2023-02-20 18:16:11 +00:00
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use std::{borrow::Cow, cell::UnsafeCell, marker::PhantomData};
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use bevy_ptr::UnsafeCellDeref;
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use crate::{
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2023-03-09 17:17:02 +00:00
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archetype::ArchetypeComponentId,
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component::{ComponentId, Tick},
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prelude::World,
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query::Access,
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2023-02-20 18:16:11 +00:00
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};
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use super::{ReadOnlySystem, System};
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/// Customizes the behavior of a [`CombinatorSystem`].
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///
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/// # Examples
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///
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/// ```
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/// use bevy_ecs::prelude::*;
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/// use bevy_ecs::system::{CombinatorSystem, Combine};
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///
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/// // A system combinator that performs an exclusive-or (XOR)
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/// // operation on the output of two systems.
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/// pub type Xor<A, B> = CombinatorSystem<XorMarker, A, B>;
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///
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/// // This struct is used to customize the behavior of our combinator.
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/// pub struct XorMarker;
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///
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/// impl<A, B> Combine<A, B> for XorMarker
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/// where
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/// A: System<In = (), Out = bool>,
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/// B: System<In = (), Out = bool>,
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/// {
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/// type In = ();
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/// type Out = bool;
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///
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/// fn combine(
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/// _input: Self::In,
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/// a: impl FnOnce(A::In) -> A::Out,
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/// b: impl FnOnce(B::In) -> B::Out,
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/// ) -> Self::Out {
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/// a(()) ^ b(())
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/// }
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/// }
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///
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/// # #[derive(Resource, PartialEq, Eq)] struct A(u32);
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/// # #[derive(Resource, PartialEq, Eq)] struct B(u32);
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/// # #[derive(Resource, Default)] struct RanFlag(bool);
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/// # let mut world = World::new();
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/// # world.init_resource::<RanFlag>();
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/// #
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/// # let mut app = Schedule::new();
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/// app.add_system(my_system.run_if(Xor::new(
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/// IntoSystem::into_system(resource_equals(A(1))),
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/// IntoSystem::into_system(resource_equals(B(1))),
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/// // The name of the combined system.
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/// std::borrow::Cow::Borrowed("a ^ b"),
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/// )));
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/// # fn my_system(mut flag: ResMut<RanFlag>) { flag.0 = true; }
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/// #
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/// # world.insert_resource(A(0));
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/// # world.insert_resource(B(0));
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/// # app.run(&mut world);
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/// # // Neither condition passes, so the system does not run.
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/// # assert!(!world.resource::<RanFlag>().0);
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/// #
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/// # world.insert_resource(A(1));
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/// # app.run(&mut world);
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/// # // Only the first condition passes, so the system runs.
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/// # assert!(world.resource::<RanFlag>().0);
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/// # world.resource_mut::<RanFlag>().0 = false;
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/// #
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/// # world.insert_resource(B(1));
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/// # app.run(&mut world);
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/// # // Both conditions pass, so the system does not run.
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/// # assert!(!world.resource::<RanFlag>().0);
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/// #
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/// # world.insert_resource(A(0));
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/// # app.run(&mut world);
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/// # // Only the second condition passes, so the system runs.
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/// # assert!(world.resource::<RanFlag>().0);
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/// # world.resource_mut::<RanFlag>().0 = false;
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/// ```
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pub trait Combine<A: System, B: System> {
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/// The [input](System::In) type for a [`CombinatorSystem`].
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type In;
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/// The [output](System::Out) type for a [`CombinatorSystem`].
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type Out;
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/// When used in a [`CombinatorSystem`], this function customizes how
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/// the two composite systems are invoked and their outputs are combined.
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///
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/// See the trait-level docs for [`Combine`] for an example implementation.
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fn combine(
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input: Self::In,
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a: impl FnOnce(A::In) -> A::Out,
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b: impl FnOnce(B::In) -> B::Out,
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) -> Self::Out;
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}
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/// A [`System`] defined by combining two other systems.
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/// The behavior of this combinator is specified by implementing the [`Combine`] trait.
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/// For a full usage example, see the docs for [`Combine`].
