bevy/crates/bevy_gizmos/src/arcs.rs

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//! Additional [`Gizmos`] Functions -- Arcs
//!
//! Includes the implementation of [`Gizmos::arc_2d`],
//! and assorted support items.
use crate::circles::DEFAULT_CIRCLE_SEGMENTS;
use crate::prelude::Gizmos;
use bevy_math::Vec2;
use bevy_render::color::Color;
use std::f32::consts::TAU;
impl<'s> Gizmos<'s> {
/// Draw an arc, which is a part of the circumference of a circle, in 2D.
///
/// This should be called for each frame the arc needs to be rendered.
///
/// # Arguments
/// - `position` sets the center of this circle.
/// - `radius` controls the distance from `position` to this arc, and thus its curvature.
/// - `direction_angle` sets the clockwise angle in radians between `Vec2::Y` and
/// the vector from `position` to the midpoint of the arc.
/// - `arc_angle` sets the length of this arc, in radians.
///
/// # Example
/// ```
/// # use bevy_gizmos::prelude::*;
/// # use bevy_render::prelude::*;
/// # use bevy_math::prelude::*;
/// # use std::f32::consts::PI;
/// fn system(mut gizmos: Gizmos) {
/// gizmos.arc_2d(Vec2::ZERO, 0., PI / 4., 1., Color::GREEN);
///
/// // Arcs have 32 line-segments by default.
/// // You may want to increase this for larger arcs.
/// gizmos
/// .arc_2d(Vec2::ZERO, 0., PI / 4., 5., Color::RED)
/// .segments(64);
/// }
/// # bevy_ecs::system::assert_is_system(system);
/// ```
#[inline]
pub fn arc_2d(
&mut self,
position: Vec2,
direction_angle: f32,
arc_angle: f32,
radius: f32,
color: Color,
) -> Arc2dBuilder<'_, 's> {
Arc2dBuilder {
gizmos: self,
position,
direction_angle,
arc_angle,
radius,
color,
segments: None,
}
}
}
/// A builder returned by [`Gizmos::arc_2d`].
pub struct Arc2dBuilder<'a, 's> {
gizmos: &'a mut Gizmos<'s>,
position: Vec2,
direction_angle: f32,
arc_angle: f32,
radius: f32,
color: Color,
segments: Option<usize>,
}
impl Arc2dBuilder<'_, '_> {
/// Set the number of line-segments for this arc.
pub fn segments(mut self, segments: usize) -> Self {
self.segments = Some(segments);
self
}
}
impl Drop for Arc2dBuilder<'_, '_> {
fn drop(&mut self) {
let segments = match self.segments {
Some(segments) => segments,
// Do a linear interpolation between 1 and `DEFAULT_CIRCLE_SEGMENTS`
// using the arc angle as scalar.
None => ((self.arc_angle.abs() / TAU) * DEFAULT_CIRCLE_SEGMENTS as f32).ceil() as usize,
};
let positions = arc_inner(self.direction_angle, self.arc_angle, self.radius, segments)
.map(|vec2| (vec2 + self.position));
self.gizmos.linestrip_2d(positions, self.color);
}
}
fn arc_inner(
direction_angle: f32,
arc_angle: f32,
radius: f32,
segments: usize,
) -> impl Iterator<Item = Vec2> {
(0..segments + 1).map(move |i| {
let start = direction_angle - arc_angle / 2.;
let angle = start + (i as f32 * (arc_angle / segments as f32));
Vec2::from(angle.sin_cos()) * radius
})
}