoxedFuture;
use image::ImageDecoder;
use wgpu::{Extent3d, TextureDimension, TextureFormat};
/// Loads EXR textures as Texture assets
#[derive(Clone, Default)]
pub struct ExrTextureLoader;
impl AssetLoader for ExrTextureLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<()>> {
Box::pin(async move {
let format = TextureFormat::Rgba32Float;
debug_assert_eq!(
format.pixel_size(),
4 * 4,
"Format should have 32bit x 4 size"
);
let decoder = image::codecs::openexr::OpenExrDecoder::with_alpha_preference(
std::io::Cursor::new(bytes),
Some(true),
)?;
let (width, height) = decoder.dimensions();
let total_bytes = decoder.total_bytes() as usize;
let mut buf = vec![0u8; total_bytes];
decoder.read_image(buf.as_mut_slice())?;
let texture = Image::new(
Extent3d {
width,
height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
buf,
format,
);
load_context.set_default_asset(LoadedAsset::new(texture));
Ok(())
})
}
fn extensions(&self) -> &[&str] {
&["exr"]
}
}