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pub struct CombinatorSystem<Func, A, B> {
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_marker: PhantomData<fn() -> Func>,
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a: A,
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b: B,
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name: Cow<'static, str>,
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component_access: Access<ComponentId>,
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archetype_component_access: Access<ArchetypeComponentId>,
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}
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impl<Func, A, B> CombinatorSystem<Func, A, B> {
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pub const fn new(a: A, b: B, name: Cow<'static, str>) -> Self {
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Self {
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_marker: PhantomData,
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a,
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b,
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name,
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component_access: Access::new(),
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archetype_component_access: Access::new(),
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}
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}
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}
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impl<A, B, Func> System for CombinatorSystem<Func, A, B>
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where
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Func: Combine<A, B> + 'static,
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A: System,
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B: System,
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{
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type In = Func::In;
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type Out = Func::Out;
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fn name(&self) -> Cow<'static, str> {
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self.name.clone()
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}
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fn type_id(&self) -> std::any::TypeId {
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std::any::TypeId::of::<Self>()
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}
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fn component_access(&self) -> &Access<ComponentId> {
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&self.component_access
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}
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId> {
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&self.archetype_component_access
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}
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fn is_send(&self) -> bool {
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self.a.is_send() && self.b.is_send()
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}
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fn is_exclusive(&self) -> bool {
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self.a.is_exclusive() || self.b.is_exclusive()
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}
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unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out {
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Func::combine(
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input,
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// SAFETY: The world accesses for both underlying systems have been registered,
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// so the caller will guarantee that no other systems will conflict with `a` or `b`.
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2023-02-26 02:27:41 +00:00
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// Since these closures are `!Send + !Sync + !'static`, they can never be called
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// in parallel, so their world accesses will not conflict with each other.
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|input| self.a.run_unsafe(input, world),
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|input| self.b.run_unsafe(input, world),
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)
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}
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fn run<'w>(&mut self, input: Self::In, world: &'w mut World) -> Self::Out {
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// SAFETY: Converting `&mut T` -> `&UnsafeCell<T>`
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// is explicitly allowed in the docs for `UnsafeCell`.
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let world: &'w UnsafeCell<World> = unsafe { std::mem::transmute(world) };
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Func::combine(
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input,
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// SAFETY: Since these closures are `!Send + !Sync + !'static`, they can never
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// be called in parallel. Since mutable access to `world` only exists within
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// the scope of either closure, we can be sure they will never alias one another.
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|input| self.a.run(input, unsafe { world.deref_mut() }),
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#[allow(clippy::undocumented_unsafe_blocks)]
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|input| self.b.run(input, unsafe { world.deref_mut() }),
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)
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}
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fn apply_buffers(&mut self, world: &mut World) {
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self.a.apply_buffers(world);
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self.b.apply_buffers(world);
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}
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fn initialize(&mut self, world: &mut World) {
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self.a.initialize(world);
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self.b.initialize(world);
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self.component_access.extend(self.a.component_access());
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self.component_access.extend(self.b.component_access());
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}
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fn update_archetype_component_access(&mut self, world: &World) {
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self.a.update_archetype_component_access(world);
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self.b.update_archetype_component_access(world);
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self.archetype_component_access
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.extend(self.a.archetype_component_access());
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self.archetype_component_access
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.extend(self.b.archetype_component_access());
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}
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2023-03-09 17:17:02 +00:00
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fn check_change_tick(&mut self, change_tick: Tick) {
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self.a.check_change_tick(change_tick);
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self.b.check_change_tick(change_tick);
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}
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2023-03-09 17:17:02 +00:00
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fn get_last_run(&self) -> Tick {
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self.a.get_last_run()
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}
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2023-03-09 17:17:02 +00:00
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fn set_last_run(&mut self, last_run: Tick) {
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self.a.set_last_run(last_run);
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self.b.set_last_run(last_run);
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}
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fn default_system_sets(&self) -> Vec<Box<dyn crate::schedule::SystemSet>> {
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let mut default_sets = self.a.default_system_sets();
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default_sets.append(&mut self.b.default_system_sets());
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default_sets
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}
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}
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/// SAFETY: Both systems are read-only, so any system created by combining them will only read from the world.
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unsafe impl<A, B, Func> ReadOnlySystem for CombinatorSystem<Func, A, B>
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where
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Func: Combine<A, B> + 'static,
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A: ReadOnlySystem,
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B: ReadOnlySystem,
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{
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}
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