2024-03-05 16:05:39 +00:00
|
|
|
//! This example illustrates how to create buttons with their texture atlases sliced
|
|
|
|
//! and kept in proportion instead of being stretched by the button dimensions
|
|
|
|
|
|
|
|
use bevy::{
|
|
|
|
color::palettes::css::{GOLD, ORANGE},
|
|
|
|
prelude::*,
|
|
|
|
winit::WinitSettings,
|
|
|
|
};
|
|
|
|
|
|
|
|
fn main() {
|
|
|
|
App::new()
|
|
|
|
.add_plugins(DefaultPlugins)
|
|
|
|
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
|
|
|
|
.insert_resource(WinitSettings::desktop_app())
|
|
|
|
.add_systems(Startup, setup)
|
|
|
|
.add_systems(Update, button_system)
|
|
|
|
.run();
|
|
|
|
}
|
|
|
|
|
|
|
|
fn button_system(
|
|
|
|
mut interaction_query: Query<
|
2024-07-03 01:13:55 +00:00
|
|
|
(
|
|
|
|
&Interaction,
|
|
|
|
&mut TextureAtlas,
|
|
|
|
&Children,
|
|
|
|
&mut BackgroundColor,
|
|
|
|
),
|
2024-03-05 16:05:39 +00:00
|
|
|
(Changed<Interaction>, With<Button>),
|
|
|
|
>,
|
|
|
|
mut text_query: Query<&mut Text>,
|
|
|
|
) {
|
2024-07-03 01:13:55 +00:00
|
|
|
for (interaction, mut atlas, children, mut color) in &mut interaction_query {
|
2024-03-05 16:05:39 +00:00
|
|
|
let mut text = text_query.get_mut(children[0]).unwrap();
|
|
|
|
match *interaction {
|
|
|
|
Interaction::Pressed => {
|
|
|
|
text.sections[0].value = "Press".to_string();
|
|
|
|
atlas.index = (atlas.index + 1) % 30;
|
2024-07-03 01:13:55 +00:00
|
|
|
*color = GOLD.into();
|
2024-03-05 16:05:39 +00:00
|
|
|
}
|
|
|
|
Interaction::Hovered => {
|
|
|
|
text.sections[0].value = "Hover".to_string();
|
2024-07-03 01:13:55 +00:00
|
|
|
*color = ORANGE.into();
|
2024-03-05 16:05:39 +00:00
|
|
|
}
|
|
|
|
Interaction::None => {
|
|
|
|
text.sections[0].value = "Button".to_string();
|
2024-07-03 01:13:55 +00:00
|
|
|
*color = Color::BLACK.into();
|
2024-03-05 16:05:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn setup(
|
|
|
|
mut commands: Commands,
|
|
|
|
asset_server: Res<AssetServer>,
|
|
|
|
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
|
|
|
|
) {
|
|
|
|
let texture_handle = asset_server.load("textures/fantasy_ui_borders/border_sheet.png");
|
|
|
|
let atlas_layout = TextureAtlasLayout::from_grid(UVec2::new(50, 50), 6, 6, None, None);
|
|
|
|
let atlas_layout_handle = texture_atlases.add(atlas_layout);
|
|
|
|
|
|
|
|
let slicer = TextureSlicer {
|
|
|
|
border: BorderRect::square(22.0),
|
|
|
|
center_scale_mode: SliceScaleMode::Stretch,
|
|
|
|
sides_scale_mode: SliceScaleMode::Stretch,
|
|
|
|
max_corner_scale: 1.0,
|
|
|
|
};
|
|
|
|
// ui camera
|
|
|
|
commands.spawn(Camera2dBundle::default());
|
|
|
|
commands
|
|
|
|
.spawn(NodeBundle {
|
|
|
|
style: Style {
|
|
|
|
width: Val::Percent(100.0),
|
|
|
|
height: Val::Percent(100.0),
|
|
|
|
align_items: AlignItems::Center,
|
|
|
|
justify_content: JustifyContent::Center,
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
..default()
|
|
|
|
})
|
|
|
|
.with_children(|parent| {
|
|
|
|
for (idx, [w, h]) in [
|
|
|
|
(0, [150.0, 150.0]),
|
|
|
|
(7, [300.0, 150.0]),
|
|
|
|
(13, [150.0, 300.0]),
|
|
|
|
] {
|
|
|
|
parent
|
|
|
|
.spawn((
|
|
|
|
ButtonBundle {
|
|
|
|
style: Style {
|
|
|
|
width: Val::Px(w),
|
|
|
|
height: Val::Px(h),
|
|
|
|
// horizontally center child text
|
|
|
|
justify_content: JustifyContent::Center,
|
|
|
|
// vertically center child text
|
|
|
|
align_items: AlignItems::Center,
|
|
|
|
margin: UiRect::all(Val::Px(20.0)),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
image: texture_handle.clone().into(),
|
|
|
|
..default()
|
|
|
|
},
|
|
|
|
ImageScaleMode::Sliced(slicer.clone()),
|
|
|
|
TextureAtlas {
|
|
|
|
index: idx,
|
|
|
|
layout: atlas_layout_handle.clone(),
|
|
|
|
},
|
|
|
|
))
|
|
|
|
.with_children(|parent| {
|
|
|
|
parent.spawn(TextBundle::from_section(
|
|
|
|
"Button",
|
|
|
|
TextStyle {
|
|
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
|
|
font_size: 40.0,
|
|
|
|
color: Color::srgb(0.9, 0.9, 0.9),
|
|
|
|
},
|
|
|
|
));
|
|
|
|
});
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|