bevy/crates/bevy_pbr/Cargo.toml

32 lines
1.1 KiB
TOML
Raw Normal View History

[package]
name = "bevy_pbr"
version = "0.8.0-dev"
edition = "2021"
2020-08-10 00:24:27 +00:00
description = "Adds PBR rendering to Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) This relicenses Bevy under the dual MIT or Apache-2.0 license. For rationale, see #2373. * Changes the LICENSE file to describe the dual license. Moved the MIT license to docs/LICENSE-MIT. Added the Apache-2.0 license to docs/LICENSE-APACHE. I opted for this approach over dumping both license files at the root (the more common approach) for a number of reasons: * Github links to the "first" license file (LICENSE-APACHE) in its license links (you can see this in the wgpu and rust-analyzer repos). People clicking these links might erroneously think that the apache license is the only option. Rust and Amethyst both use COPYRIGHT or COPYING files to solve this problem, but this creates more file noise (if you do everything at the root) and the naming feels way less intuitive. * People have a reflex to look for a LICENSE file. By providing a single license file at the root, we make it easy for them to understand our licensing approach. * I like keeping the root clean and noise free * There is precedent for putting the apache and mit license text in sub folders (amethyst) * Removed the `Copyright (c) 2020 Carter Anderson` copyright notice from the MIT license. I don't care about this attribution, it might make license compliance more difficult in some cases, and it didn't properly attribute other contributors. We shoudn't replace it with something like "Copyright (c) 2021 Bevy Contributors" because "Bevy Contributors" is not a legal entity. Instead, we just won't include the copyright line (which has precedent ... Rust also uses this approach). * Updates crates to use the new "MIT OR Apache-2.0" license value * Removes the old legion-transform license file from bevy_transform. bevy_transform has been its own, fully custom implementation for a long time and that license no longer applies. * Added a License section to the main readme * Updated our Bevy Plugin licensing guidelines. As a follow-up we should update the website to properly describe the new license. Closes #2373
2021-07-23 21:11:51 +00:00
license = "MIT OR Apache-2.0"
2020-08-10 00:24:27 +00:00
keywords = ["bevy"]
[features]
webgl = []
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.8.0-dev" }
bevy_asset = { path = "../bevy_asset", version = "0.8.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.8.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.8.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.8.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.8.0-dev", features = ["bevy"] }
bevy_render = { path = "../bevy_render", version = "0.8.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.8.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.8.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.8.0-dev" }
# other
bitflags = "1.2"
# direct dependency required for derive macro
bytemuck = { version = "1", features = ["derive"] }
Allow unbatched render phases to use unstable sorts (#5049) # Objective Partially addresses #4291. Speed up the sort phase for unbatched render phases. ## Solution Split out one of the optimizations in #4899 and allow implementors of `PhaseItem` to change what kind of sort is used when sorting the items in the phase. This currently includes Stable, Unstable, and Unsorted. Each of these corresponds to `Vec::sort_by_key`, `Vec::sort_unstable_by_key`, and no sorting at all. The default is `Unstable`. The last one can be used as a default if users introduce a preliminary depth prepass. ## Performance This will not impact the performance of any batched phases, as it is still using a stable sort. 2D's only phase is unchanged. All 3D phases are unbatched currently, and will benefit from this change. On `many_cubes`, where the primary phase is opaque, this change sees a speed up from 907.02us -> 477.62us, a 47.35% reduction. ![image](https://user-images.githubusercontent.com/3137680/174471253-22424874-30d5-4db5-b5b4-65fb2c612a9c.png) ## Future Work There were prior discussions to add support for faster radix sorts in #4291, which in theory should be a `O(n)` instead of a `O(nlog(n))` time. [`voracious`](https://crates.io/crates/voracious_radix_sort) has been proposed, but it seems to be optimize for use cases with more than 30,000 items, which may be atypical for most systems. Another optimization included in #4899 is to reduce the size of a few of the IDs commonly used in `PhaseItem` implementations to shrink the types to make swapping/sorting faster. Both `CachedPipelineId` and `DrawFunctionId` could be reduced to `u32` instead of `usize`. Ideally, this should automatically change to use stable sorts when `BatchedPhaseItem` is implemented on the same phase item type, but this requires specialization, which may not land in stable Rust for a short while. --- ## Changelog Added: `PhaseItem::sort` ## Migration Guide RenderPhases now default to a unstable sort (via `slice::sort_unstable_by_key`). This can typically improve sort phase performance, but may produce incorrect batching results when implementing `BatchedPhaseItem`. To revert to the older stable sort, manually implement `PhaseItem::sort` to implement a stable sort (i.e. via `slice::sort_by_key`). Co-authored-by: Federico Rinaldi <gisquerin@gmail.com> Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: colepoirier <colepoirier@gmail.com>
2022-06-23 10:52:49 +00:00
radsort = "0.1"