bevy/examples/ecs/fixed_timestep.rs

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//! Shows how to create systems that run every fixed timestep, rather than every tick.
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use bevy::{
prelude::*,
time::{FixedTimestep, FixedTimesteps},
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};
const LABEL: &str = "my_fixed_timestep";
#[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
struct FixedUpdateStage;
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fn main() {
App::new()
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.add_plugins(DefaultPlugins)
// this system will run once every update (it should match your screen's refresh rate)
.add_system(frame_update)
// add a new stage that runs twice a second
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.add_stage_after(
CoreStage::Update,
FixedUpdateStage,
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SystemStage::parallel()
.with_run_criteria(
FixedTimestep::step(0.5)
// labels are optional. they provide a way to access the current
// FixedTimestep state from within a system
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.with_label(LABEL),
)
.with_system(fixed_update),
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)
.run();
}
fn frame_update(mut last_time: Local<f64>, time: Res<Time>) {
info!("update: {}", time.seconds_since_startup() - *last_time);
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*last_time = time.seconds_since_startup();
}
fn fixed_update(mut last_time: Local<f64>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
info!(
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"fixed_update: {}",
time.seconds_since_startup() - *last_time,
);
let fixed_timestep = fixed_timesteps.get(LABEL).unwrap();
info!(
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" overstep_percentage: {}",
fixed_timestep.overstep_percentage()
);
*last_time = time.seconds_since_startup();
}