bevy/crates/bevy_audio/src/lib.rs

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//! Audio support for the game engine Bevy
//!
//! ```
//! # use bevy_ecs::{system::Res, event::EventWriter};
//! # use bevy_audio::{Audio, AudioPlugin};
//! # use bevy_asset::{AssetPlugin, AssetServer};
//! # use bevy_app::{App, AppExit};
//! # use bevy_internal::MinimalPlugins;
//! fn main() {
//! App::new()
//! .add_plugins(MinimalPlugins)
//! .add_plugin(AssetPlugin)
//! .add_plugin(AudioPlugin)
//! # .add_system(stop)
//! .add_startup_system(play_background_audio)
//! .run();
//! }
//!
//! fn play_background_audio(asset_server: Res<AssetServer>, audio: Res<Audio>) {
//! audio.play(asset_server.load("background_audio.ogg"));
//! }
//!
//! # fn stop(mut events: EventWriter<AppExit>) {
//! # events.send(AppExit)
//! # }
//! ```
#![forbid(unsafe_code)]
#![warn(missing_docs)]
mod audio;
mod audio_output;
mod audio_source;
#[allow(missing_docs)]
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pub mod prelude {
#[doc(hidden)]
pub use crate::{Audio, AudioOutput, AudioSource, Decodable, PlaybackSettings};
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}
pub use audio::*;
pub use audio_output::*;
pub use audio_source::*;
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use bevy_app::prelude::*;
use bevy_asset::AddAsset;
/// Adds support for audio playback to a Bevy Application
///
/// Use the [`Audio`] resource to play audio.
#[derive(Default)]
pub struct AudioPlugin;
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impl Plugin for AudioPlugin {
fn build(&self, app: &mut App) {
app.init_non_send_resource::<AudioOutput<AudioSource>>()
.add_asset::<AudioSource>()
.add_asset::<AudioSink>()
.init_resource::<Audio<AudioSource>>()
.add_system_to_stage(
CoreStage::PostUpdate,
play_queued_audio_system::<AudioSource>,
);
#[cfg(any(feature = "mp3", feature = "flac", feature = "wav", feature = "vorbis"))]
app.init_asset_loader::<AudioLoader>();
}
}