bevy/examples/testbed/ui_layout_rounding.rs

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//! Spawns a simple grid layout with nodes laid out covering a white background useful for catching layout rounding errors.
//! Any white lines seen are gaps in the layout are caused by coordinate rounding bugs.
use bevy::{
color::palettes::css::{DARK_BLUE, MAROON},
prelude::*,
ui::UiScale,
winit::WinitSettings,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.insert_resource(WinitSettings::desktop_app())
.insert_resource(UiScale(1.5))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((Camera2d, UiAntiAlias::On));
commands
.spawn((
Node {
display: Display::Grid,
width: Val::Percent(100.),
height: Val::Percent(100.),
grid_template_rows: vec![RepeatedGridTrack::fr(10, 1.)],
..Default::default()
},
BackgroundColor(Color::WHITE),
))
.with_children(|commands| {
for i in 2..12 {
commands
.spawn(Node {
display: Display::Grid,
grid_template_columns: vec![RepeatedGridTrack::fr(i, 1.)],
..Default::default()
})
.with_children(|commands| {
for _ in 0..i {
commands.spawn((
Node {
border: UiRect::all(Val::Px(5.)),
..Default::default()
},
BackgroundColor(MAROON.into()),
BorderColor(DARK_BLUE.into()),
));
}
});
}
});
}