bevy/examples/ecs/event.rs

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use bevy::prelude::*;
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/// This example creates a new event, a system that triggers the event once per second,
/// and a system that prints a message whenever the event is received.
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fn main() {
App::new()
.add_plugins(DefaultPlugins)
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.add_event::<MyEvent>()
.add_event::<PlaySound>()
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.init_resource::<EventTriggerState>()
.add_system(event_trigger)
.add_system(event_listener)
.add_system(sound_player)
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.run();
}
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struct MyEvent {
pub message: String,
}
#[derive(Default)]
struct PlaySound;
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struct EventTriggerState {
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event_timer: Timer,
}
impl Default for EventTriggerState {
fn default() -> Self {
EventTriggerState {
event_timer: Timer::from_seconds(1.0, true),
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}
}
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}
// sends MyEvent and PlaySound every second
fn event_trigger(
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time: Res<Time>,
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mut state: ResMut<EventTriggerState>,
mut my_events: EventWriter<MyEvent>,
mut play_sound_events: EventWriter<PlaySound>,
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) {
if state.event_timer.tick(time.delta()).finished() {
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my_events.send(MyEvent {
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message: "MyEvent just happened!".to_string(),
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});
play_sound_events.send_default();
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}
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}
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// prints events as they come in
fn event_listener(mut events: EventReader<MyEvent>) {
for my_event in events.iter() {
info!("{}", my_event.message);
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}
}
fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
for _ in play_sound_events.iter() {
info!("Playing a sound");
}
}