bevy/examples/asset/hot_asset_reloading.rs

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use bevy::prelude::*;
/// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your game is running.
/// This lets you immediately see the results of your changes without restarting the game.
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.run();
}
fn setup(
asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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command_buffer: &mut CommandBuffer,
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) {
// Load our mesh:
let mesh_handle = asset_server
.load("assets/models/monkey/Monkey.gltf")
.unwrap();
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// Tell the asset server to watch for asset changes on disk:
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asset_server.watch_for_changes().unwrap();
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// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
// You should see the changes immediately show up in your app.
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// Create a material for the mesh:
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let material_handle = materials.add(StandardMaterial {
albedo: Color::rgb(0.5, 0.4, 0.3),
..Default::default()
});
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// Add entities to the world:
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command_buffer
.build()
// mesh
.entity_with(MeshComponents {
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mesh: mesh_handle,
material: material_handle,
..Default::default()
})
// light
.entity_with(LightComponents {
translation: Translation::new(4.0, 5.0, 4.0),
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..Default::default()
})
// camera
.entity_with(PerspectiveCameraComponents {
transform: Transform::new_sync_disabled(Mat4::face_toward(
Vec3::new(2.0, 2.0, 6.0),
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Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 1.0, 0.0),
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)),
..Default::default()
});
}