2022-05-16 13:53:20 +00:00
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//! Shows how to render simple primitive shapes with a single color.
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2022-05-05 00:03:47 +00:00
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use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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// Rectangle
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commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgb(0.25, 0.25, 0.75),
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custom_size: Some(Vec2::new(50.0, 100.0)),
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..default()
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},
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..default()
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});
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// Circle
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commands.spawn_bundle(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Circle::new(50.).into()).into(),
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material: materials.add(ColorMaterial::from(Color::PURPLE)),
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transform: Transform::from_translation(Vec3::new(-100., 0., 0.)),
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..default()
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});
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// Hexagon
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commands.spawn_bundle(MaterialMesh2dBundle {
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mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(),
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material: materials.add(ColorMaterial::from(Color::TURQUOISE)),
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transform: Transform::from_translation(Vec3::new(100., 0., 0.)),
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..default()
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});
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}
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