2020-04-25 00:46:54 +00:00
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[package]
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name = "bevy_pbr"
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2023-03-06 05:13:36 +00:00
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version = "0.11.0-dev"
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2021-10-27 00:12:14 +00:00
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edition = "2021"
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2020-08-10 00:24:27 +00:00
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description = "Adds PBR rendering to Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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2021-07-23 21:11:51 +00:00
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license = "MIT OR Apache-2.0"
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2020-08-10 00:24:27 +00:00
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keywords = ["bevy"]
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2020-04-25 00:46:54 +00:00
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2021-12-22 20:59:48 +00:00
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[features]
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webgl = []
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2020-04-25 00:46:54 +00:00
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[dependencies]
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2021-05-17 22:29:10 +00:00
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# bevy
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2023-03-06 05:13:36 +00:00
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bevy_app = { path = "../bevy_app", version = "0.11.0-dev" }
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bevy_asset = { path = "../bevy_asset", version = "0.11.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.11.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.11.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.11.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.11.0-dev", features = ["bevy"] }
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bevy_render = { path = "../bevy_render", version = "0.11.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.11.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.11.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.11.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.11.0-dev" }
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2021-05-17 22:29:10 +00:00
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# other
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2021-12-14 03:58:23 +00:00
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bitflags = "1.2"
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2021-05-17 22:29:10 +00:00
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# direct dependency required for derive macro
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bytemuck = { version = "1", features = ["derive"] }
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Allow unbatched render phases to use unstable sorts (#5049)
# Objective
Partially addresses #4291.
Speed up the sort phase for unbatched render phases.
## Solution
Split out one of the optimizations in #4899 and allow implementors of `PhaseItem` to change what kind of sort is used when sorting the items in the phase. This currently includes Stable, Unstable, and Unsorted. Each of these corresponds to `Vec::sort_by_key`, `Vec::sort_unstable_by_key`, and no sorting at all. The default is `Unstable`. The last one can be used as a default if users introduce a preliminary depth prepass.
## Performance
This will not impact the performance of any batched phases, as it is still using a stable sort. 2D's only phase is unchanged. All 3D phases are unbatched currently, and will benefit from this change.
On `many_cubes`, where the primary phase is opaque, this change sees a speed up from 907.02us -> 477.62us, a 47.35% reduction.
![image](https://user-images.githubusercontent.com/3137680/174471253-22424874-30d5-4db5-b5b4-65fb2c612a9c.png)
## Future Work
There were prior discussions to add support for faster radix sorts in #4291, which in theory should be a `O(n)` instead of a `O(nlog(n))` time. [`voracious`](https://crates.io/crates/voracious_radix_sort) has been proposed, but it seems to be optimize for use cases with more than 30,000 items, which may be atypical for most systems.
Another optimization included in #4899 is to reduce the size of a few of the IDs commonly used in `PhaseItem` implementations to shrink the types to make swapping/sorting faster. Both `CachedPipelineId` and `DrawFunctionId` could be reduced to `u32` instead of `usize`.
Ideally, this should automatically change to use stable sorts when `BatchedPhaseItem` is implemented on the same phase item type, but this requires specialization, which may not land in stable Rust for a short while.
---
## Changelog
Added: `PhaseItem::sort`
## Migration Guide
RenderPhases now default to a unstable sort (via `slice::sort_unstable_by_key`). This can typically improve sort phase performance, but may produce incorrect batching results when implementing `BatchedPhaseItem`. To revert to the older stable sort, manually implement `PhaseItem::sort` to implement a stable sort (i.e. via `slice::sort_by_key`).
Co-authored-by: Federico Rinaldi <gisquerin@gmail.com>
Co-authored-by: Robert Swain <robert.swain@gmail.com>
Co-authored-by: colepoirier <colepoirier@gmail.com>
2022-06-23 10:52:49 +00:00
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radsort = "0.1"
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