bevy/crates/bevy_ui/src/widget/image.rs

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use bevy_asset::{Assets, Handle};
use bevy_ecs::{Query, Res, With};
use bevy_math::Size;
use bevy_render::texture::Texture;
use bevy_sprite::ColorMaterial;
use bevy_text::CalculatedSize;
#[derive(Debug, Clone)]
pub enum Image {
KeepAspect,
}
impl Default for Image {
fn default() -> Self {
Image::KeepAspect
}
}
pub fn image_node_system(
materials: Res<Assets<ColorMaterial>>,
textures: Res<Assets<Texture>>,
mut query: Query<(&mut CalculatedSize, &Handle<ColorMaterial>), With<Image>>,
) {
for (mut calculated_size, material_handle) in query.iter_mut() {
if let Some(texture) = materials
.get(material_handle)
.and_then(|material| material.texture.as_ref())
.and_then(|texture_handle| textures.get(texture_handle))
{
calculated_size.size = Size {
width: texture.size.width as f32,
height: texture.size.height as f32,
};
}
}
}