bevy/crates/bevy_ui/src/focus.rs

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Rust
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use crate::Node;
use bevy_app::{EventReader, Events};
use bevy_core::FloatOrd;
use bevy_ecs::prelude::*;
use bevy_input::{mouse::MouseButton, Input};
use bevy_math::Vec2;
use bevy_transform::components::GlobalTransform;
2020-07-26 19:27:09 +00:00
use bevy_window::CursorMoved;
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
pub enum Interaction {
Clicked,
Hovered,
None,
}
impl Default for Interaction {
fn default() -> Self {
Interaction::None
}
}
#[derive(Copy, Clone, Eq, PartialEq, Debug)]
pub enum FocusPolicy {
Block,
Pass,
}
impl Default for FocusPolicy {
fn default() -> Self {
FocusPolicy::Block
}
}
#[derive(Default)]
pub struct State {
cursor_moved_event_reader: EventReader<CursorMoved>,
cursor_position: Vec2,
hovered_entity: Option<Entity>,
}
pub fn ui_focus_system(
mut state: Local<State>,
mouse_button_input: Res<Input<MouseButton>>,
cursor_moved_events: Res<Events<CursorMoved>>,
mut node_query: Query<(
Entity,
&Node,
&GlobalTransform,
Option<&mut Interaction>,
Option<&FocusPolicy>,
)>,
) {
if let Some(cursor_moved) = state.cursor_moved_event_reader.latest(&cursor_moved_events) {
state.cursor_position = cursor_moved.position;
}
if mouse_button_input.just_released(MouseButton::Left) {
for (_entity, _node, _global_transform, interaction, _focus_policy) in node_query.iter_mut()
{
if let Some(mut interaction) = interaction {
if *interaction == Interaction::Clicked {
*interaction = Interaction::None;
}
}
}
}
let mouse_clicked = mouse_button_input.just_pressed(MouseButton::Left);
let mut hovered_entity = None;
{
let mut moused_over_z_sorted_nodes = node_query
.iter_mut()
.filter_map(
|(entity, node, global_transform, interaction, focus_policy)| {
let position = global_transform.translation;
let ui_position = position.truncate();
let extents = node.size / 2.0;
let min = ui_position - extents;
let max = ui_position + extents;
// if the current cursor position is within the bounds of the node, consider it for clicking
if (min.x()..max.x()).contains(&state.cursor_position.x())
&& (min.y()..max.y()).contains(&state.cursor_position.y())
{
Some((entity, focus_policy, interaction, FloatOrd(position.z())))
} else {
if let Some(mut interaction) = interaction {
if *interaction == Interaction::Hovered {
*interaction = Interaction::None;
}
}
None
}
},
)
.collect::<Vec<_>>();
moused_over_z_sorted_nodes.sort_by_key(|(_, _, _, z)| -*z);
for (entity, focus_policy, interaction, _) in moused_over_z_sorted_nodes {
if let Some(mut interaction) = interaction {
if mouse_clicked {
// only consider nodes with ClickState "clickable"
if *interaction != Interaction::Clicked {
*interaction = Interaction::Clicked;
}
} else if *interaction == Interaction::None {
*interaction = Interaction::Hovered;
}
}
hovered_entity = Some(entity);
match focus_policy.cloned().unwrap_or(FocusPolicy::Block) {
FocusPolicy::Block => {
break;
}
FocusPolicy::Pass => { /* allow the next node to be hovered/clicked */ }
}
}
}
// if there is a new hovered entity, but an entity is currently hovered, unhover the old entity
if let Some(new_hovered_entity) = hovered_entity {
if let Some(old_hovered_entity) = state.hovered_entity {
if new_hovered_entity != old_hovered_entity {
if let Ok(mut interaction) =
node_query.get_component_mut::<Interaction>(old_hovered_entity)
{
if *interaction == Interaction::Hovered {
*interaction = Interaction::None;
}
}
state.hovered_entity = None;
}
}
state.hovered_entity = hovered_entity;
}
}