bevy/crates/bevy_ecs/src/system/combinator.rs

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use std::{borrow::Cow, cell::UnsafeCell, marker::PhantomData};
use bevy_ptr::UnsafeCellDeref;
use crate::{
archetype::ArchetypeComponentId,
component::{ComponentId, Tick},
prelude::World,
query::Access,
};
use super::{ReadOnlySystem, System};
/// Customizes the behavior of a [`CombinatorSystem`].
///
/// # Examples
///
/// ```
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::system::{CombinatorSystem, Combine};
///
/// // A system combinator that performs an exclusive-or (XOR)
/// // operation on the output of two systems.
/// pub type Xor<A, B> = CombinatorSystem<XorMarker, A, B>;
///
/// // This struct is used to customize the behavior of our combinator.
/// pub struct XorMarker;
///
/// impl<A, B> Combine<A, B> for XorMarker
/// where
/// A: System<In = (), Out = bool>,
/// B: System<In = (), Out = bool>,
/// {
/// type In = ();
/// type Out = bool;
///
/// fn combine(
/// _input: Self::In,
/// a: impl FnOnce(A::In) -> A::Out,
/// b: impl FnOnce(B::In) -> B::Out,
/// ) -> Self::Out {
/// a(()) ^ b(())
/// }
/// }
///
/// # #[derive(Resource, PartialEq, Eq)] struct A(u32);
/// # #[derive(Resource, PartialEq, Eq)] struct B(u32);
/// # #[derive(Resource, Default)] struct RanFlag(bool);
/// # let mut world = World::new();
/// # world.init_resource::<RanFlag>();
/// #
/// # let mut app = Schedule::new();
/// app.add_system(my_system.run_if(Xor::new(
/// IntoSystem::into_system(resource_equals(A(1))),
/// IntoSystem::into_system(resource_equals(B(1))),
/// // The name of the combined system.
/// std::borrow::Cow::Borrowed("a ^ b"),
/// )));
/// # fn my_system(mut flag: ResMut<RanFlag>) { flag.0 = true; }
/// #
/// # world.insert_resource(A(0));
/// # world.insert_resource(B(0));
/// # app.run(&mut world);
/// # // Neither condition passes, so the system does not run.
/// # assert!(!world.resource::<RanFlag>().0);
/// #
/// # world.insert_resource(A(1));
/// # app.run(&mut world);
/// # // Only the first condition passes, so the system runs.
/// # assert!(world.resource::<RanFlag>().0);
/// # world.resource_mut::<RanFlag>().0 = false;
/// #
/// # world.insert_resource(B(1));
/// # app.run(&mut world);
/// # // Both conditions pass, so the system does not run.
/// # assert!(!world.resource::<RanFlag>().0);
/// #
/// # world.insert_resource(A(0));
/// # app.run(&mut world);
/// # // Only the second condition passes, so the system runs.
/// # assert!(world.resource::<RanFlag>().0);
/// # world.resource_mut::<RanFlag>().0 = false;
/// ```
pub trait Combine<A: System, B: System> {
/// The [input](System::In) type for a [`CombinatorSystem`].
type In;
/// The [output](System::Out) type for a [`CombinatorSystem`].
type Out;
/// When used in a [`CombinatorSystem`], this function customizes how
/// the two composite systems are invoked and their outputs are combined.
///
/// See the trait-level docs for [`Combine`] for an example implementation.
fn combine(
input: Self::In,
a: impl FnOnce(A::In) -> A::Out,
b: impl FnOnce(B::In) -> B::Out,
) -> Self::Out;
}
/// A [`System`] defined by combining two other systems.
/// The behavior of this combinator is specified by implementing the [`Combine`] trait.
/// For a full usage example, see the docs for [`Combine`].
pub struct CombinatorSystem<Func, A, B> {
_marker: PhantomData<fn() -> Func>,
a: A,
b: B,
name: Cow<'static, str>,
component_access: Access<ComponentId>,
archetype_component_access: Access<ArchetypeComponentId>,
}
impl<Func, A, B> CombinatorSystem<Func, A, B> {
pub const fn new(a: A, b: B, name: Cow<'static, str>) -> Self {
Self {
_marker: PhantomData,
a,
b,
name,
component_access: Access::new(),
archetype_component_access: Access::new(),
}
}
}
impl<A, B, Func> System for CombinatorSystem<Func, A, B>
where
Func: Combine<A, B> + 'static,
A: System,
B: System,
{
type In = Func::In;
type Out = Func::Out;
fn name(&self) -> Cow<'static, str> {
self.name.clone()
}
fn type_id(&self) -> std::any::TypeId {
std::any::TypeId::of::<Self>()
}
fn component_access(&self) -> &Access<ComponentId> {
&self.component_access
}
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
&self.archetype_component_access
}
fn is_send(&self) -> bool {
self.a.is_send() && self.b.is_send()
}
fn is_exclusive(&self) -> bool {
self.a.is_exclusive() || self.b.is_exclusive()
}
unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out {
Func::combine(
input,
// SAFETY: The world accesses for both underlying systems have been registered,
// so the caller will guarantee that no other systems will conflict with `a` or `b`.
// Since these closures are `!Send + !Sync + !'static`, they can never be called
// in parallel, so their world accesses will not conflict with each other.
|input| self.a.run_unsafe(input, world),
|input| self.b.run_unsafe(input, world),
)
}
fn run<'w>(&mut self, input: Self::In, world: &'w mut World) -> Self::Out {
// SAFETY: Converting `&mut T` -> `&UnsafeCell<T>`
// is explicitly allowed in the docs for `UnsafeCell`.
let world: &'w UnsafeCell<World> = unsafe { std::mem::transmute(world) };
Func::combine(
input,
// SAFETY: Since these closures are `!Send + !Sync + !'static`, they can never
// be called in parallel. Since mutable access to `world` only exists within
// the scope of either closure, we can be sure they will never alias one another.
|input| self.a.run(input, unsafe { world.deref_mut() }),
#[allow(clippy::undocumented_unsafe_blocks)]
|input| self.b.run(input, unsafe { world.deref_mut() }),
)
}
fn apply_buffers(&mut self, world: &mut World) {
self.a.apply_buffers(world);
self.b.apply_buffers(world);
}
fn initialize(&mut self, world: &mut World) {
self.a.initialize(world);
self.b.initialize(world);
self.component_access.extend(self.a.component_access());
self.component_access.extend(self.b.component_access());
}
fn update_archetype_component_access(&mut self, world: &World) {
self.a.update_archetype_component_access(world);
self.b.update_archetype_component_access(world);
self.archetype_component_access
.extend(self.a.archetype_component_access());
self.archetype_component_access
.extend(self.b.archetype_component_access());
}
fn check_change_tick(&mut self, change_tick: Tick) {
self.a.check_change_tick(change_tick);
self.b.check_change_tick(change_tick);
}
fn get_last_run(&self) -> Tick {
self.a.get_last_run()
}
fn set_last_run(&mut self, last_run: Tick) {
self.a.set_last_run(last_run);
self.b.set_last_run(last_run);
}
fn default_system_sets(&self) -> Vec<Box<dyn crate::schedule::SystemSet>> {
let mut default_sets = self.a.default_system_sets();
default_sets.append(&mut self.b.default_system_sets());
default_sets
}
}
/// SAFETY: Both systems are read-only, so any system created by combining them will only read from the world.
unsafe impl<A, B, Func> ReadOnlySystem for CombinatorSystem<Func, A, B>
where
Func: Combine<A, B> + 'static,
A: ReadOnlySystem,
B: ReadOnlySystem,
{
}