2020-04-12 21:47:41 +00:00
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pub use crate::{
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app::{
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2020-06-08 05:24:53 +00:00
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schedule_runner::ScheduleRunnerPlugin, stage, App, AppBuilder, AppPlugin, DynamicAppPlugin,
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EntityArchetype, EventReader, Events, FromResources, System,
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2020-04-12 21:47:41 +00:00
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},
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2020-06-05 07:50:37 +00:00
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asset::{AddAsset, AssetEvent, AssetServer, Assets, Handle},
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core::{
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time::{Time, Timer},
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transform::{CommandBufferBuilderSource, WorldBuilder, WorldBuilderSource},
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},
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diagnostic::DiagnosticsPlugin,
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input::{keyboard::KeyCode, mouse::MouseButton, Input},
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2020-04-12 21:47:41 +00:00
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math::{self, Mat3, Mat4, Quat, Vec2, Vec3, Vec4},
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2020-06-05 07:50:37 +00:00
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pbr::{entity::*, light::Light, material::StandardMaterial},
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property::{DynamicProperties, Properties, PropertiesVal, Property, PropertyVal},
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render::{
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2020-06-15 07:08:50 +00:00
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draw::Draw,
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2020-06-05 07:50:37 +00:00
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entity::*,
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mesh::{shape, Mesh},
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2020-06-15 07:08:50 +00:00
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pipeline::{PipelineDescriptor, RenderPipelines},
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2020-06-05 07:50:37 +00:00
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render_graph::{
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nodes::{
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2020-06-15 07:08:50 +00:00
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AssetRenderResourcesNode, CameraNode, MainPassNode, RenderResourcesNode,
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WindowSwapChainNode, WindowTextureNode,
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2020-06-05 07:50:37 +00:00
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},
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RenderGraph,
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},
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2020-06-08 02:12:41 +00:00
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render_resource::RenderResources,
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2020-06-08 05:32:55 +00:00
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shader::{Shader, ShaderDefs, ShaderStage, ShaderStages},
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2020-06-06 02:38:03 +00:00
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texture::Texture,
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2020-06-23 00:55:48 +00:00
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Camera, Color, ColorSource, OrthographicProjection, PerspectiveProjection, VisibleEntities
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2020-06-05 07:50:37 +00:00
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},
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scene::{Scene, SceneSpawner},
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sprite::{
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entity::{SpriteEntity, SpriteSheetEntity},
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2020-06-06 07:12:38 +00:00
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ColorMaterial, Quad, Sprite, TextureAtlas, TextureAtlasSprite,
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2020-06-05 07:50:37 +00:00
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},
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2020-06-14 01:53:31 +00:00
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text::{Font, TextStyle},
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2020-06-05 07:50:37 +00:00
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transform::prelude::*,
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type_registry::RegisterType,
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ui::{entity::*, widget::Label, Anchors, Margins, Node},
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window::{Window, WindowDescriptor, WindowPlugin, Windows},
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2020-04-12 21:47:41 +00:00
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AddDefaultPlugins,
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};
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pub use legion::{
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2020-05-14 00:52:47 +00:00
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borrow::{Ref as Com, RefMut as ComMut},
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2020-04-29 08:37:54 +00:00
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command::CommandBuffer,
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2020-04-12 21:47:41 +00:00
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entity::Entity,
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event::Event as LegionEvent,
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filter::filter_fns::*,
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2020-05-28 20:36:48 +00:00
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query::{IntoQuery, Read, Tagged, TryRead, TryWrite, Write},
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2020-04-12 21:47:41 +00:00
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systems::{
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bit_set::BitSet,
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2020-05-01 05:30:51 +00:00
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resource::{ResourceSet, Resources},
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2020-04-12 21:47:41 +00:00
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schedule::{Executor, Runnable, Schedulable, Schedule},
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2020-05-30 19:31:04 +00:00
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IntoSystem, Query, Res, ResMut, SubWorld, SystemBuilder,
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2020-04-12 21:47:41 +00:00
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},
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world::{Universe, World},
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};
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