bevy/examples/diagnostics/log_diagnostics.rs

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use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Adds frame time diagnostics
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
// Adds a system that prints diagnostics to the console
.add_plugin(LogDiagnosticsPlugin::default())
// Any plugin can register diagnostics
// Uncomment this to add some render resource diagnostics:
// .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
// Uncomment this to add an entity count diagnostics:
// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
// Uncomment this to add an asset count diagnostics:
// .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
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.run();
}