bevy/examples/ecs/fixed_timestep.rs

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use bevy::{
core::{FixedTimestep, FixedTimesteps},
prelude::*,
};
const LABEL: &str = "my_fixed_timestep";
#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
struct FixedUpdateStage;
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fn main() {
App::build()
.add_plugins(DefaultPlugins)
// this system will run once every update (it should match your screen's refresh rate)
.add_system(frame_update.system())
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// add a new stage that runs every two seconds
.add_stage_after(
CoreStage::Update,
FixedUpdateStage,
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SystemStage::parallel()
.with_run_criteria(
FixedTimestep::step(0.5)
// labels are optional. they provide a way to access the current
// FixedTimestep state from within a system
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.with_label(LABEL),
)
.with_system(fixed_update.system()),
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)
.run();
}
fn frame_update(mut last_time: Local<f64>, time: Res<Time>) {
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println!("update: {}", time.seconds_since_startup() - *last_time);
*last_time = time.seconds_since_startup();
}
fn fixed_update(mut last_time: Local<f64>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
println!(
"fixed_update: {}",
time.seconds_since_startup() - *last_time,
);
let fixed_timestep = fixed_timesteps.get(LABEL).unwrap();
println!(
" overstep_percentage: {}",
fixed_timestep.overstep_percentage()
);
*last_time = time.seconds_since_startup();
}