2020-07-28 21:26:12 +00:00
|
|
|
use bevy::prelude::*;
|
2020-01-11 09:46:51 +00:00
|
|
|
|
|
|
|
struct Rotator;
|
|
|
|
|
|
|
|
fn main() {
|
2020-03-20 23:35:19 +00:00
|
|
|
App::build()
|
2020-04-04 19:40:32 +00:00
|
|
|
.add_default_plugins()
|
2020-05-14 00:31:56 +00:00
|
|
|
.add_startup_system(setup.system())
|
2020-04-30 20:52:11 +00:00
|
|
|
.add_system(rotator_system.system())
|
2020-01-11 11:31:36 +00:00
|
|
|
.run();
|
2020-01-11 09:46:51 +00:00
|
|
|
}
|
|
|
|
|
2020-04-07 04:32:19 +00:00
|
|
|
/// rotates the parent, which will result in the child also rotating
|
2020-07-10 08:37:06 +00:00
|
|
|
fn rotator_system(time: Res<Time>, mut query: Query<(&Rotator, &mut Rotation)>) {
|
2020-07-22 03:12:15 +00:00
|
|
|
for (_rotator, mut rotation) in &mut query.iter() {
|
2020-06-27 19:06:12 +00:00
|
|
|
rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
|
|
|
|
}
|
2020-01-11 09:46:51 +00:00
|
|
|
}
|
|
|
|
|
2020-04-12 21:47:41 +00:00
|
|
|
/// set up a simple scene with a "parent" cube and a "child" cube
|
2020-05-14 00:31:56 +00:00
|
|
|
fn setup(
|
2020-07-10 04:18:35 +00:00
|
|
|
mut commands: Commands,
|
2020-05-14 00:52:47 +00:00
|
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
2020-05-14 00:31:56 +00:00
|
|
|
) {
|
2020-05-16 07:21:04 +00:00
|
|
|
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
2020-05-14 00:31:56 +00:00
|
|
|
let cube_material_handle = materials.add(StandardMaterial {
|
2020-03-18 05:02:01 +00:00
|
|
|
albedo: Color::rgb(0.5, 0.4, 0.3),
|
|
|
|
..Default::default()
|
2020-03-16 07:45:28 +00:00
|
|
|
});
|
2020-01-11 09:46:51 +00:00
|
|
|
|
2020-07-10 04:18:35 +00:00
|
|
|
commands
|
2020-03-09 08:31:15 +00:00
|
|
|
// parent cube
|
2020-07-10 04:18:35 +00:00
|
|
|
.spawn(PbrComponents {
|
2020-03-09 08:31:15 +00:00
|
|
|
mesh: cube_handle,
|
2020-03-16 07:45:28 +00:00
|
|
|
material: cube_material_handle,
|
2020-03-09 08:31:15 +00:00
|
|
|
translation: Translation::new(0.0, 0.0, 1.0),
|
|
|
|
..Default::default()
|
|
|
|
})
|
2020-06-25 18:21:56 +00:00
|
|
|
.with(Rotator)
|
2020-07-10 04:18:35 +00:00
|
|
|
.with_children(|parent| {
|
2020-04-07 04:32:19 +00:00
|
|
|
// child cube
|
2020-07-10 04:18:35 +00:00
|
|
|
parent.spawn(PbrComponents {
|
2020-03-09 09:00:59 +00:00
|
|
|
mesh: cube_handle,
|
2020-03-16 07:45:28 +00:00
|
|
|
material: cube_material_handle,
|
2020-03-09 09:00:59 +00:00
|
|
|
translation: Translation::new(0.0, 0.0, 3.0),
|
|
|
|
..Default::default()
|
2020-07-10 04:18:35 +00:00
|
|
|
});
|
2020-03-09 08:31:15 +00:00
|
|
|
})
|
|
|
|
// light
|
2020-07-10 04:18:35 +00:00
|
|
|
.spawn(LightComponents {
|
2020-06-24 22:29:10 +00:00
|
|
|
translation: Translation::new(4.0, 5.0, -4.0),
|
2020-03-09 08:31:15 +00:00
|
|
|
..Default::default()
|
|
|
|
})
|
|
|
|
// camera
|
2020-07-20 00:00:08 +00:00
|
|
|
.spawn(Camera3dComponents {
|
2020-06-24 02:15:05 +00:00
|
|
|
transform: Transform::new_sync_disabled(Mat4::face_toward(
|
2020-03-09 08:31:15 +00:00
|
|
|
Vec3::new(5.0, 10.0, 10.0),
|
2020-01-11 09:46:51 +00:00
|
|
|
Vec3::new(0.0, 0.0, 0.0),
|
2020-06-24 22:29:10 +00:00
|
|
|
Vec3::new(0.0, 1.0, 0.0),
|
2020-01-11 09:59:39 +00:00
|
|
|
)),
|
2020-03-22 04:55:33 +00:00
|
|
|
..Default::default()
|
2020-04-07 20:25:01 +00:00
|
|
|
});
|
2020-01-11 09:59:39 +00:00
|
|
|
}
|